NonEuclideanOtter Posted April 10, 2019 Share Posted April 10, 2019 Maybe everyones asking this, but take this as a +1 if so why in Clem's name is Pilfering strangledome only 65% when a previous mod has existed for ages that does the same thing better.... why..... who would ever choose to use this over pilfering swarm? Link to comment Share on other sites More sharing options...
Mulchman Posted April 10, 2019 Share Posted April 10, 2019 Mergoo and Condroc variations still don't show up in the Codex after scanning. (This has been a bug since PoE remaster launched.) I would advise people to not actively seek them out as scan progress might get wiped out like it did to Fortuna part 2 wildlife when PoE remaster dropped. (If you're unaware, any previous scans you had done of Stover/Horrasque/Sawgaw prior to the PoE remaster didn't count/got deleted and now you have to scan them all over again. This might be what happens to current Mergoo/Condroc scan progress since it isn't tracking properly in the Codex.) Link to comment Share on other sites More sharing options...
CheesyAnimeReference Posted April 10, 2019 Share Posted April 10, 2019 You guys are doing a great job with these deluxe skins...except for the feet. Why, oh why, are the feet always so small? Is there some kind of foot binding enthusiast on the design team? You're killing me here. I bought the Lamina skin and still sorta regret it because...where'd Limbo's feet go? It's a wonderful skin...except occasionally the feet enter the frame and boom! I'm sad. I deal with it on the Feyarch skin, because Obe Prime's torso is so...chunky, it's worth it. However, this time? Nah. I'm not gonna ask for a rework of the skins so the feet look normal...but how about a shoe or foot slot for this exact sorta situation? and you'll get another slot to play with? It's a win-win. If not, eh, I tried. Link to comment Share on other sites More sharing options...
MrHydralisk Posted April 10, 2019 Share Posted April 10, 2019 53 минуты назад, [DE]Megan сказал: Secondary Energy Color Changes & Fixes: Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop Maybe you should add a slider for a percentage % of secondary color. Link to comment Share on other sites More sharing options...
Pixelasylum Posted April 10, 2019 Share Posted April 10, 2019 "The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player)." No it's not. It plays only on certain frames not all of them. Link to comment Share on other sites More sharing options...
AsterionContinental Posted April 10, 2019 Share Posted April 10, 2019 Link to comment Share on other sites More sharing options...
DragoonStorm1 Posted April 10, 2019 Share Posted April 10, 2019 49 minutes ago, That1Cactus said: I'm begging y'all to enable prime details to Trinity's/Banshee's Immortal and Mirage's Winter skins, it's been so many years and I haven't used the skins 'cause they don't work like the TennoGen please end their suffering up you go Even I got a banshee immortal skin as a gift, and never used it since it doesn't apply on the prime model x( AAAAAAAND on the flipside, I want valkyr prime immortal skin to use non-prime valkyr model 🤔🤔🤔🤔🤔 HMMMM Since it uses different mapping or whatever, it feels like a completely different skin when on prime, especially on the shoulders and back... Link to comment Share on other sites More sharing options...
SyBuhr Posted April 10, 2019 Share Posted April 10, 2019 55 minutes ago, [DE]Megan said: Khora (Strangledome) Pilfering Strangledome Enemies held in Strangledome have a 65% chance of dropping additional loot. So basically a weaker version of Pilfering swarm. I mean, Khora's strangledome is better in terms of holding enemies, but was another pilfering mod really what warframe needed? Why not do something like, idk, have the damage scale up based upon how much damage the units within receive specifically from strangledome itself. Link to comment Share on other sites More sharing options...
Vulthraxis Posted April 10, 2019 Share Posted April 10, 2019 54 minutes ago, [DE]Megan said: Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/ so how was this done please elaborate will they not spawn after the reward screen or is it once we start extract timer or is it when we step on to extract because i would like to know how its functioning as it would suck to be camping extract in a survival and not get a field boss spawn from it or in the 1 min exterminates were you stand on extract for 1 min for the rest of the party any way would it be better to wait off for the boss to spawn if the cut offs on timer start? Link to comment Share on other sites More sharing options...
-Tzek4- Posted April 10, 2019 Share Posted April 10, 2019 i am not seeing any pbr'd skins, which ones where they? Link to comment Share on other sites More sharing options...
KubrowTamer Posted April 10, 2019 Share Posted April 10, 2019 Dual energy is not working on Limbo deluxe skin glyph sigil things that float around him. I have a darker blue and yellow equipped. The energy bits are taking the default energy of the skin then applying the primary energy color as the secondary. This means that you can not choose a secondary or primary color as its always stuck on default and mixing with the primary energy choice. Link to comment Share on other sites More sharing options...
Riger82 Posted April 10, 2019 Share Posted April 10, 2019 Did The Wolf get the nerf you claimed in a recent patch he never got? I keep seeing him spawn well above 60, and still taking 5-10 minutes of constant fire to die. Link to comment Share on other sites More sharing options...
SolarSabotage Posted April 10, 2019 Share Posted April 10, 2019 58 minutes ago, [DE]Megan said: Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog! Anything on Soma Prime getting a PBR treatment? The gold on it looks dull, and having it linked to the secondary color channel is kind of annoying sometimes. EDIT: Talking about color channels reminded me of Spira Prime. The 'primary' and 'accents' color channels should REALLY by swapped on it. Link to comment Share on other sites More sharing options...
RunningChaos Posted April 10, 2019 Share Posted April 10, 2019 No Atlas rework? Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2019 Share Posted April 10, 2019 Little QoL suggestions: Reduce Opticor Vandal, Staticor and other weapons visual FX, they are ruining FPS for everyone in the squad Raise minimum riven disposition to ~0.8. There are many strong weapons in warframe, but it is disappointing when you get a riven with such low disposition that is barely worth investing time and kuva Mobile defense is the most lengthy non-endless mission. Can we have a way to reduce the time it takes to defend a console, like for example, with a certain amount of kills or by avoiding damage to the console? Bonus reward for PoE bounties after the last stage, just like in Orb Vallis Access simulacrum from orbiter Refine multiple relics at once Add new buffed Status Chance mods so that we can reach 100% SC on pellet weapons without having to resort to rivens or create undesirable elemental combinations like blast Finishers with interaction button instead of melee Thanks for the update Link to comment Share on other sites More sharing options...
dziellsGamer Posted April 10, 2019 Share Posted April 10, 2019 1 hour ago, [DE]Megan said: Fixed an issue where abomination Landing Crafts were possible with customization bugs. I wanna see this. Link to comment Share on other sites More sharing options...
White_Matter Posted April 10, 2019 Share Posted April 10, 2019 1 hour ago, [DE]Megan said: Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog! Specifics ? Link to comment Share on other sites More sharing options...
Yggdrazzil Posted April 10, 2019 Share Posted April 10, 2019 Crashed while attempting to kill an enemy trapped in Strangledome as Khora. I have the new augment Pilfering Strangledome equipped. Got back into the game. Then it happened again. Link to comment Share on other sites More sharing options...
KubrowTamer Posted April 10, 2019 Share Posted April 10, 2019 Also, Revs body emissives are not taking the dual energy, only his head, also with the changes to his wisps its hard to see the dual energy in them. Link to comment Share on other sites More sharing options...
Kaotyke Posted April 10, 2019 Share Posted April 10, 2019 1 hour ago, [DE]Megan said: Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place... When they know they are not pure. Link to comment Share on other sites More sharing options...
Bluemillion Posted April 10, 2019 Share Posted April 10, 2019 2 minutes ago, Yggdrazzil said: Crashed while attempting to kill an enemy trapped in Strangledome as Khora. I have the new augment Pilfering Strangledome equipped. Got back into the game. Then it happened again. I got this same crash bug with the agument. Link to comment Share on other sites More sharing options...
Yggdrazzil Posted April 10, 2019 Share Posted April 10, 2019 13 minutes ago, NonEuclideanOtter said: Maybe everyones asking this, but take this as a +1 if so why in Clem's name is Pilfering strangledome only 65% when a previous mod has existed for ages that does the same thing better.... why..... who would ever choose to use this over pilfering swarm? Because Strangledome is MUCH more reliable in grabbing enemies than Tentacle Swarm is in my experience, and because I actually LIKE playing Khora. Her 1 and 2 are much more fun to me than Hydroid's 1,2 and 3. Link to comment Share on other sites More sharing options...
Genoscythe Posted April 10, 2019 Share Posted April 10, 2019 Disappointed by the Nidus and Khora augments, they should at least have something to do with the kit or the ability itself, but another loot augment? Seems really unnecessary at this point. Link to comment Share on other sites More sharing options...
GentlePuppet Posted April 10, 2019 Share Posted April 10, 2019 I like the idea of the secondary colors, but they just don't work. Link to comment Share on other sites More sharing options...
Konachibi Posted April 10, 2019 Share Posted April 10, 2019 Sorry but that Garuda augment really sucks. 5 second invulnerability IF you manage to kill an enemy with Dread Mirror's instant kill effect? That's not worth a mod slot at all. Garuda is tanky enough with Dread Mirror's shield and Blood Altar, and a moment of invincibility will hardly ever have any practical use given how incredibly situational it is. Anyone and everyone would agree that having a survivability mod like adaptation, steel fiber, or just more shields or health would be astronomically better than a possible chance of invincibility for an extremely short duration. Make it something better. A suggestion would be enemies killed by shooting Dread Mirror's blood heart will create a new Dread Mirror shield for Garuda, or will give her increased armour for 30 seconds of an amount dependant on how many enemies died from it. Link to comment Share on other sites More sharing options...
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