MirageKnight Posted April 16, 2019 Share Posted April 16, 2019 With the introduction of secondary energy colors, I feel that Hallowed Ground's visuals could use some polish and updating. It's not so much the plants that spawn (although those could probably benefit from some tweaking - maybe add some random flowers?) but that swirling aura overlay on top of the plants. The overlay is really opaque and muddy - and the highlights are arguably way too light. Also, I'm not sure if it's just me but I don't think the secondary color is applying at all. What would be nice to see is that flat overlay gone in favor of a swirling, drifting tinted mist hovering above the ground - kind of like that aura preview when changing energy colors, but that's me. Thanks for reading. Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 17, 2019 Share Posted April 17, 2019 I preferred the sacred flames rather than the plants honestly, and after seeing that trailer countless times the ferns never looked good knowing we could have gotten flowers. 1 Link to comment Share on other sites More sharing options...
MirageKnight Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) 58 minutes ago, NightmareT12 said: I preferred the sacred flames rather than the plants honestly Cheesy though the fx looked at the time, I think the idea of laying down a carpet of cleansing fire suits Oberon a bit better than spawning grass / ferns. You know, Paladin and all. I suggested improvements to existing fx because that's what we have atm. That said, I think they could make much nicer looking holy flames this time around... Devs? You reading this...? Edited April 17, 2019 by MirageKnight Link to comment Share on other sites More sharing options...
iLightning13 Posted April 19, 2019 Share Posted April 19, 2019 On 2019-04-17 at 12:36 AM, MirageKnight said: With the introduction of secondary energy colors, I feel that Hallowed Ground's visuals could use some polish and updating. I think most old frames could use an ability fx revisit. And the colours of the effects should be split up so that each 'bit' was its own energy colour, not a blend of the two. Link to comment Share on other sites More sharing options...
MirageKnight Posted April 19, 2019 Author Share Posted April 19, 2019 3 hours ago, iLightning13 said: And the colours of the effects should be split up so that each 'bit' was its own energy colour, not a blend of the two. As a point of note, someone suggested introducing a slider to govern how much color blending happens. That said, I do agree with you. Link to comment Share on other sites More sharing options...
ShugoWah Posted April 22, 2019 Share Posted April 22, 2019 (edited) +1, although I'd even settle for an option to switch between ferns and grass if using Oberon Prime. Every Prime frame with some unique skill effect should have this. Edited April 22, 2019 by ShugoWah Link to comment Share on other sites More sharing options...
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