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[DE]Drew

Plains of Eidolon Remaster: Update 24.8.0

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Thanks for the update.

  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.

Great, this change alone goes a long way in making arbitrations more engaging.

It's also good to see arbitrations receiving more work and very importantly more rewards.

Also can we get a fix for the next arbitration disappearing if you just did one? 

38dXEyH.png

Edited by Senguash
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Thank you for the update.

I love these Arbitration changes, but will the fact Excavation is the only interesting mode for Arbitrations be addressed? Don't get me wrong, it is really fun doing Arbitrations in general, but doing Survival feels sluggish in comparison. We don't need to nerf Excavation, but we should learn from it. As a game mode, it let's you increase risk for more efficient reward rotations. Defection let's you do this slightly, but the variety of Arbitrations is mostly Survival/Defense/Interception due to solar map node distribution.

Edited by Voltage
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ty 😉

also interesting? seems pretty useless 99% of the time

41 minutes ago, [DE]Drew said:

Also, enemies now have a chance to drop the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds.

 

Edited by Revanx
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Thanks! Still no fix for Hydroid's textures missing his uncolorable parts.

Edited by Xylyssa
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While you are revisiting old game modes, can you maybe take a look at the Elite Sanctuary Onslaugth Reward table?
We are playing 22min for an useless neo relic (2 lith/meso relics and 1 photora scenes) and a few credits. It´s not worth the time we spend in that gamemode...

I´m currently trying to get the blazing step ephemera and have done 91 runs in the last 2-3 weeks witch are more than 33hours (22*91/60= 3.36)
33hours, the same 8 tilesets, the same enemies, the same useless rewards over and over and over and over again.
My Rot C rewards are currently:
51 Neo Relics!!! 51!! for 22min in a mission...
20 Endo(750)
7  Axi Relics
6  Peculiar mods (5 bloom, one growth)
3  Braton Stocks
2  Lato Barrels
1  Braton BP

71/91= 78% of the time a reward (neo relic/ endo) which noone needs in a rot c reward pool, which is always 20min and can´t be speed up

Maybe reduce the time if the efficiency is always above a certain value (like the hacking in the JV raid), make the rotations aabccccc or even abccccc, so we player have a reason to stay longer in there (and maybe this will increase score board competition) and remove unnecessary drops like the neo relics and give an increased chance for the braton/lato/peculiar/ephimera.

I´ll do the last 9runs so i get the 100, but this gamemode is so anti-fun that i currently don´t have any motivation to do anything more in Warframe.
I feel burned out and that by the boring and by far most repetitive gamemode...
(Yes I know it´s just a cosmetic I maybe won´t even wear, but that is no valid reason to hide it behind such a low dropchance in an unfun gamemode)
This is pure RNG and has nothing to do with skill/fun if you hear that others get it in their 3-5 for fun run, while your are spending hours to get it....

 

Edited by Dark_Lugia
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1 hour ago, [DE]Drew said:

If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. 

Still think this is a terrible idea.

It changes nothing about incentives for tanky frames only, and unavoidable debuffs (if you can't drop the charges) just makes things snowball.

 

1 hour ago, [DE]Drew said:

Also, enemies now have a chance to drop the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds.

!

While I'd've loved this 4 years ago when I started seriously formaing all my frames grumblegrumble This makes my obsessive 'build flexibility' imp very happy.
Congratulations, you've just succeeded (potentially) incentivizing me to start playing (certain) Abritrations again (assuming the droprate isn't unreasonable, imo).

 

EDIT:
OP changed:

1 hour ago, [DE]Drew said:

Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

Oh.

*Checks drop tables*

> 1.5%, 2%, 2.5%...

While I don't have duplicates, I don't sell Warframes either.

Considering how many of these I'd need...
Yeah, I'll pass.

Edited by Chroia
Aura forma source changed
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Love the arbitration changes, the aura polarity, and the fixes.

 

Other things that could use attention:
 

 

https://forums.warframe.com/topic/1070211-heavy-weapon-loadout-is-listed-in-the-vehicle-mode-but-is-tied-to-the-tenno-loadout-slot-instead/


UX feedback:
* A hotkey should exist for searching inventory/trade/etc - CTRL-F or / would be reasonable
* Syndicate mods that you haven't qualified for have their names obscured, e.g. by "Requires Revered"
* Leave Squad should be available before mousing over your glyph in the top-left

Sound feedback:
* Too many menu sounds, please provide a way to disable these or change their volume
* Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
* Message beep volume should have a separate setting (currently controlled by sound effects)
  
Other issues that have carried over from the older versions:

* Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
  https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

* Kuva placement and visibility problems on infested tiles
  https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

* Ability use should not be blocked while fishing spear is equipped
  https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

* Abilities should be able to target Firbolgs and Bolkors
  https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

* Gara's Splinter Storm should not break corpus windows when you run past
* Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch sometimes
* Operator void dash frequently results in out of bounds and position reset, especially if you dash over water or over gaps in the map
* Energizing Dash does not work if you land running - I frequently need to walk backwards to trigger it

QoL improvements:
* Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearms. 
* Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
* A "Hide Mastered" filter in arsenal+market would make it easier for new players to see what they need to work on still
* Nightwave cred offerings should hide blueprints for cosmetics you have when you select Hide Owned
 

Edited by --Q--uixotic
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Thanks for the update! Was Revenant's Energy Pillars thralls fixed as well? Thralls created by the Energy Pillar don't create Pillars on death.

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