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Eidolon Hitboxes Completely Missing for Projectiles


Aznvasions
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Can we please get a fix to the Eidolon Synovia hitboxes for projectile weapons while they are spawning?

Until the eidolon reaches the shore, you can see that the true hitbox for collision detection is not where it seems to be, and makes all projectile weapons useless for this first part.

This appears unintended, as prior to the re-master, this was not an issue.

Hitscan weapons are still able to hit the synovia, for whatever reason. This reveals that hitscan weapons use a different hitbox for detection than projectiles.

Please see the video below. This makes Lanka (as well as literally any projectile-based weapon, such as Euphona Prime, Artemis Bow, Lenz, Castanas, Corinth, Buzlok, etc.) unusable in team runs as the main weapon of choice, and also significantly slows runs down.

 

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