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XB1 Plains of Eidolon Remaster: Update 24.6.2 (LIVE!)

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Plains of Eidolon Remaster: Update 24.6.2 has passed Cert and is launching TODAY at roughly 2PM ET!



Plains of Eidolon Remaster: Update 24.6.2 was sent to Cert! A brand spanking new Plains of Eidolon with bushes to boot is on its way along with Conservation in the Plains (Floof collectors rejoice!), and much more. We’ve included everything from PC Hotfix 24.5.2 to, which includes the big mama mainline Update 24.6.0, making the download size for this update roughly ~3 GB

Once we have passed cert, we will share the good news and an official launch date with you here and on the usual Warframe channels. 

Let’s get into what Plains of Eidolon Remaster: Update 24.6.2 will bring: 


Soon the Plains of Eidolon will receive a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. 



Track and tranq is coming to the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.


An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

New Kuaka and Condroc variants will also be able to be found throughout the vast Plains of Eidolon!



Vay Hek will soon be deploying Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty.

Tusk Thumper Floofs will also be available at Nakak by trading in Resources!



With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
    • Owned Magus, Exodia, and Virtuos Arcane Blueprints will be converted to full-crafted Arcanes.
  • Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits no longer need to be crafted using other fish parts and can now just be bought outright for Standing.
  • Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
  • Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
  • Fish Oil can now be sold for 100 Credits.
  • Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
  • Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
  • Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
  • Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
  • Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
  • Reduced Standing cost of Cetus Wisps from Quills Offerings.



When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.

Creator Mode Setting Addition:

A new Option called "Creator Mode" is coming! This will help players and Content Creators with a simple principle: no distractions, no spoilers.

When this is toggled on:

  • Fortuna Citizens won't reveal their secret.
  • The Lotus will no longer be purple.
  • Operator transmissions will be voice only.
  • On-orbiter transmissions and in-mission bumpers for Invasions/Alerts will not appear.


Two-Energy Colours:

Fashion Frame just got a little more energetic! A SECONDARY Energy customization slot in the Arsenal is coming! This is simply a free added bonus when Forma'ing gear.

All non-Forma compatible goods (Syandanas, Etc) will have this automatically.

General Additions:

  • A Venus Bounty Trap is coming to Ticker’s Secondhand Wares! 
  • Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
  • Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
  • Added Damage Multiplier stat when previewing Saryn's Miasma ability.
  • Added a custom icon for Nagantaka's reload speed buff.
  • Added Horrasque and Stover to the Codex.
  • Tusk and Kuva Fortress Shield Lancers will have a new look for their shield!
  • Added a tint to the background of certain UI screens to match the current chosen Theme.
  • Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.

Buried Debts: Thermia Fracture Changes:

Players who can handle an increased challenge will soon be able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.

  • Players can expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
  • Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
  • Each additional Coolant Canister will increase the frequency of the 'Burps'.
  • Each additional Coolant Canister will increase (pinned) the alert level of the fight.
  • Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.

Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:

  • Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
  • Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
  • Rage Burp - Increases the damage output of nearby enemies.
  • Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
  • Eximus Burp - Spawns Eximus units.
  • Enemy Level Burp - Increases the current enemy level.

Warframe “In Air” Ability Changes:

Removed "cast on ground" requirements for the following Warframe abilities:

  • Trinity Well of Life
  • Trinity Energy Vampire
  • Trinity Link
  • Frost Avalanche
  • Atlas Tectonics
  • Mag Crush
  • Chroma Effigy
  • Loki Radial Disarm

Additionally, the following abilities require ground to activate, but will soon be able to be cast in the air and will do a melee-esque slam to the ground:

  • Rhino Stomp
  • Banshee Sound Quake
  • Oberon Hallowed Ground
  • Khora Strangledome
  • Nidus Virulence
  • Harrow Condemn

A full breakdown can be found in the “Cannot Cast in the Air: Friend or Foe?” Devworkshop! 

General Weapon Changes:

  • Whip and Sword slide attacks will do the same damage with a Stance equipped as without.
  • Tatsu: Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.
  • Knell: The Knell is now automatic.
  • Tysis: Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.
  • Sonicor:
    • Reduced aimed FoV due to low Range.
    • Adjusted ragdoll impulse so ragdolls don't always fly to the right.
  • Wolf Sledge:
    • Added a 5m 200 Explosion damage radial attack on recall.
    • Increased Range from 1 to 1.5m.
    • Increased Melee damage from 115 to 130.
    • Increased throwing projectile damage from 575 to 650.
    • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
    • Increased the speed of the throwing animations.

Signature Weapon Changes:

Having a ‘signature’ weapon will soon actually have a ‘signature’ effect for your benefit! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).

  • Knell: Knell will have a 2 round mag when wielded by Harrow.
  • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
  • Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
  • Nagantaka: 1m innate Punch-Through when wielded by Garuda.
  • Fusilai: Increased projectile speed when wielded by Gara.
  • Volnus: Additional slam radial damage when wielded by Gara.
  • Astilla: Additional 80 ammo pool when wielded by Gara.
  • Phantasma: Has 15 magazine when wielded by Revenant.
  • Tekko: Additional 6% status when wielded by Atlas.
  • Tatsu: Charge cap is 9 when wielded by Revenant.
    • The Tatsu Soul Swarm (Revenant) projectiles have a lifetime of 5 seconds.

Assassins and The Wolf of Saturn Six Changes:

Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) will soon scale levels based on player counts, not based on the weapon levels of the target player.

  • The Wolf (and other “stalker” type enemies) will have a level cap of 60 for Solo players and 75 for public squads.
  • Slightly decreased the Wolf of Saturn Six’s Health.
  • Significantly reduced the Wolfs tankiness.
  • Slightly increased the Wolf of Saturn Six’s damage output.

Nightwave Changes:

  • All of The Wolf of Saturn Six Nightwave episodes will be viewable by selecting ‘Tune In’ on the Nightwave screen!
  • Common Nora Night Transmissions will be able to be disabled with 'enable hint transmissions' in the Audio Options menu.
  • Reduced frequency of Nora Night Radio Transmissions when in the Orbiter, on menu closing/Fugitive captures, and added a 5 minute cooldown to Nora's UI open transmission.
  • The Wild Frenzy Mod will scale the Ammo refund amount with its rank: 25, 40, 55, 70, 85, 100%
  • Updated the text string of the Nightwave Act  ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act.

Exploiter Orb/Deck 12 Changes and Fixes:

  • Matchmaking for the Exploiter Orb fight will be available by visiting Eudico in Little Duck’s room!
  • Added the ability to waypoint the Exploiter vents!
  • Polished some animations in the Exploiter Orb vent cinematics.
  • Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
  • Fixed issues with Coolant Raknoid level scaling being inconsistent. They will all be level 30.
  • Fixed Coolant Raknoids damaging Limbo through the Rift.
  • Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls.
  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!
  • Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in.
  • Fixed persisting ‘0 players waiting’ UI message during Phase 2 of the Exploiter Orb fight.
  • And more fixes!

General Changes:
Expand the spoilers below for list of notable changes! 

  • Pet Incubator Changes: Pets will soon no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty will be strictly a bonus on top of your Pet’s base Health and Damage. This removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
  • K-Drive Race Affinity has been increased!
    • Affinity gained per Gate is now 500 (previously 200)
    • Affinity gained per Race completion is now 2500 (previously 1000)
  • Increased the Liset Decoration limit by 33%.
    • The Decoration UI will also display a performance warning.
  • Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors:
    • Decreased base Melee damage from 75 to 30
    • Decreased Slash Status Effect Chance from 15% to 5%
    • Decreased Critical Chance from 30% Chance (for 3x Crit) to 0
  • Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m.
    • Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee "Phase 1" due to the removal of Secondary Fire in Melee mode. Aiming + Melee will trigger the leap function while in Hysteria. 
  • The World Cycles displayed in the Navigation Window will display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset will all be described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, it will be just one long period of Cold.
  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Hildryn will no longer be restricted to move at walking speed when charging Balefire.
  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Selecting ‘X Friend Requests’ in the Active Events drop down will take you to the Pending Friends screen.
  • Aviator and Agility Drift will apply to Titania while she is in Razorwing.
  • Atlas' Passive will prevent him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
  • Nezha’s Warding Halo Safeguard Augment will take yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
  • Limbo's Banish ability timer will immediately expire if all Banished enemies are killed before the timer counts down.
  • Increased the speed of Rhino’s Stomp start animation slightly.
  • Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim.
  • Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher Status Effect and Critical Chances).
  • Increased the height of the Napalm Grenades Mod damage area.
  • Chesa's new Retrieve functionality will no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
  • Killing enemies with Operator abilities (Void Blast, Void Dash) will grant the kill Affinity to the equipped Amp when possible.
  • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
  • Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
  • You will be able to name/rename weapons that are Polarized, as opposed to the strict Rank 30 requirement.
  • Catchmoon's projectile changed to only collide with world geometry when the center of it hits.
  • Amalgam Mods will no longer be able to be equipped on Exalted weapons.
  • Shock-Camo Skins have received a visual PBR upgrade!
  • Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
  • Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
  • Numerous tweaks and Ability balance passes towards Junction Specters.
  • And more! 

Expand the spoilers below for list of notable fixes! 

  • Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed.
    • A Forma (per affected Zaw) will be delivered to player Inventories who experienced this issue.
  • Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in the Equinox Prime hotfix. For clarity, they will be changed to:
    • Baza: 1.1->1.0
    • Zhuge: 1.18->1.25
    • Zylok: 1->1.15
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.
  • Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.
  • Fixed using a Gear item instead of Aiming if Melee is triggered right after throwing a Fishing Spear.
  • Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed Targis Prime Armor and TennoCon 2019 Armor not sitting correctly on Hildryn.
  • Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
  • Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped.
  • Fixed inability for Titania to use her Diwata Melee if a Atmosphere Archgun is equipped.
  • Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actually Blast.
  • Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
  • Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions.
  • Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished.
  • Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast.
  • Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will instead animate correctly while K-Driving.
  • Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
  • Fixed Garuda’s Passive reading as 101% when bleeding out.
  • Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
  • Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
  • Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
  • Fixed inability to switch firing modes with the Stradavar Prime.
  • Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
  • Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
  • Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
  • Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
  • Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
  • Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
  • Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
  • Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
  • Fixed Swarm Mutalist spore clouds blocking bullets.
  • Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
  • Fixed the Kuva Throne Captura Scene having no Standing Title requirement.
  • Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
  • Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
  • Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
  • Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
  • Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved once this fix is live!
  • Fixed the TennoCon 2019 Emote animation not looping.
  • Fixed ability to see through the Lotus Noggle helmet.
  • Fixed the Tarock Thrown Blade Skin not sitting properly in some cases when equipped on Spira, Spira Prime, or Despair.
  • Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
  • Fixed Ivara's leg cloth appearing less translucent than they should be.
  • Fixed the Ki’Teer Arrow Skin particle FX always being red, despite your chosen Energy color.
  • Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode.
  • Fixed Larkspur’s Alt Fire not functioning for Clients.
  • Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
  • Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
  • And more! 

Update on TennoGen Round 15 items: 

An update for you guys since our last! We are planning on releasing the following list of TennoGen Round 15 items in the update following this Plains of Eidolon Remaster: 

As a reminder from our previous post, Round 14 and Round 15 transfers are being handled a little differently than in the past: select items will be transferred after the PC launch, and we will evaluate transferring other items from the round, As the program continues to grow, adjustments like this will be need to be made periodically.

As promised, with this batch of items out of the way, we are looking to transfer over a few more creations from Round 14. Once we have a solidified list, we'll share it with you all!

April 15th Edit: 

Hey Tenno! Would like to clarify and reiterate the adjustments we’ve made to TennoGen releases on Console since there has been active discussion here. First things fist, we want to reassure you that we are continuing to license out TennoGen for all Platforms. Any kind of delay thus far should not be taken as a halt in TennoGen release on Console. Our goal has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. 

TennoGen Round 14 came out at a busy time and unfortunately the transfer timeline suffered because of it --- these delays aren’t something we’re happy with, and efforts are being made to prevent that kind of delay from happening again. In addition to the unfortunate delay, we know that the partial transfers are a point of contention in the community. We want to keep offering these items to our console Tenno, but changes are necessary to make it sustainable.
It has been over two and a half years since our first TennoGen items made their way to consoles, and in that time the program has grown to add over 200 incredible items created by our Tenno. 

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. 

But in good news, we will be doing a big catch up soon for Round 14 - thank you for your patience! 

Edited by [DE]Megan
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5 minutes ago, (XB1)ohno itstheCoPz said:

Will the dual energy color fixes/changes from more recent pc update apply or is this the same energy pc shipped with initially?

We didn't grab Update 24.7.0 that had those changes, so duel energy will be the same as when it originally launched in the POE remaster for PC :) 

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"As a reminder from our previous post, Round 14 and Round 15 transfers are being handled a little differently than in the past: select items will be transferred after the PC launch, and we will evaluate transferring other items from the round, As the program continues to grow, adjustments like this will be need to be made periodically."


Could you elaborate this? Just telling us a "growing program needs adjustments" is incredibly vague and certainly not very welcome after already a string of questionable decisions.

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With the fish bait being sold for 100k say currently i have a stack of 10, will it be sold as a lot for 100k or will each individual piece be sold for 100k? Also when will this change take effect?

Edited by (XB1)Teldox
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3 hours ago, (XB1)o N0VAWOLF o said:

Will this update include a fix for the issue with not receiving chosen relic rewards during endless fissure mission?

This is ALL I care about at the moment!

6 hours ago, [DE]Danielle said:

We didn't grab Update 24.7.0 that had those changes, so duel energy will be the same as when it originally launched in the POE remaster for PC :) 

Oh dear lord! Why are you giving us this? It is broke as hell. Did no one test this before going live?

5 hours ago, (XB1)ParagonxXENO said:

Could you elaborate this? Just telling us a "growing program needs adjustments" is incredibly vague and certainly not very welcome after already a string of questionable decisions.

Yeah, maybe if you actually elaborated on what's actually going on, we might not be so annoyed (mostly).

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I have question that is related to the new Corpus tile-set? Will it be only on Jupiter or the other Corpus-controlled planets? If it's ONLY on Jupiter, then I'm okay with that, but if it's on the other planets, then that would be fairly interesting dealing with a new layout along with dealing with the new sentient Corpus enemies; it would be an interesting scare factor in my spy missions. Thank you, DE, if you've read my post that was not related to PoEr whatsoever. I've played this wonderful game for 4 years; technically 3 'cause I hated it for being stuck on the archwing mission, lol. I can't wait to see how you devs. pull off 'The New War!' Thank you for your time, fellow tenno!

Edited by (XB1)KPort1996
Grammarical error.
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Great to see new content added to the plains d.e you have great vision but you lack how to fix your game. I never seen a game with great potential but with so many flaws and seems you only care about how much you can add rather then fix serious issues.                                                                                 1.operater bug/glitch eidolon hunts ,cant transfer out or tossed right back in .Not fixed (a year) n still glitched.                                                                       2. Raptor sabotage mission module gets stuck in tube n no further raptors spawn.                                                                                                                  3. Host migration. Very annoying,n if you did something to change it (its worse).                                                                                                                      4.failed to connect to server or you will be logged out. This is what kills it for me every 20 mins or sooner this happens, and its not my net or system.        5. Orb vallis securing base ,farming 2 hours n then try to secure base n soon as you put module in to defend take over base everything freezes n you have to restart and everything lost, not to mention the time wasted for nothing.                                                                                                                                These are but a fraction of the problems this game has. Your making good money from us that support you. I feel your killing your own game n maybe lots dont see it .but its getting there. I think it really a great game just does not run smoothly. You need to run a weekly 2 hour shut down n run maintence but seems you dont care enough about your game or the players that made this game succeed


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10 hours ago, (XB1)PHATLIPPS said:

4.failed to connect to server or you will be logged out. This is what kills it for me every 20 mins or sooner this happens, and its not my net or system.

Not sure this is the place to voice concerns of this type? Might have better luck elsewhere in the forums.

But for comparrison... all weekend, I got that message once. The few times I've seen it regularly was when one of the fiber nodes up the road(truck hit it) was problematic. so, are you sure it's not something network related?

Feel free to PM me and I can help you troubleshoot as well as provide suggestions. We all want things to "just work", but it's not always that simple.

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