Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Arbiters Perk Idea [Concept Art]


MysticTheif
 Share

Recommended Posts

For anyone who has seen the Arbiters Revisited post you are aware about DE's idea for reviving enemies with Arbiters of Hexis Points (Resurgence Burden). This idea could be further pushed with a perk system found in games like Call of Duty Zombies and Team Fortress 2 MvM. These Perks are temporary boosts to players helping them survive longer then they usually would. Perks added to Arbiters would attract long endurance players with a new way to kill the enemies and a better way to stay alive. These Perks would work by a machine placed near the spawn or center of the map. Here the player can buy perks using their AH Points gathered from dead Arbitration Drones. This Machine could also be the extraction, and reward shop for players to gather around. The player could use points to buy rewards putting them in an extraction box until they leave. When the player wants to extract they enter a phase were the machine turns into a defense objective causing all players to fight until the extraction point is open.

 

Here are some Idea Perks with some Concept art.

Enhance Perk

Spoiler

zWh00Pp.png?1

This perk will amplify the Warframe's speed, strength, and armor as well as a resistance to knock back damage

Chromatic Perk

Spoiler

wgtsERB.png?1

This perk will summon one of 4 rings. Ice, Fire,Toxin, and electricity

Ice freezes enemies for 5 seconds. Fire overheats weapons and forces enemies to melee. Toxin contaminate enemies causing them to spawn toxin clouds on death. Electricity explodes on impact.

Ally Perk

Spoiler

bcj8nMU.png?1

Ally Perk Summons and NPC in the Warframe Universe like Clem, Maroo, and perhaps Ordis. Each of these characters scale up to the current level of enemies

Extra-Life Perk

Spoiler

Z366nFf.png?2

Extra-Life Perk adds an extra life to the person purchasing. Pick up Ally system still applies.

Vampire Perk

Spoiler

YmgLVVw.png?1

When this perk is activated a timer will go off in which the more enemies you kill the more the tank fills up healing all players after said timer is up. If all players are full health the tank will persist until perk reactivated or drains out from healing.

Exalted Perk

Spoiler

Ua7Fue6.png?1

Exalted Perk equips the player with weapons of mass destruction with limited ammo

Boss Perk

Spoiler

tm4ZclK.png?1

Boss Perk summons any Boss stopping any more Perk purchases and forcing a fight among the players and the boss. When the boss is killed each player will receive an exponential growth in their Resurgence Burdens.

Trap Perk

Spoiler

0rBs36c.png?1

Trap Perks generate snares that stop the enemies from attacking

If you have any comments or issues with this post please comment.

Edited by MysticTheif
Link to comment
Share on other sites

On 2019-04-21 at 2:43 AM, MysticTheif said:

Vampire Perk

 

Why not vampire perk on everyone instead? Somehting like 0.5% of whatever damage you deal will heal you for a certain period of time. One tremendous mass-heal is barely useful to stay alive since you normally either not receiving any damage at all or have your own way of damage mitigation like one of the healing mods on a melee weapon. In both cases healing most likely will went off when everyone are on full health or slightly scratched instead of when it's actually needed. Or after charging it may act as Oberon's Phoenix Renewal and on receiving fatal damage prevent it and heal you while consuming this buff. Similar to an extra life in a way.

Edited by lainverse
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...