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[Atlas Power concept] Reworking Rumblers


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For anyone that's played Devil May Cry 5, my inspirations are going to be obvious-yet I feel that Nightmare is what Atlas' Rumblers need to aspire to in order to feel like a proper ultimate!

Interactions with Rubble stack:

Higher Rubble count results in larger, more potent Rumblers.

Interactions with Landslide, Tectonics and Petrify:

Tectonics: Roots Rumblers in place, turning them into sentries. Enhances their armor.

Landslide: Dislodges Rumblers, sending out a portion of their health as a damaging wave and knocking down enemies in an area.

Petrify: Heals Rumblers, and reduces cooldown on CC skills.

Rumblers: Instantly petrifies enemies in an area around them and terminates active rumblers.

Behaviour:

Rumblers will follow Atlas, and draw more aggro from enemies. When faced with multiple enemies they will use their CC powers, and depending on the number of enemies they will place more or less priority on what powers to use from their skillset.

In terms of attacks, they will behave as they do now mostly but also use ground pounds that will behave like shockwave moa stomps.

Melee attacks benefit from certain melee mods and are benefited by Atlas' current combo counter.

Skills:

Crippling gaze::

Sweeps terrain before them with a beam of light that petrifies all it touches. Petrified enemies are slowed once released and take more damage from landslide than normal petrification.

Spontaneous.

Flint Fall:

Shoots rocks upwards that shatter and rain down in an area around them, inflicting slash on enemies and staggering them per hit. 

Spontaneous.

Scatter Shot:

Rumblers rotate their torsos and begin sending out waves of rubble that damage enemies in cones at the moment of casting. The skill ends when all three directions have been fired in. Enemies hit are also pushed back.

Can be initiated by casting Landslide on rumblers.

Richter Steps:;

Rumblers begin generating shockwaves as they walk, slowing enemies and drawing them in towards them.

Can be initiated by melee ground slams.

Eruption:

Rumblers spray enemies around them with lava, applying fire status and slowing enemies caught in the spawned lava pools.

Spontaneous.

 

 

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