shut Posted September 18, 2013 Share Posted September 18, 2013 (edited) Basically, in order to make humanoid enemies look more "terrified" (as well as make them easier to distinguish), they use the same animation as the fleeing Corpus target from Capture missions (with tweaks to hold their weapon in one hand, of course, and slight alterations to suit the Grineer as well). As little as this sounds, I think this would make the skill infinitely more satisfying to use. Not only would targets be much easier to pick off (since all we have now is a simple energy glowing thing that you're not going to notice too much in giant firefights), but it would also lend to the fact that they are, in fact, terrified by... well, Terrify. Yay? Nay? Edited September 18, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
H3_Cupcake Posted September 18, 2013 Share Posted September 18, 2013 Yay. We need more animations right now, would make everything more believable and perhaps give Nekros and air of um... terror. By the way, it's now simply 'terrify'. Link to comment Share on other sites More sharing options...
shut Posted September 18, 2013 Author Share Posted September 18, 2013 Yay. We need more animations right now, would make everything more believable and perhaps give Nekros and air of um... terror. By the way, it's now simply 'terrify'. Edited. XD Link to comment Share on other sites More sharing options...
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