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DE, Y'all mind fixing Wolf's spawns?


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I proposed this in another topic to solve most late invasion spawns.  When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players.  When the entity reaches the same room as the target player, or possibly any player, the invasion happens.  Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction.

Edited by (PS4)Lollybomb
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30 minutes ago, Dark_Lugia said:

(50%+ would be nice)

that would just become annoying, having to shoot him in basically every Mission would get really boring and repetitive.

25 minutes ago, (PS4)Lollybomb said:

I proposed this in another topic to solve most late invasion spawns.  When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players.  When the entity reaches the same room as the target player, or possibly any player, the invasion happens.  Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction.

that would be... a 100% encounter chance and/or incentivize spamming Missions as fast as possible, instead of the great situation that it is currently? (where long Missions are ok, rather than being punished for not speedrunning Capture Missions)

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1 hour ago, (PS4)Lollybomb said:

I proposed this in another topic to solve most late invasion spawns.  When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players.  When the entity reaches the same room as the target player, or possibly any player, the invasion happens.  Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction.

I think you are misunderstanding how hunter selection works, it isn't decided at the start of a mission if a hunter will spawn, but during the active mission. When a mission starts that mission is more or less assigned a spawn chance ratio based on your team (who is marked by what) that rolls for the whatever duration period DE sets for each possible spawn through the mission at set time intervals, the game will pretty much roll the ratio to see if you did or did not win the spawn chance for said hunter up until the duration period expires, then it no longer can spawn and you have to restart a new mission to try it again. When a hunter spawns during the extraction of a mission, it's simply because you rolled the spawn chance at that very moment while in the extraction process, it wasn't a predetermined event, and in turn nothing you could have feasibly done would have prevented you from avoiding missing said event short of knowing the future. Making the hunter approach you from the end area when the roll succeeds wouldn't change this scenario at all outside making the hunter when you roll it take longer to spawn, if you won the roll while extracting you would still miss out on it with no way to remedy.  

Edited by Cubewano
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