SynisterDoom Posted September 17, 2013 Share Posted September 17, 2013 (edited) OK. so the consensus is pretty much that theres alot of issues with this game, and i agree. theres ALOT of issues, And our job as open beta testers is to give feedback and idea's to improve the game. But three hundred posts filled with nothing but rude comments an unconstructive critisism are going to do nothing but make everyone angry.So im making this thread in the hopes to help everyone chill out. and be constructive so our issues can be resolved. Now i for one cant make any well thought out idea's at the moment due to school and such.Please write any and all arguements or idea's or etc etc, on how to fix and adress the plethora of issues we have with the game as it is. if its constructive i'll stick it in the OP and credit it to youPlease +1 so De can acually see this!X3Evanescence'sFirst and foremost, kudos to you DE for bringing about the sensational UI overhaul and various tweaks to enhance the game. Now there are issues at hand which I feel needs immediate attention. Syle: when in mods selection add use of mouse wheel to scroll mods side to side instead of set pages - atm on lower resolutions (I sometimes play on large tv screen but the resolution is lower than on my monitor ) you cant even click on buttons nr 1-7 - they are just off the screen adding slider to it and use of mouse wheel would improve the experience mod stacking - very important - I just leave my new weapons unmoded since finding mods is sometimes impossible with the 70 pages of mods Akiba's Expansion: a toggle button to not show equipped mods in the mod selection menu OniDarkClown: Floating Walls: some times, not allways. When running a map. there will be a large chunk of black object, it acts as a wall, but going around this oddly placed mass shows that its a streached out object that is acting as a wall, empty room from doorway: only seen this twice, hit a doorway the room turns Black. walk in room blinks back to normal. the sound shell game: since U10 this has become an issue for me. Offten, no footsteps. or slide Sfx. but everything elce sounds fine. OR No guns or footsteps Sfx But enemys guns still make sound. and everything else is fine. OR no ambient atmospheres Just footstep echos but other Sfx. Its like Sound roulette more than half the time. SpiderMan Items: It seems that now when oppaning a storage container or killing an enemy the Drops Stick to walls if they hit them. Be it Health/Energy Orbs, Ammo, Mods or Mats to the Walls, archways or Ceilings they will stick. Dunderhead Emenys: I know that the Enemy runs in curicles thing was fixed, but yeah it still happens. Also The infested Endless Defence on some maps, they spawn in a room, And don't want to leave it. its like they know what happens..... As of now:Ancient Retribution Bug. I know DE is aware of this and is working on it. Thanks in advance.Costs of new Infested Clantech Weapons: Prices and cost to craft is unfortunately too steep for us, considering that the Embolist is generally lacking in a ton of aspects. 2 Formas to craft such weapons that are inferior to existing clantech is a little too steep.We need more incentive to enter the Orokin Derelict Tileset. Making Mutagen Samples drop only in the Orokin Derelict Tileset is a bad move, in my opinion.-Revert the Mutagen Sample drop locations-More incentive to play Orokin Derelict missions other than for Nekros.-Akiba's ExpansionWhy dont we Move the new Clantech weapons as BP drops Into the derelict tile sets. Giving it more reasons to be farmed, and keeping clans from eating up pointless reasources? ValhaHazard: Some of the textures are too obvious, Better textures can let you lower the polygon count which will help you with optimization Edited September 17, 2013 by Akiba_Broax Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 17, 2013 Share Posted September 17, 2013 (edited) First and foremost, kudos to you DE for bringing about the sensational UI overhaul and various tweaks to enhance the game. Now there are issues at hand which I feel needs immediate attention. As of now: Ancient Retribution Bug. I know DE is aware of this and is working on it. Thanks in advance. Costs of new Infested Clantech Weapons: Prices and cost to craft is unfortunately too steep for us, considering that the Embolist is generally lacking in a ton of aspects. 2 Formas to craft such weapons that are inferior to existing clantech is a little too steep. We need more incentive to enter the Orokin Derelict Tileset. Making Mutagen Samples drop only in the Orokin Derelict Tileset is a bad move, in my opinion. -Revert the Mutagen Sample drop locations -More incentive to play Orokin Derelict missions other than for Nekros. The decrease of credits awarded from Tier 3 Void -Unfortunately, I also feel that in a way, this is also a bad move, as many credit sinks are implemented over the last few updates: Mod Transmutation, Cost of Nekros BP, Costs of new weapon BP, Cost of Embolist BP(150k zomg) Not that players should only play T3 as a source of income, but by removing our sole income source without providing alternative sources of income makes some of us struggle to get enough credits together to enjoy the new content. Thus, I feel that the credit rewards for T3 should be reverted and act as a placeholder as more sources of credit income rolls out in the near future. Edited September 17, 2013 by X3Evanescence Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 First and foremost, kudos to you DE for bringing about the sensational UI overhaul and various tweaks to enhance the game. Now there are issues at hand which I feel needs immediate attention. As of now: Ancient Retribution Bug. I know DE is aware of this and is working on it. Thanks in advance. Costs of new Infested Clantech Weapons: Prices and cost to craft is unfortunately too steep for us, considering that the Embolist is generally lacking in a ton of aspects. 2 Formas to craft such weapons that are inferior to existing clantech is a little too steep. We need more incentive to enter the Orokin Derelict Tileset. Making Mutagen Samples drop only in the Orokin Derelict Tileset is a bad move, in my opinion. -Revert the Mutagen Sample drop locations -More incentive to play Orokin Derelict missions other than for Nekros. added to OP and expanded on Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 17, 2013 Share Posted September 17, 2013 The star field needs work. Right now it's too obvious that it's a texture, you can see the edges of the Skybox! Other than the hideous crafting requirments for new Clantech, I don't have any other big complaints. I wouldn't say no to Infestivoid rewards though :P Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 The star field needs work. Right now it's too obvious that it's a texture, you can see the edges of the Skybox! Other than the hideous crafting requirments for new Clantech, I don't have any other big complaints. I wouldn't say no to Infestivoid rewards though :P took half of whatcha said since the first dude pretty much covered the new clantech weapon issues Link to comment Share on other sites More sharing options...
OniDarkClown Posted September 17, 2013 Share Posted September 17, 2013 (edited) Floating Walls: some times, not allways. When running a map. there will be a large chunk of black object, it acts as a wall, but going around this oddly placed mass shows that its a streached out object that is acting as a wall, empty room from doorway: only seen this twice, hit a doorway the room turns Black. walk in room blinks back to normal. the sound shell game: since U10 this has become an issue for me. Offten, no footsteps. or slide Sfx. but everything elce sounds fine. OR No guns or footsteps Sfx But enemys guns still make sound. and everything else is fine. OR no ambient atmospheres Just footstep echos but other Sfx. Its like Sound roulette more than half the time. SpiderMan Items: It seems that now when oppaning a storage container or killing an enemy the Drops Stick to walls if they hit them. Be it Health/Energy Orbs, Ammo, Mods or Mats to the Walls, archways or Ceilings they will stick. Dunderhead Emenys: I know that the Enemy runs in curicles thing was fixed, but yeah it still happens. Also The infested Endless Defence on some maps, they spawn in a room, And don't want to leave it. its like they know what happens..... thats all i got for now. Edited September 17, 2013 by OniDarkClown Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 Floating Walls: some times, not allways. When running a map. there will be a large chunk of black object, it acts as a wall, but going around this oddly placed mass shows that its a streached out object that is acting as a wall, empty room from doorway: only seen this twice, hit a doorway the room turns Black. walk in room blinks back to normal. the sound shell game: since U10 this has become an issue for me. Offten, no footsteps. or slide Sfx. but everything elce sounds fine. OR No guns or footsteps Sfx But enemys guns still make sound. and everything else is fine. OR no ambient atmospheres Just footstep echos but other Sfx. Its like Sound roulette more than half the time. SpiderMan Items: It seems that now when oppaning a storage container or killing an enemy the Drops Stick to walls if they hit them. Be it Health/Energy Orbs, Ammo, Mods or Mats to the Walls, archways or Ceilings they will stick. Dunderhead Emenys: I know that the Enemy runs in curicles thing was fixed, but yeah it still happens. Also The infested Endless Defence on some maps, they spawn in a room, And don't want to leave it. its like they know what happens..... thats all i got for now. added to OP Link to comment Share on other sites More sharing options...
syle Posted September 17, 2013 Share Posted September 17, 2013 (edited) ui improvements: when in mods selection add use of mouse wheel to scroll mods side to side instead of set pages - atm on lower resolutions (I sometimes play on large tv screen but the resolution is lower than on my monitor ) you cant even click on buttons nr 1-7 - they are just off the screen adding slider to it and use of mouse wheel would improve the experience mod stacking - very important - I just leave my new weapons unmoded since finding mods is sometimes impossible with the 70 pages of mods when in arsenal - clicking on the name of the equipped frame/weapon should take you to "equip" - I know you can choose it from the side but it makes the interaction better and more intuitive - same mechanic like mods , gear and inventory have gameplay improvements: orokin void , orokin derelict , golem fight - they need token system added and ability to buy forma /catalyst/reactor bps for tokens in market improve transmute - my suggestion https://forums.warframe.com/index.php?/topic/108065-transmutation-new-mechanic-idea-orokin-mods/#entry1249975 Edited September 17, 2013 by syle Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 ui improvements: when in mods selection add use of mouse wheel to scroll mods side to side instead of set pages - atm on lower resolutions (I sometimes play on large tv screen but the resolution is lower than on my monitor ) you cant even click on buttons nr 1-7 - they are just off the screen adding slider to it and use of mouse wheel would improve the experience mod stacking - very important - I just leave my new weapons unmoded since finding mods is sometimes impossible with the 70 pages of mods when in arsenal - clicking on the name of the equipped frame/weapon should take you to "equip" - I know you can choose it from the side but it makes the interaction better and more intuitive - same mechanic like mods , gear and inventory have gameplay improvements: orokin void , orokin derelict , golem fight - they need token system added and ability to buy forma /catalyst/reactor bps for tokens improve transmute - my suggestion https://forums.warframe.com/index.php?/topic/108065-transmutation-new-mechanic-idea-orokin-mods/#entry1249975 i added some of your idea's to the OP, i dont think the token system for potatoes is a good idea, they're cheap enough so that its hardly out of a price range, especially if a player uses steam, and with the discounts on the login raffle. Link to comment Share on other sites More sharing options...
syle Posted September 17, 2013 Share Posted September 17, 2013 i added some of your idea's to the OP, i dont think the token system for potatoes is a good idea, they're cheap enough so that its hardly out of a price range, especially if a player uses steam, and with the discounts on the login raffle. its not the price issue but the ability to get them - even if single mission rewards 1 token point and a catalyst will cost 100000 of them I will be fine with it - it just makes the game true free to play experience and gives a player something to look forward to Link to comment Share on other sites More sharing options...
jackalthehyde Posted September 17, 2013 Share Posted September 17, 2013 Some Lobby Issues: (Though they could be connection based, I'm not sure.) -Freeze Ups: The lobby will glitch up and take up to a minute to realize you've clicked something. It has happened for me as well as a few people on my friends list, but not sure about general population. -Double Invites: After being invited to a game, It will tell me "Unable to Join Session", but after a second invite, I join without issue. This also happens to several people on my friends list but not sure about general population. Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 its not the price issue but the ability to get them - even if single mission rewards 1 token point and a catalyst will cost 100000 of them I will be fine with it - it just makes the game true free to play experience and gives a player something to look forward to you can play just fine without a tater, you just have to deal with lower mod points Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 bunp Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted September 17, 2013 Share Posted September 17, 2013 -More incentive to play Orokin Derelict missions other than for Nekros. I don't agree with this one. Derelict missions are amazing for farming neurodes and orokin cells. I'll often get two or three of each on a normal derelict run. Link to comment Share on other sites More sharing options...
syle Posted September 17, 2013 Share Posted September 17, 2013 you can play just fine without a tater, you just have to deal with lower mod points in lol you can play with no runes or masteries as well but riot was actually smart enough not to make it a payable feature and look how it turned out for them Link to comment Share on other sites More sharing options...
SynisterDoom Posted September 17, 2013 Author Share Posted September 17, 2013 I don't agree with this one. Derelict missions are amazing for farming neurodes and orokin cells. I'll often get two or three of each on a normal derelict run. aye but thats not enough for everyone, however having a chance of getting dual ichor? hell yeah i'd be running orokin derelict like mad Link to comment Share on other sites More sharing options...
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