Autongnosis Posted April 16, 2019 Share Posted April 16, 2019 Why not add a wolf beacon to the cred offering, thus giving some meaning to the otherwise pretty pointless cred rewards for prestige? Link to comment Share on other sites More sharing options...
AnFangs Posted April 16, 2019 Share Posted April 16, 2019 1 hour ago, [DE]Marcus said: Hi all - some feedback has come in about the Wolf of Saturn Six as a miniboss. The Wolf of Saturn Six is the one that does the hunting. So when you're hunting for him... he doesn't always appear.… We’re getting the Wolf out to howl more as we head into the later weeks of Nightwave Series I. The Wolf's spawn rate will be increased across all four platforms to 4%, and for missions that are level 20+ it will be increased to 6%. One of the major exceptions is that he doesn't spawn in Open Worlds, so keep that in mind. Note that the end of Nightwave Series I does not mean the end of the Wolf of Saturn Six appearances - he'll still be around! We also have much-requested clarity for everyone: The earliest date we will end Nightwave Series I is May 15th. Cheers and happy hunting.. and remember... this isn't over yet and it is the Wolf who hunts you...! EDIT: These changes are live as of posting! New spawn rates are already implemented across all four platforms In regards to the spawn rate percentages, is it 4% / 6% per player, and factored into a formula for a slightly raised chance of invasion for each member present in squad akin to Stalker, or is it a fixed spawn rate regardless of how many people are in squad? Link to comment Share on other sites More sharing options...
(PSN)Mordecai_Vrykul Posted April 16, 2019 Share Posted April 16, 2019 52 minutes ago, (PS4)big_eviljak said: Why? No need to stop... Its a fun grind The grind isnt bad but the 15 creds you get is quite lacking. Especially when you would get 50 before. Link to comment Share on other sites More sharing options...
---Dradon--- Posted April 16, 2019 Share Posted April 16, 2019 I can tell this is definitely a welcomed change, tough I do have some question like the following: will the spawn keep increasing from now on? Are there any plan to make the drop a bit better, because after 20-25 wolf, only getting mod and the same 2 part is getting super annoying. Link to comment Share on other sites More sharing options...
ace1868 Posted April 16, 2019 Share Posted April 16, 2019 Are there gonna be a reduction in the mods dropped from the wolf? In the past 3 days I’ve done 34hrs 56 minutes and still going of capture and exterminate missions. I got 2 common weapon parts, the mask and a lot on mods I already have A lot of. If no reduction of the mods dropped can we atleast get some standings with them? Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted April 16, 2019 Share Posted April 16, 2019 21 minutes ago, TGDM said: Could we please get some clarification on how assassin spawns work in general? It feels really unclear how this "roll" is made when there's also the Stalker, G3/Zanuka, Syndicates, and then squad member conditions to account for. Are you saying there is an overall 4%/6% chance for The Wolf to spawn or are you saying that out of the x% chance of any assassin spawn, The Wolf has a 4/6% chance to spawn? What is the x% for general assassin spawns? It's not possible for multiple assassins to spawn in the same mission, right? There's a very distinct lack of information and anyone who could pull that data would be ill-advised to share it because these calculations are made server side iirc and that very much steps out of the gray area data mining on client side files is at. Quoting to highlight. I would like to know this info as well. Link to comment Share on other sites More sharing options...
Marcooose Posted April 16, 2019 Author Share Posted April 16, 2019 24 minutes ago, TGDM said: Could we please get some clarification on how assassin spawns work in general? It feels really unclear how this "roll" is made when there's also the Stalker, G3/Zanuka, Syndicates, and then squad member conditions to account for. Are you saying there is an overall 4%/6% chance for The Wolf to spawn or are you saying that out of the x% chance of any assassin spawn, The Wolf has a 4/6% chance to spawn? What is the x% for general assassin spawns? It's not possible for multiple assassins to spawn in the same mission, right? There's a very distinct lack of information and anyone who could pull that data would be ill-advised to share it because these calculations are made server side iirc and that very much steps out of the gray area data mining on client side files is at. There is a 4% or 6% chance the Wolf will spawn in your mission (depending on mission level). This is outside of the percentage for any Stalker, Zanuka, or Syndicate spawn. It is not possible for multiple assassins to spawn within the same mission (at least, it's not intentional!) Link to comment Share on other sites More sharing options...
Slenderminion Posted April 16, 2019 Share Posted April 16, 2019 While i'm glad to know that Wolfy will still be around after Series 1 ends (would've had more impact if he'd been gone for good though), i hope his spawn will get changed afterwards so that he doesn't pester us everywhere. Depending on how his story ends, maybe confine his spawn to Jupiter. Would make sense storywise. Link to comment Share on other sites More sharing options...
Mulchman Posted April 16, 2019 Share Posted April 16, 2019 So is it a flat 6% chance when the mission starts that you'll get the Wolf in the first 5 minutes OR does the 6% roll happen at certain intervals during the first 5 minutes (effectively increasing the % the closer you stay to 5 minutes)? And was this increase technically in the PoE remaster (because I've already seen an increase in the Wolf spawn since the latest Nightwave episode dropped in my targeted 5 minute mission runs)? EDIT: I'd also love to know if that 6% changes when you're playing in a full squad? Is it 6% per player? Link to comment Share on other sites More sharing options...
ExcaliburUmbra Posted April 16, 2019 Share Posted April 16, 2019 Should have tied the Wolf spawn to fugitive captures in my opinion, ramping the spawn chances up with every Wolf Pack member taken down. The Wolf was willing to bust out of the Saturn Six max pen just to help out his pack mates, so I feel it’s a wasted opportunity. Link to comment Share on other sites More sharing options...
kyori Posted April 16, 2019 Share Posted April 16, 2019 1 hour ago, [DE]Marcus said: 6% I would like to understand the mindset behind his extreme low spawn rate (which is RNG wall 1) combined with his extreme low drop rate (RNG wall 2) of his weapon parts and the cosmetics. Link to comment Share on other sites More sharing options...
RizzRustbolt Posted April 16, 2019 Share Posted April 16, 2019 DE: We're upping the spawn rate of the Wolf as of twenty seconds ago. Me, the Wolf magnet, leveling my Grinlok while farming shockwave moas solo for the stance mod: Well... #*!%. Link to comment Share on other sites More sharing options...
Zrayph Posted April 16, 2019 Share Posted April 16, 2019 il y a 18 minutes, AnFangs a dit : In regards to the spawn rate percentages, is it 4% / 6% per player, and factored into a formula for a slightly raised chance of invasion for each member present in squad akin to Stalker, or is it a fixed spawn rate regardless of how many people are in squad? Would love an answer to this. Link to comment Share on other sites More sharing options...
DarthBane1 Posted April 16, 2019 Share Posted April 16, 2019 Three days before my Wedding. Good plan haha. And no, not Warframe Themed 😞 Link to comment Share on other sites More sharing options...
Juggermort Posted April 16, 2019 Share Posted April 16, 2019 its all lies. he only shows up at full moon and after sacrificing a chicken (Kfc bucket will do and eating counts as sacrifice) Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted April 16, 2019 Share Posted April 16, 2019 I'll also like to know, that is the Gas City depend on The Wolf of Saturn Six?, cuz 4 weeks is a bit much to wait for such Link to comment Share on other sites More sharing options...
-_Highlander_- Posted April 16, 2019 Share Posted April 16, 2019 12 minutes ago, [DE]Marcus said: There is a 4% or 6% chance the Wolf will spawn in your mission (depending on mission level). This is outside of the percentage for any Stalker, Zanuka, or Syndicate spawn. It is not possible for multiple assassins to spawn within the same mission (at least, it's not intentional!) still 6% happyness and 94% dissapointment even the drop chance on certain parts are low make it equal drop rate on the weapon parts Link to comment Share on other sites More sharing options...
Kalvorax Posted April 16, 2019 Share Posted April 16, 2019 1 hour ago, [DE]Marcus said: Hi all - some feedback has come in about the Wolf of Saturn Six as a miniboss. The Wolf of Saturn Six is the one that does the hunting. So when you're hunting for him... he doesn't always appear.… We’re getting the Wolf out to howl more as we head into the later weeks of Nightwave Series I. The Wolf's spawn rate will be increased across all four platforms to 4%, and for missions that are level 20+ it will be increased to 6%. One of the major exceptions is that he doesn't spawn in Open Worlds, so keep that in mind. Note that the end of Nightwave Series I does not mean the end of the Wolf of Saturn Six appearances - he'll still be around! We also have much-requested clarity for everyone: The earliest date we will end Nightwave Series I is May 15th. Cheers and happy hunting.. and remember... this isn't over yet and it is the Wolf who hunts you...! EDIT: These changes are live as of posting! New spawn rates are already implemented across all four platforms oh cool....now i MAY have a chance of fighting him more than the 2 times ive ever seen him. Link to comment Share on other sites More sharing options...
Nalesh Posted April 16, 2019 Share Posted April 16, 2019 Been farming the last ~5 hours and haven't noticed a change at all so far with before and after the "upgrade" Link to comment Share on other sites More sharing options...
TheCometCE Posted April 16, 2019 Share Posted April 16, 2019 Glad to see his spawn rate boosted, I just made his hammer and my god is that thing fun to use, definitely want more people to get their hands on it. Link to comment Share on other sites More sharing options...
Joltyboi Posted April 16, 2019 Share Posted April 16, 2019 1 hour ago, (XB1)ALG Minuscule36 said: Really hope the next season has more to do after rank 30. 15 creds each rank doesn't make me want to continue doing the missions. I've effectively stopped trying at 33. its kinda the point though, "hey, youre done, but heres some wolf creds so you can keep getting the items you can buy with them if theres stuff you need", 30 is supposed to be youre "i dont need to do this anymore" level Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted April 16, 2019 Share Posted April 16, 2019 Thanks, but I think you handled the communication about the issue very poorly so far That has been finally corrected and it's all good Link to comment Share on other sites More sharing options...
Nalesh Posted April 16, 2019 Share Posted April 16, 2019 also @[DE]Marcus Can you please confirm or deny if the mask will stay in his drop pool after the event? Would help a lot of people that are farming for just that. Link to comment Share on other sites More sharing options...
Sean Posted April 16, 2019 Share Posted April 16, 2019 How about removing the drops that are only meant to clutter his loot table? There's no reason for mods like Molten Impact to be dropped by him. Link to comment Share on other sites More sharing options...
Eienlanzer Posted April 16, 2019 Share Posted April 16, 2019 5 Hours of farming for Wolf, and we have seen him twice. I cannot say that the change has helped. Is this really what was intended? Link to comment Share on other sites More sharing options...
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