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[DE]Megan

Plains of Eidolon Remaster: Update 24.7.0 + 24.7.0.1

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23 minutes ago, [DE]Megan said:

*Reports of Corpus tileset doors having the same issue are being investigated.

Jupiter/Gas City Spy and Rescue, possibly Sabotage too. Try there because that's where I get the issue the most often.

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Posted (edited)

Nidus MOD is "FLAT" like arcane avenger or it is 120% of your weapon?

Edited by Hastrer
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21 minutes ago, God_is_a_Cat_Girl said:

Just, why, there's no need for more. This is just lazy and uninteresting.

i start to think they run out of ideas for aug mods .. we have like 2 or 3 other frames can do that with aug or with abilities alone 

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23 minutes ago, Voltage said:

Thank you for the update.

I love the Plains of Eidolon: Remastered in terms of visual changes, but the addition of Tusk Thumpers alongside the removal of Exodia/Magus/Virtuous Arcane crafting is questionable. Hopefully we get some new blueprints such as Ephemera or maybe primary weapon Zaw parts to give use for these excess resources. Orb Vallis could use this as well to give practical uses for the resources that drop from the Exploiter Orb. It seems backwards that Tusk Thumpers are the best way to fish/mine in Plains of Eidolon. The Exploiter Orb can be argued since it takes 10-15 minutes to kill, but the Tusk Thumper can be destroyed in under a minute if you are fast to find the spawn.

Settle down... The dominatrix will be with you soon!
Seriously, are you a masochist?
Who cares about excess resources? It's not like they'll cause inflation since they can be sold!

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26 minutes ago, [DE]Megan said:

Fixed an issue where abomination Landing Crafts were possible with customization bugs

WEEWOO FUN POLICE

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Regalia colors still uses first energy color and not both.

Double energy colors for sigils and emblems when?

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27 minutes ago, [DE]Megan said:

Revenant (Reave) Blinding Reave 
Enemies hit are blinded by fog for 10s.

Can anyone confirm if this opens them up for facestabs "finisher attacks"?

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Posted (edited)

The secondary color update was fine for abilities strictly until you forced my hot pink attacks to now swathe over my edgy red. Now i look sexually confused, why DE, why?

 

Edit : this makes the option completely pointless.

Edited by Nakremy
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Posted (edited)

@[DE]Rebecca @[DE]Megan Might you take a look to the animals in the plains, trying to get them to sleep with Ivara's arrow put them now under the terrain, making it impossible to do perfect captures, also it's supposed the Tranq Rifle for it to be silent but it's not anymore, as soon as I shoot the 1st one Condroc/Rabbit there is no time to do next 2 shoots, animals run away extremely fast, what's going on now with conservation?? u__u

Edited by Gorgorex
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@[DE]Megan Any chance we could get an update on this bug? If it's not being fixed until the next phase of Melee 3.0, that would be great to know.

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20 minutes ago, Strikerays said:

Khora = new hydroid
RIP hydroid for farming, thx DE -.-

Hydroid: 100%

Strangledome: 65%

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Just now, Gorgorex said:

@[DE]Rebecca Might you guys take a look to the animals in the plains, trying to get them to sleep with Ivara's arrow put them now under the terrain, making it impossible to do perfect captures, also it's supposed the Tranq Rifle for it to be silent but it's not anymore, as soon as I shoot the 1st one Condroc/Rabbit there is no time to do next 2 shoots, animals run away extremely fast, what's going on now with conservation?? u__u

I specifically use Loki for animal captures because he has an augment that silences his weapons 100%

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Posted (edited)

for some reason now hildryn holds her balefire while aiming as if she holds a pistol instead of her exclusive hold animation. is it possible to fix it? also hildryn's abs streching and/or moving to illogical places while holding melee heavy and her balefire.

thanks alot for this update!

Edited by sonyseva6055

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Posted (edited)
3 minutes ago, kuryux said:

Hydroid: 100%

Strangledome: 65%

The issue I believe is that Khora is better for doing killing things. But still, guaranteed vs 2 outta 3...when you're farming with a seriousness, it's still Hydroid's game.

Edited by Ham_Grenabe

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33 minutes ago, [DE]Megan said:
  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!

Which 20+ weapons/skins specifically?

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19 minutes ago, [DE]Megan said:

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Interesting, but I don't think actually useful if any context you'd need the unkilllability.

20 minutes ago, [DE]Megan said:

Revenant (Reave) Blinding Reave 
Enemies hit are blinded by fog for 10s.

What use-case do you see for this?
I mean, cute concept, but I'm honestly having trouble seeing a playstyle/mod setup that this'd improve/fit in with.

21 minutes ago, [DE]Megan said:

Nidus (Virulence) Teeming Virulence 
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. 

Except that Virulence directly competes with weapons, in that any damage done with weapons isn't contributing to your stacks, and your stacks are crucial.
And if you don't need stacks, you don't need more damage for your guns, because Virulence.

30 minutes ago, [DE]Megan said:

Khora (Strangledome) Pilfering Strangledome 
Enemies held in Strangledome have a 65% chance of dropping additional loot.

... Yeah, okay?
I mean, it works.  *shrug*

 

 

16 minutes ago, [DE]Megan said:

Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.

giphy-downsized.gif

 

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Now Energy Colors are overwritten if you haven't unlocked the secondary color and they display as white.

7GSx0xx.png
kRLLWmO.png

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Noticed a bug with Hildryn:

When switching off her Balefire Charger, she will always pull out her secondary weapon, instead of switching back to whatever the player was using before activating it.

Kind of annoying.

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32 minutes ago, [DE]Megan said:

Khora (Strangledome) Pilfering Strangledome 
Enemies held in Strangledome have a 65% chance of dropping additional loot.

yay! Khora joints the loot-dudes, ehm.. frames ^^)

32 minutes ago, [DE]Megan said:

Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here

what? no more wolf visiting as lvl73 in a nightmare, no-shield-mode rescue mission, exactly the seconds we trigger the alarm in the cell-block? where is the fun in that? where is the irony? and by the way, what is wolf doing all the time? i need more weapon parts!!!

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Posted (edited)

Hello i hope you read this, because i play Games now for nearly 10 Years im only 20, but in these 10 Years i have seen much, but this Game is so Good that its the one Game i Play all the time now, i really Love it, and today after this Patch i look at this atlas skin and i cant get over it how well made it is, i questioned myself what the other Developers who made tripple a titles have done all the time with their Money and time they had, i never had a Game once where i could Play a Clean looking Character like that, what a great work from everyone who is involved after many deluxe skins we had, many of them look just so ridiciolous good i cant get words for it, you should have seen my reaction, after 30 Minutes talking with my self and half screaming i now type this comment, keep it going guys you made and still make a great game, even the sound for the wolf howl is now in, that alone made me happy, i Love you.

Edited by TheGous
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