Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Terrify Isn't Terrifying Enough


shut
 Share

Recommended Posts

Basically, in order to make humanoid enemies look more "terrified" (as well as make them easier to distinguish), they use the same animation as the fleeing Corpus target from Capture missions (with tweaks to hold their weapon in one hand, of course, and slight alterations to suit the Grineer as well).

 

As little as this sounds, I think this would make the skill infinitely more satisfying to use. Not only would targets be much easier to pick off (since all we have now is a simple energy glowing thing that you're not going to notice too much in giant firefights), but it would also lend to the fact that they are, in fact, terrified by... well, Terrify.

 

Yay? Nay?

Edited by SortaRandom
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...