Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Javlok Alt-fire will lock animations, restrict movement, and allow extreme speed.


rainy
 Share

Recommended Posts

Patch 24.7.1

Bug: Retrieving a thrown Javlok too quickly can put the frame in a state where you can only walk in a single direction, sliding will skip the slide and teleport you forward, while bugging animations. This can be undone in-mission by performing a charged throw and reloading uninterrupted or swapping weapons.

Steps to reproduce:

  1. Throw the Javlok closely, with any charge.
  2. Pick up the Javlok quickly before the long throwing animation ends. Sliding during this step makes it more reliable.
  3. Hold W while rapidly pressing Shift to move the frame short distances forward at extreme speeds. 

Result: The quick movement will interrupt the reload, allowing the player to maintain the state and traverse long distances in a short time, and can preserve the speed if launched off a ledge. Some actions are stuck in the Javlok's throwing animation during this, even after reloading, the primary fire will repeat the same animation.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...