Bathynomus Posted April 13, 2019 Share Posted April 13, 2019 Virtuos trojan (and probably other amp arcanes that change damage type) causes Propa scaffold to do self damage, while normally it doesn't do so. Link to comment Share on other sites More sharing options...
NinjaZeku Posted April 13, 2019 Share Posted April 13, 2019 52 minutes ago, Bathynomus said: Virtuos trojan (and probably other amp arcanes that change damage type) causes Propa scaffold to do self damage, while normally it doesn't do so. Propa always does self-damage AFAIK, it's just a very small amount normally as Operators are highly resistant to Void damage I guess. Same for e.g. Dissic, you can get caught in the AoE and pretty much just shrug it off, but when I added Trojan, even just at 50%, that started to really hurt. Link to comment Share on other sites More sharing options...
Bathynomus Posted April 13, 2019 Author Share Posted April 13, 2019 3 hours ago, NinjaZeku said: Propa always does self-damage AFAIK, it's just a very small amount normally as Operators are highly resistant to Void damage I guess. Same for e.g. Dissic, you can get caught in the AoE and pretty much just shrug it off, but when I added Trojan, even just at 50%, that started to really hurt. That indeed seems to be the case, I just never noticed the self damage. Though I do think amps shouldn't do self damage to begin with, considering how squishy operators are. Link to comment Share on other sites More sharing options...
AugmentedJustice Posted May 14, 2019 Share Posted May 14, 2019 Agreed....totally turns me off using the shraksun amp, as it has a nice huge aoe and is good for groups, nullies, arby drones, but what's the point when you use a useful dmg type on it and it one shots you out of transference. Self dmg in warframe is obnoxiously dumb anyway IMO, and the arby mod for it is just insultingly worthless considering the left over dmg is still enough to one shot most warframes anyway, but operator self dmg, is even worse. Only way that I have found around this, is being far enough away so it doesn't hurt you, and hope you are in range of enemies for the blast to even reach them, and for it to not damage you still, or to take advantage of the 0.5 -1 sec invulnerability you get after transferring in and letting off a just ONE shot simultaneously. Link to comment Share on other sites More sharing options...
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