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[TITANIA] The killer cute pixie!


KidNezha
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Hello, I am here again o/

 

LOW Ability 1 - Spellbind: This ability is really not bad, but got two problems: Casting time and Range. You really take too much time to cast and you also have to cast it very often because, having a small range, it rarely takes more than two enemies at once (even with mods increasing range).

 

 

MEDAbility 2 - Tribute: I love this spell concept! But in game is really awful and that's why!

First, for whoever doesn't know Tribute buffs:
 

Quote

 

1. The Dust aura reduces the accuracy of enemies within 30 meters around Titania by 50% for 120 seconds. 

2. The Thorns aura will reflect 50% of the damage taken back to the attacker, up to 40 meters away, for 120 seconds. Any allies within 35 meters around Titania will also benefit from Thorns' damage reflection.

3. The Entangle aura slows down enemy movement within 30 meters around Titania by 25% for 120 seconds.

4. The Full Moon aura increases the damage all companions, sentinels, MOA (Companion), and Titania's Razorflys deal by 75% for 90 seconds. Any teammates within 30 meters around Titania will also benefit from Full Moon's effects, increasing their respective companions' damage.

 

 

  • Dust is really good and useful.
  • Thorns just don't have any sense in this game. Enemies are bullet sponge and deals relative low damage. And, anyway, damage reflection in a squishy Warframe than needs evasion is just useless!
  • Entangle is barely noticable. 25% slow is nothing.
  • Full Moon well.. why it's here? Razorflys are too much squishy (get oneshotted even if they are supposed to get healed when firing) and when you use your 4's your pets/sentinels disappear!

Ideas: Buff the slow, remove/change Thorns and fix pets with Titania's 4 to make Full Moon viable.

LOW Ability 3 Lantern: It's somewhat fine, even if a small range buff is welcome. The main problem is that the object moves too much and can be blasted out of the map, making it useless.

 

JESUS-HIGHAbility 4: Razorwing.

Premise:
Titania skill-set is purposely made to work using the 4 99% of the time.

Problems:

1. Razorflies (little adds that should deal damage, but doesn't) are generally dead in 0.2s even against mid-level enemies. And to get razorflies again you have to recast the 4.

2. Pets/Sentinels. As stated before, using titania means forgetting the existence of pets on warframe. You are 99% of the time on Pixie Mode (4) and when you are using it your pet/sentinel disappear. And yes, Smeeta can't give buffs anymore.

Just think about using Excalibur's 4 or Valkyr's 4 and your pet disappear. WTF?

Ideas:

1: Make the Razorflies tankier and/or make them respawn after some damage dealt by Titania.

2: Make pets and sentinels usable when Titania is in pixie mode. The Pets aren't supposed to stick near you anyway, they roam, so they can just work fine out of the box even if you are flying (like with Zephyr). The sentinels is 'attached' to your body, so what's the problem?

Ok, maybe the sentinel can get somewhat buggy, but the Pets should work fine.

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Unpopular Opinion - I haet razorflies. I used to like them when Titania was squishy, but with arcanes, aviator, adaptation and whatnot Titania is now a flying Inaors, and razorflies make it annoying. Because they move around alot and draw aggro. Which means your target is going to spin round round baby right round. Which is fine if it's a butcher. And game breaking if it's a Nox or damn sortie Vay Hek. I really want a way to control razorflies. Not just respawn them, but also make them not get in the way instead of waiting for them to die already.

As for pets, no, plz stay disappeared. Since Titania has no base armour and crappy base health, pets on here are made of wet tissue paper, and only appearing on demand is very much welcome. I'd be stuck in a Kuva Flood forever if I had to also do a Smeeta escort mission as an additional objective.

PS: Lantern is fine if you don't run Narrow Minded.

Edited by lnfine
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2 hours ago, lnfine said:

Titania is now a flying Inaros

Wow, I built all the possible builds of Titania (and hey, a warframe is not supposed to be viable only with arcanes!) but an Unlucky shot in a High Level zone still means a oneshot. (Yeap tried aviator, adaptation, unknown mods, everything).

She got good evasion with the buffs etc, but an unlucky shot still equals a nice insta-death.

 

Quote

 

> Titania is now a flying Inaors

> Titania has no base armour and crappy base health, pets on here are made of wet tissue paper

 

What? A lot of frame have even less stats but can use pets.

You can put Enhanced Vitality rather than Link Health if you really want. Or use tons of mods to enhanche the pet vitality.

Or just use a Sentinel.

Or just don't use the pet, so it is like now, because atm you can't use it even if you want to, it just sucks focus.

What you said just doesn't make sense.

 

And If i can ask, why do you even bring Titania to Kuva with a pet?

It's totally nonsense to have the pet, it's useless, why do you even bring it to kuva if he can't give buff with Titania?

 

Edited by DukeNix
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32 minutes ago, DukeNix said:

Wow, I built all the possible builds of Titania (and hey, a warframe is not supposed to be viable only with arcanes!) but an Unlucky shot in a High Level zone still means a oneshot. (Yeap tried aviator, adaptation, unknown mods, everything).

She got good evasion with the buffs etc, but an unlucky shot still equals a nice insta-death.

I use Aviator, Adaptation, Agility Drift, Flow, Quick Thinking, Guardian, Energize. I don't like the idea behind the umbra build via high health since it's very tight and the only way to keep up HP is giving up Energize for Grace (healing return on Diwaita technically works, but isn't that great if you want to restore 1K HP). With QT+Energize I only have to care about energy, and killing stuff fast enough for blue orbs + Energize takes care of it. At least I can easily take a shot from Kuva Flood level ballista with energy to spare.

32 minutes ago, DukeNix said:

What? A lot of frame have even less stats but can use pets.

Well, any frame can use pets on Mercury. On, say, Mot survival almost nobody can (maybe inaros). With Titania I can deploy a pet when I actually need it (like I met a Wolf and want kitty do Sharpen Claw. Or I met a wild kuva siphon and want double kuva).

32 minutes ago, DukeNix said:

And If i can ask, why do you even bring Titania to Kuva with a pet?

It's totally nonsense to have the pet, it's useless, why do you even bring it to kuva if he can't give buff with Titania?

He can. I need to shoot clouds anyway, so I drop out into spoiler mode and lockdown (or sometimes lantern) everything around the siphon. The cat is out of the space bag and can give buffs. When the siphon is down I fly away normally. This way I don't need to escort the pet around the map and can deploy it only for important stuff.

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7 minutes ago, lnfine said:

I use Aviator, Adaptation, Agility Drift, Flow, Quick Thinking, Guardian, Energize. I don't like the idea behind the umbra build via high health since it's very tight and the only way to keep up HP is giving up Energize for Grace (healing return on Diwaita technically works, but isn't that great if you want to restore 1K HP). With QT+Energize I only have to care about energy, and killing stuff fast enough for blue orbs + Energize takes care of it. At least I can easily take a shot from Kuva Flood level ballista with energy to spare.

Well, any frame can use pets on Mercury. On, say, Mot survival almost nobody can (maybe inaros). With Titania I can deploy a pet when I actually need it (like I met a Wolf and want kitty do Sharpen Claw. Or I met a wild kuva siphon and want double kuva).

He can. I need to shoot clouds anyway, so I drop out into spoiler mode and lockdown (or sometimes lantern) everything around the siphon. The cat is out of the space bag and can give buffs. When the siphon is down I fly away normally. This way I don't need to escort the pet around the map and can deploy it only for important stuff.

I tried that build too but I don't have Energize. But it is still risky, I really don't think she's a mini-Inaros. I think that every frame with that build can be enough tanky. And I don't think everyone is supposed to have Guardian or Grace too.

 

Anyway I think that you only use Titania in Kuva and that's why you are ok with it, I mean you are not always in Pixie form because you are using the operator.

But some people like me may want to use titania for all the missions and, counting that she's always in pixie form, might like to have kavat buffs too!

The problem that you are describing is a pet problem that is ok only with hp+armor frame, rather than a Titania problem. So we may toggle the possibility to have pets to Hildryn too? I don't get it.

Edited by DukeNix
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2 hours ago, lnfine said:

Titania was squishy, but with arcanes, aviator, adaptation and whatnot Titania is now a flying Inaors

What? Aviator doesn't apply to Razorwing at all. Adaptation doesn't apply until you survive the initial damage, so it's amazing on a frame like Inaros or Valkyr that can survive the initial hits and gain the resistances. Titania doesn't have the health or armour to do that.

19 hours ago, DukeNix said:

Ability 1 - Spellbind: This ability is really not bad, but got two problems: Casting time and Range

It has another problem that's fundamental to Titania - she needs to cast this a lot, but has a really low energy pool.

I think a good fix would be to take her 1-3 and make them cost energy, but generate a new resource that powers her 4 - similar to Nidus or Baruuk.

19 hours ago, DukeNix said:
  • Dust is really good and useful.
  • Thorns just don't have any sense in this game. Enemies are bullet sponge and deals relative low damage. And, anyway, damage reflection in a squishy Warframe than needs evasion is just useless!
  • Entangle is barely noticable. 25% slow is nothing.
  • Full Moon well.. why it's here? Razorflys are too much squishy (get oneshotted even if they are supposed to get healed when firing) and when you use your 4's your pets/sentinels disappear!

Yeah, these buffs are really poorly thought out. Dust sounds good but doesn't really work (it has no effect on AoE weapons like homing bombard rockets, which become instant undodgable death in razorwing at high levels).

19 hours ago, DukeNix said:

Pets aren't supposed to stick near you anyway, they roam, so they can just work fine out of the box even if you are flying (like with Zephyr). The sentinels is 'attached' to your body, so what's the problem

Titania actually came about because of a bug in the Uranus tileset. When jumping in and out of the water players would remain stuck as a tiny archwing flying round the map. Titania is this made into actual gameplay, but it still has all the limitations of archwing, including no pathfinding for companions. Note that you lose your companion when launching archwing in the PoE/Vallis too.

I think this is a really big fix for one ability on one frame.

So, another suggestion: make razorflies a permanent companion, similar to Khora's Venari. This does make Titania a forma hole that can never be filled, but also makes the razorflies themselves something moddable.

19 hours ago, DukeNix said:

Razorflies (little adds that should deal damage, but doesn't) are generally dead in 0.2s even against mid-level enemies. And to get razorflies again you have to recast the 4.

Razorflies should spawn from kills, up to 12 (affected by power strength). If that's too easy/OP they could only come from beguiled kills.

Alternatively, razorflies themselves could be the resource:

- abilities 1-3 use energy.

- kills of enemies affected by these spawn razorflies.

- you can stay in razorwing as long as at least 1 razorfly survives, and it doesn't cost energy.

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19 minutes ago, DukeNix said:

I tried that build too but I don't have Energize. But it is still risky, I really don't think she's a mini-Inaros. I think that every frame with that build can be enough tanky. And I don't think everyone is supposed to have Guardian or Grace too.

How are you healing without Grace then?

19 minutes ago, DukeNix said:

Anyway I think that you only use Titania in Kuva and that's why you are ok with it, I mean you are not always in Pixie form because you are using the operator.

But some people like me may want to use titania for all the missions and, counting that she's always in pixie form, might like to have kavat buffs too!

Nah. I use Titania for everything from sorties to fissures to whatever. Things I don't use her are leveling weapons (because you end up with top damage, and all the focus goes to the warframe instead of the guns), Interceptions (lantern can be used, but is not party-friendly for interception purposes), excavations (can't keep excavators alive, though if someone in the group can, it's another thing), profit taker (fight mechanics are not razorwing friendly) and eidolons (because the only way to PUG is playing Trin).

Pets are fine for starchart stuff, but start falling off in the Void or past lvl 80-100 for regular starchart even for some frames that can take advantage of link mods.

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12 minutes ago, (XB1)KayAitch said:

What? Aviator doesn't apply to Razorwing at all. Adaptation doesn't apply until you survive the initial damage, so it's amazing on a frame like Inaros or Valkyr that can survive the initial hits and gain the resistances. Titania doesn't have the health or armour to do that.

 

I agree with your idea, if making pets working is hard i would like to see Razorflies as a pet like Venari, moddable and with some utilities.

But I have to say that Aviator works when you are in Pixie mode. (Recent bugfix)

9 minutes ago, lnfine said:

How are you healing without Grace then?

Nah. I use Titania for everything from sorties to fissures to whatever. Things I don't use her are leveling weapons (because you end up with top damage, and all the focus goes to the warframe instead of the guns), Interceptions (lantern can be used, but is not party-friendly for interception purposes), excavations (can't keep excavators alive, though if someone in the group can, it's another thing), profit taker (fight mechanics are not razorwing friendly) and eidolons (because the only way to PUG is playing Trin).

Pets are fine for starchart stuff, but start falling off in the Void or past lvl 80-100 for regular starchart even for some frames that can take advantage of link mods.

Am I supposed to start the game with alle the Arcanes or what? I think all the frames should be viable even without them. Arcanes are just a plus that make them more powerful. To heal I use Life Strike R0 on the Exalted Melee, it's not the best but it works. But generally if I get hit I am dead (>L100) or they don't even destroy shield (<L100), I rarely have to heal.

Anyway, how do you find playing without buffs that everyone else have? Like, example, double resource booster or affinity of the kavat? Or critical chance of the Azarda?

Edited by DukeNix
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3 minutes ago, (XB1)KayAitch said:

What? Aviator doesn't apply to Razorwing at all.

You should probably read some patchnotes or something. Aviator is working for Razorwing since the next hotfix after they made Hildryn.

Generally speaking you have a higher chance of being hit with rapid-fire low shot damage weapons due to pure statistics - most of the ranged enemies use rapid fire low single shot damage guns, and the vast majority of the bullets flying your way are like this. Because they are rapid fire, duh. This chip damage is then reduced by Aviator and triggers Guardian. Which gives you some armour to work with, since Guardian armour bonus is flat. Aviator and Guardian together give you enough beef to be able to take damage (either to HP via umbral build or to energy with QT+Flow build) and stack Adaptation. All of them together make Titania capable of facetanking a gang of LVL100+ bombards.

Realistically your biggest enemy is stray corrupted nullifier oneshots when you don't have guardian and adaptation stacked, which is statistically highly improbable.

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9 minutes ago, lnfine said:

You should probably read some patchnotes or something. Aviator is working for Razorwing since the next hotfix after they made Hildryn.

Really? I'm on X1 and we've only just got the post Hildryn fixes and PoE remaster. I'll have to try that as it's a game changer for Titania.

Still, not enough to make her remotely tanklike.

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5 minutes ago, DukeNix said:

Am I supposed to start the game with alle the Arcanes or what? I think all the frames should be viable even without it. Arcanes are just a plus that make them more powerful. To heal I use Life Strike R0 on the Exalted Melee, it's not the best but it works. But generally if I get hit I am dead (>L100) or they don't even destroy shield (<L100), I rarely have to heal.

Then there's no point in using EHP mods on her at all. The flying tank builds on her don't really work that good without arcanes, since at least you can't have armour without guardian. And so you are back to good old days of pure evasion tanking with an added benefit of aviator which isn't all that good by itself. It's sort of viable, especially since you don't need to hug blue balls in razorwing to pick them up anymore, but it obviously falls off much earlier than a tank build.

5 minutes ago, DukeNix said:

Anyway, how do you find playing without buffs that everyone else have? Like, example, double resource booster or affinity of the kavat? Or critical chance of the Azarda?

While having buffs would be nice, I still usually find myself being top damage/kills without crit buffs, and the only buff I'd really like is double resource from Smeeta for kuva. Having a pet on demand without having to drop out of razorwing, pick it up and stack Growing Power and Pax Bolt AGAIN every 30 seconds beats having occasional crit buffs for me.

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2 minutes ago, (XB1)KayAitch said:

Really? I'm on X1 and we've only just got the post Hildryn fixes and PoE remaster. I'll have to try that as it's a game changer for Titania.

Still, not enough to make her remotely tanklike.

PC had it in hotfix 24.5.5. POE Remaster is 24.6, so you should already have it.

She's very much tanklike if you build her right. At least more tanky than the vast majority of frames that don't have straight up 90% DR/invul or being Inaros.

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10 minutes ago, lnfine said:

Then there's no point in using EHP mods on her at all. The flying tank builds on her don't really work that good without arcanes, since at least you can't have armour without guardian. And so you are back to good old days of pure evasion tanking with an added benefit of aviator which isn't all that good by itself. It's sort of viable, especially since you don't need to hug blue balls in razorwing to pick them up anymore, but it obviously falls off much earlier than a tank build. 

Luckily I got Arcane Guardian, but as I stated before I think that a wframe should be viable/okey even without them. Calling it a mini-inaros after a lot of arcanes is a little bit misunderstanding imho.

 

10 minutes ago, lnfine said:

While having buffs would be nice, I still usually find myself being top damage/kills without crit buffs, and the only buff I'd really like is double resource from Smeeta for kuva. Having a pet on demand without having to drop out of razorwing, pick it up and stack Growing Power and Pax Bolt AGAIN every 30 seconds beats having occasional crit buffs for me. 

Well, yea. Her DPS are really high anyway and I pretty much always top a Saryn, but as I already said some buffs are utility: more affinity (focus), 2x drop, random drops and a lot more. Every wf got it, why Titania can't?

If DE really doesn't want to deploy the pet, at least keep it making the buffs.

Edited by DukeNix
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10 minutes ago, DukeNix said:

Luckily I got Arcane Guardian, but as I stated before I think that a wframe should be viable/okey even without them. Calling it a mini-inaros after a lot of arcanes is a little bit misunderstanding imho.

Titania IS viable without them, just not as a flying tank. She still can be built for ludicrous DPS on stuff like Lephantis/Hemocyte/Loldolons (the last isn't really practical, but very much possible).

It's just arcanes make it possible to use her in a new way because of the way they and different mods interact with her razorwing evasion.

Just like arcane trickery and skiajati allows for some fun shenanigans with Banshee that you can't get without having all the pieces.

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1 minute ago, lnfine said:

Titania IS viable without them, just not as a flying tank. She still can be built for ludicrous DPS on stuff like Lephantis/Hemocyte/Loldolons (the last isn't really practical, but very much possible).

It's just arcanes make it possible to use her in a new way because of the way they and different mods interact with her razorwing evasion.

Just like arcane trickery and skiajati allows for some fun shenanigans with Banshee that you can't get without having all the pieces.

Yeah, that's what I said. A lot of wf are tanks with arcanes. But you can't say that SHE is a mini-inaros as it is.

Edited by DukeNix
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Am 19.4.2019 um 16:09 schrieb DukeNix:

LOW Ability 1 - Spellbind: This ability is really not bad, but got two problems: Casting time and Range. You really take too much time to cast and you also have to cast it very often because, having a small range, it rarely takes more than two enemies at once (even with mods increasing range).

Feels like it could leave an area effect for the duration, so all enemys walking across are affected, so less recast and it may affect more enemys.

Am 19.4.2019 um 16:09 schrieb DukeNix:

MEDAbility 2 - Tribute: I love this spell concept! But in game is really awful and that's why!

First, for whoever doesn't know Tribute buffs:
 

Zitat

 

1. The Dust aura reduces the accuracy of enemies within 30 meters around Titania by 50% for 120 seconds. 

2. The Thorns aura will reflect 50% of the damage taken back to the attacker, up to 40 meters away, for 120 seconds. Any allies within 35 meters around Titania will also benefit from Thorns' damage reflection.

3. The Entangle aura slows down enemy movement within 30 meters around Titania by 25% for 120 seconds.

4. The Full Moon aura increases the damage all companions, sentinels, MOA (Companion), and Titania's Razorflys deal by 75% for 90 seconds. Any teammates within 30 meters around Titania will also benefit from Full Moon's effects, increasing their respective companions' damage.

 

 

  • Dust is really good and useful.
  • Thorns just don't have any sense in this game. Enemies are bullet sponge and deals relative low damage. And, anyway, damage reflection in a squishy Warframe than needs evasion is just useless!
  • Entangle is barely noticable. 25% slow is nothing.
  • Full Moon well.. why it's here? Razorflys are too much squishy (get oneshotted even if they are supposed to get healed when firing) and when you use your 4's your pets/sentinels disappear!

Ideas: Buff the slow, remove/change Thorns and fix pets with Titania's 4 to make Full Moon viable.

Dust yep it is fine (QoL: a buff to 40m cause thats the distance most enemys start shooting)

Thorns, uhm may just a flat dmg reduction or a melee dmg increase, that would help the squad and titania more (or the crazy way, dmg dealt to the squad is reflected to ALL enemys around not just the attacker, so the squad becomes a mallet)

Entangle, more slow or a short stumble/root/knockback (or 100% knockback/down resist for allies)

Full Moon, i think it is ok as a buff for the team (QoL: a medi-pet-kit like regeneration for affected pets)

QoL would be to set all effects on enemys/allies to the same range, or at least effects to enemys to 40m and to allies to 35m (special: the ability to vaccum the souls if vaccum/fetch is used)

 

Am 19.4.2019 um 16:09 schrieb DukeNix:

LOW Ability 3 Lantern: It's somewhat fine, even if a small range buff is welcome. The main problem is that the object moves too much and can be blasted out of the map, making it useless.

Range is ok, about 200% range for ~40m, the floating looks good and feels right but it should move with less momentum, (special: stick to the surface like a balloon or even funnier a augment that allow Titania to grab the balloon and carry em around (crazy: also in Razorwing))

Am 19.4.2019 um 16:09 schrieb DukeNix:

JESUS-HIGHAbility 4: Razorwing.

Premise:
Titania skill-set is purposely made to work using the 4 99% of the time.

Problems:

1. Razorflies (little adds that should deal damage, but doesn't) are generally dead in 0.2s even against mid-level enemies. And to get razorflies again you have to recast the 4.

2. Pets/Sentinels. As stated before, using titania means forgetting the existence of pets on warframe. You are 99% of the time on Pixie Mode (4) and when you are using it your pet/sentinel disappear. And yes, Smeeta can't give buffs anymore.

Just think about using Excalibur's 4 or Valkyr's 4 and your pet disappear. WTF?

Ideas:

1: Make the Razorflies tankier and/or make them respawn after some damage dealt by Titania.

2: Make pets and sentinels usable when Titania is in pixie mode. The Pets aren't supposed to stick near you anyway, they roam, so they can just work fine out of the box even if you are flying (like with Zephyr). The sentinels is 'attached' to your body, so what's the problem?

Ok, maybe the sentinel can get somewhat buggy, but the Pets should work fine.

Im fine with the hidden pets, it would end up in just teleporting them around and who wants to exit razor to rescue the pet. Also with the razorflys titania already have "pets" around.

Razorflys need a tweak, may a HP/Armor buff to em while Full Moon is active and/or allow us to generate Razorflys:

-with headshot kills

-if we kill enemys affected by our other abilitys (like floating enemys, distracted enemys)

-with Tribute

Limit of Razorflys at cast at 6 but possible to stack em up to 9 or 12 with these options

(Augment: Razorflys dont seek out for enemys, they swarm Titania and protect her from incomming fire either increasing dmg reduction or armor and selfheal (crazy: that also lasts if Titania exits razorwing for x seconds))

 

 

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2 minutes ago, Shonaney said:

Im fine with the hidden pets, it would end up in just teleporting them around and who wants to exit razor to rescue the pet. Also with the razorflys titania already have "pets" around. 

So you are fine to get zero kavat/kubrow buffs all the time? Am I the only that wants that? :C

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vor 6 Minuten schrieb DukeNix:
vor 9 Minuten schrieb Shonaney:

Im fine with the hidden pets, it would end up in just teleporting them around and who wants to exit razor to rescue the pet. Also with the razorflys titania already have "pets" around. 

So you are fine to get zero kavat/kubrow buffs all the time? Am I the only that wants that? :C

I would say DE indirectly stated that pets arnt an option for Titania cause they added vaccum to Razorwing instead of giving us the pet option to mod it like we want

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Just now, Shonaney said:

 

I would say DE indirectly stated that pets arnt an option for Titania cause they added vaccum to Razorwing instead of giving us the pet option to mod it like we want

Welp. I want Smeeta Razorflies so! 😛

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I like the idea of thorns. If it added damage reduction. The two should be toggleable like ivara's quiver, not based off of enemies. Sometimes they are killed before you finish casting..... The 2 should also refresh butterflies so its advantageous to cast it to add distraction from enemies. The slow would be nice if a bit stronger (I believe it scales with power strength). But maybe it should a bit more or have an augment to do what night equinox does, but backwards. The augment would add proximity damage reduction making you feel MUCH SAFER TO USE MELEE. I never use her sword. If I get elbowed by a grineer I'm expecting to go down. I'm so glad aviation works now I just would think a slow that was a bit more effective might help her dodge bullets better in arbitration.

 

Also bring the slide back. I loved using cunning drift to go fast without razorwing augment

Edited by sorinmarkauv
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Agree.  Spellbind does need a buff in range and maybe a bit of duration.  This ability helped me against Wolf's minions a lot.

Tribute's buffs and debuffs should be taken a good look at again, with only 2 good buffs and the fact that they're unaffected by mods.  Lantern though,  I'd rather have it a synergy between her 1 and 2.  It's a very unreliable CC.  Now one free ability slot.

I wonder why Titania can't have 12 Razorflies active.  She's got 12 of them on her, why is there only 6 of them during Razorwing by default.

On regards to her Razorflies, maybe pressing and holding her 4 to respawn and insta-heal her flies and resetting their position again as if activating Razorwing instead of spawn on kill.  Their HP and melee damage can scale off Titania (+ some enemy level calculation, since she's the only one with minions who don't scale with enemies) and Diwata respectively.  (Since their melee units maybe their own melee combo counter)

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I've always found Lantern and Spellbind to be really samey, they could just be merged into a single charge ability. Then Give Titania some completely new ability 

I'd also totally scrap Tribute, single target debuffs just don't work well at all in a Hoard Shooter. I was really hoping this would get a total overhaul in the Titania revisit a while back.

 

On 2019-04-19 at 10:09 AM, DukeNix said:

1: Make the Razorflies tankier and/or make them respawn after some damage dealt by Titania.

1000% this, Razorflies need some mechanic outside of popping in and out of Razorwing to to refresh them. 

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What I would like to see for a Titania rework/change:

TITANIA QUEEN OF MOTHS
passive: Every enemy that dies or is affected by an ability from Titania has a 25% increased chance on dropping an energy orb.

ability1 Spellbind: the enemy will float above the ground (3-5 m from the origin). Floating enemies will take increased damage from elemental damage. Allies affected by spellbind are immune to status effects and will get current status effects removed.

Spellbind augment mod: enemies killed in spellbind will release a spellbind shockwave that will make enemies within 20m of the shockwave affected by spellbind.

ability2 Tribute: Titania will rip out the soul of an enemy.
                          - Dust: Enemies will lose 50% accuracy
                          - Thorns: Allies will get 25% chance to get no damage per hit and reflect all the incoming damage back to the attacker instead.
                          - Entangle: Enemies will have their movement and attackspeed slowed by 50%
                          - Full moon: All allies gain a damage bonus of 25%

Tribute augment mod: Tribute can be cast on allies and yourself. The affected ally cant be harmed for 5 seconds and the next cast tribute will have its effects increased by 10%

Ability3 Lantern: The enemy will float above the ground creating a light in your energy color. Enemies within range will walk towards the lantern. If Titania flies(in razorwing) within the radius, she will get fallen razorwings back.

Lantern augment mod: The lantern will grow eggs inside its body. On explosion the eggs will release a razorwing for every 5 seconds the lantern was active. (30 seconds = 6 razorwings). The razorwings will attack any enemy within 20m of them untill they are dead and stay alive for the same duration as the lantern. If Titania flies close (20m) of a lone razorwing, she will automatically recruit it as her own if she doesnt have 6 razorwings active. (or they stay with you even when you arent in razorwingmode)

Ability4 Razorwing: Titania will shrink down and gain dex pixia and diwata as weapons, along with 6 razorwings to aid her. Whenever Titania or a razorwing kills someone: her razorwings will be fully healed. Her exalted weapons can be modded. Razorwings will have hp/armor/shields scaled to the avarage enemy level whenever a razorwing spawns. (meaning you can have a level 1 razorwing getting killed by a level 50 enemy...but when u spawn a new one with razorwing recast/ lantern or lantern mod, it will be level 50)
(I would also like for Dex Pixia to gain a bit of punch through by itself...but it is not a necessary buff)

Razorwing augment mod: Titania will gain increased flightspeed and fire rate upon casting an ability up to 4 stacks.

all of these are just my idea on how the frame could be and to make it alot better. Any of my ideas may be used or thrown away, however I like the ideas. Keep in mind that all of the given stats are subject to change. I tried to make it not too overpowered. Even with these changes it wouldnt be the best frame...but it would be better solo and in a team. It will also give openings for new playstyles and fun ^.^

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