(PSN)Ch1b1N1njaGam1ng Posted April 22, 2019 Share Posted April 22, 2019 Link to comment Share on other sites More sharing options...
Dark_Lugia Posted April 22, 2019 Share Posted April 22, 2019 (edited) there was another fix for that (a few hours ago on pc) but sadly no increased spawnrate for him (50%+ would be nice) Edited April 22, 2019 by Dark_Lugia Link to comment Share on other sites More sharing options...
Argenex Posted April 22, 2019 Share Posted April 22, 2019 That must be why I never see him spawn; he spawns when you exit. Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted April 22, 2019 Share Posted April 22, 2019 (edited) I proposed this in another topic to solve most late invasion spawns. When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players. When the entity reaches the same room as the target player, or possibly any player, the invasion happens. Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction. Edited April 22, 2019 by (PS4)Lollybomb 1 Link to comment Share on other sites More sharing options...
(XBOX)AdolphBinStalin Posted April 22, 2019 Share Posted April 22, 2019 3 minutes ago, Dark_Lugia said: 50%+ would be nice *Forums implode into a mixture of ragesalttears* I'm down for it though lol Link to comment Share on other sites More sharing options...
Dark_Lugia Posted April 22, 2019 Share Posted April 22, 2019 i see so many crying that he´s ssooo difficult, meanwhile i have seen him once since the latest act started and it was while extracting, too... Link to comment Share on other sites More sharing options...
taiiat Posted April 22, 2019 Share Posted April 22, 2019 30 minutes ago, Dark_Lugia said: (50%+ would be nice) that would just become annoying, having to shoot him in basically every Mission would get really boring and repetitive. 25 minutes ago, (PS4)Lollybomb said: I proposed this in another topic to solve most late invasion spawns. When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players. When the entity reaches the same room as the target player, or possibly any player, the invasion happens. Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction. that would be... a 100% encounter chance and/or incentivize spamming Missions as fast as possible, instead of the great situation that it is currently? (where long Missions are ok, rather than being punished for not speedrunning Capture Missions) Link to comment Share on other sites More sharing options...
Dark_Lugia Posted April 22, 2019 Share Posted April 22, 2019 Well, you don´t have to fight him. That´s a way better system than hoping to get his 2% mask drop from 4 encounters over the whole 7? weeks we are in.... Link to comment Share on other sites More sharing options...
Lizzrdd Posted April 22, 2019 Share Posted April 22, 2019 This happened to me on PC couple days ago. Havent seen him since. Link to comment Share on other sites More sharing options...
Cubewano Posted April 22, 2019 Share Posted April 22, 2019 (edited) 1 hour ago, (PS4)Lollybomb said: I proposed this in another topic to solve most late invasion spawns. When a mission is picked to be invaded, an invisible entity starts at extraction, and moves towards the players. When the entity reaches the same room as the target player, or possibly any player, the invasion happens. Thus, no matter how fast you clear the mission, the invasion is triggered before you reach extraction. I think you are misunderstanding how hunter selection works, it isn't decided at the start of a mission if a hunter will spawn, but during the active mission. When a mission starts that mission is more or less assigned a spawn chance ratio based on your team (who is marked by what) that rolls for the whatever duration period DE sets for each possible spawn through the mission at set time intervals, the game will pretty much roll the ratio to see if you did or did not win the spawn chance for said hunter up until the duration period expires, then it no longer can spawn and you have to restart a new mission to try it again. When a hunter spawns during the extraction of a mission, it's simply because you rolled the spawn chance at that very moment while in the extraction process, it wasn't a predetermined event, and in turn nothing you could have feasibly done would have prevented you from avoiding missing said event short of knowing the future. Making the hunter approach you from the end area when the roll succeeds wouldn't change this scenario at all outside making the hunter when you roll it take longer to spawn, if you won the roll while extracting you would still miss out on it with no way to remedy. Edited April 22, 2019 by Cubewano Link to comment Share on other sites More sharing options...
MisterHooks Posted April 22, 2019 Share Posted April 22, 2019 How many more wolves do I have to slap for me to get the mask already? I've killed him with his own hammer, and yet he hasn't dropped his mask. One day, surely. Maybe the last week will have a hyper chance of him spawning, I hope. Link to comment Share on other sites More sharing options...
Alpha56 Posted April 23, 2019 Share Posted April 23, 2019 (edited) Just make him spawn before 2 minutes, it should resolve most of the problems. Edited April 23, 2019 by Alpha56 Link to comment Share on other sites More sharing options...
BloodKitten Posted April 23, 2019 Share Posted April 23, 2019 all assassins have a chance to spawn in the first 5 minutes, it can be in th first minute, and can be at 4:59, rushing is the issue, not the spawn mechanic. 1 Link to comment Share on other sites More sharing options...
(XBOX)BULLS 0N PAR4DE Posted April 23, 2019 Share Posted April 23, 2019 Play every day 2ish hours plus. About 12-18 missions a day and have seen him once. 1 time. Funny thing is the hammer is fodder. That being said I would still like to fight him. Link to comment Share on other sites More sharing options...
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