(XBOX)Onyx Schnee Posted April 18, 2019 Share Posted April 18, 2019 (edited) Vauban Rework concept that my brother and I have cobbled together after about an hour of brainstorming. Passive: Bastion. Bastion now boosts Vauban's stats(power str, range, efficiency and duration.) by 5% for every friendly unit within range. "Friendly unit" is defined by the following: Warframe/tenno, specter, shadow, replica(equinox), companions. This change(with numbers being up to DE if this was every applied.) would allow Vauban's passive to actually be worth more than just what it does now. it also means he no longer requires a full squad(or one at all) to take advantage of his passive, as specters and companions will do. First power: Brink Brink allows Vauban to place up to 6 turrets of various traits. by tapping the power key, Vauban will switch between the 4 base elements. whichever element is currently selected will determine the dmg type of the turret he will place. this means Vauban can have his Brink turrets carry an element individually. Turret stats: 200 hp 200 armor 24 accuracy 10% crit 1 .0 fire rate 1X Crit dmg 10% status 100 dmg Augment: Protected Brink This alters the amount of turrets Vauban can place, from six, to one. this one turret will now carry a bullet shield as well as the combined hp, armor and dmg of the original six turrets. Servo will instead link to Vauban instead, applying his primary weapons mods onto this singular turret. Second power: Servo Servo allows Vauban to link his turrets together and combine their dmg types into any combo element. Servo will only link turrets that have been placed prior to activating this power. this means if you place one toxin turret and one fire turret, then activate Servo, those two will link and now deal gas. any new Brink turrets placed will not link with the old, and instead will link with any successive turrets. This means you can have a set of corrosive turrets and viral turrets out at the same time. Dmg number swill not change, nor will crit/status numbers. Servo will remain active as long as turrets remain alive. Augment: Connected Servo This causes Servo to link any turret placed immediately, even new turrets placed after Servo has been triggered once already. this alters how the turrets dmg works as well. the turrets will now all deal equal dmg to every linked turret. this prevents them from combining their elemental types, but will drastically increase their dmg output instead. Third power: Bastille Altered to fit his new them, Bastille now places a tower where Vauban's grenade lands. this tower will then project a massive barrier(his current Bastille) that will prevent any gunfire or enemies from passing through for a set period of time. every 5 seconds, Bastille will send a damaging pulse, 20m away from it's wall. this pulse's damage is based entirely on how much dmg Bastille absorbs while active(from enemy gunfire.) As Bastille's duration depletes, the wall will lose integrity. at initial placement, Bastille will absorb 100% of dmg fired from enemies and send it back out. this 100% will gradually decrease as the timer ticks down(indicated by the wall losing color and cracking.) and cap at 10%. it is no longer possible to replace Bastille before its duration is up. Base duration: 40 seconds. (affected by power duration.) Dmg Pulse is unaffected by range or strength. Augment: Supporting Bastille alters Bastille's pulse and wall. instead of bouncing enemies away, the wall will now suspend them. any dmg absorbed will no longer be pulsed back out, but inwards as a healing pulse that replenishes health and energy of any friendly unit inside. all other traits of Bastille remain the same. Fourth power: Bunker Cannon Summoning a massive arch gun, Vauban wreaks havoc on any foe unfortunate enough to stand in his path. Bunker is Vauban's new exalted cannon. firing a continuous beam from it's central barrel while its two side barrels rotate around, firing flak shots. the cannon will drain energy as it is fired at a static rate of four energy a second. the cannon also comes equipped with rocket thrusters, allowing(via alt fire) Vauban to propel himself a few meters in front of him. this is determined where the cross hares are pointed or 40 meters ahead if the cross hares aren't aimed at the floor. this leap will cost Vauban 25 energy to use. Vauban cannot, under any circumstance, replenish energy while Bunker is active. this means supporting bastille, energy orbs, death orbs or energizing dash will NOT replenish his energy. This is due to how much potential damage Bunker can do. Stats are the same as his Brink turrets without hp or armor needed. The Bunker Cannon can also be modded to enhance its abilities. uses primary mods. Crit chance: 20% Crit dmg: 3X Status chance: 20% fire rate: 7.0 Augment: Perpetual Bunker Killing enemies with the Bunker Cannon will refund a fourth of the energy used per second Notes about his Brink turrets and his passive: power strength increases crit chance/dmg and status chance, efficiency increases multi shot, duration increases fire rate, range increases aquisition range and punch through. all are capped as follows: Crit/status chance: 50% Crit dmg: 4X punch: 3m fire rate: 10 Range: 40m. hp and armor can scale forever as long as Vauban has not only enough mods to boost his stats, but enough friendlies to fuel his passive. NOTE: i apologize for the possible formatting issues, the program i used to type this isn't good with that sort of thing....oddly enough. Edited April 18, 2019 by (XB1)Orcus Imperium fixed typoes Link to comment Share on other sites More sharing options...
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