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Armor clipping issue and rhino model issue.


VintageBones
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Alright, I have been using the support desk to address this issue incessantly, yet it hasn't been fixed. I'm going to get right to the point. WHY DOES MY ARMOR CLIP WHEN I WALK WITH SWORD AND SHIELD WEAPONS OR GUNBLADES! I know you have priorities, but why does this even happen? And don't forget the space between rhinos shoulder and chest, where if you use some animation sets that have his shoulder bent inward, his right shoulder on the front, that space between his chest and shoulder, clips. BUT THENE THERES WALKING WITH SPECIFIC TYPES OF MELE WEAPONS. I didn't think that gunblades would do it too, but oh boy. Walking with gunblades or sword and shield weapons ends up causing your armor sets to clip with most frames, I have been experimenting and so far the only frame I have whom is not affected is Excal/Umbra. With rhino and other large frames, the armor goes through them, and with smaller frames, like Nyx, the armor floats. If you plan on fixing this bug and the one with rhino's model on the front of his right shoulder, do the armor clipping one first, then the very small model issue. I discovered the model issue with rhino when observing a prime armor set via linking it in the chat (mirage prime shoulder plates, to prove I remember) and I then noticed that his chest was un-even. I then investigated closer and realized it was something to do with his model and probably how it copes with animation sets. Depending on how much traction this post gets, I may go into more detail, but until then, thank you for your time.

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