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[Update 25.7] Ranking of Tanking! - Gauss added


0_The_F00l
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4 minutes ago, bibmobello said:

It must be really powerful because i have seen many players with 50 health and 10 shields trying to kill a nox with  a slingshot.

It's all contagious to those nearby. I see it affecting entire teams in Hydron.

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5 minutes ago, bibmobello said:

It must be really powerful because i have seen many players with 50 health and 10 shields trying to kill a nox with  a slingshot.

Wow, didn't even know we had a slingshot I must have missed it. 

Is it in the market or a rare drop? 

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7 minutes ago, 0_The_F00l said:

Wow, didn't even know we had a slingshot I must have missed it. 

Is it in the market or a rare drop? 

No see you take the rank 0 weapon you brought to Hydron expecting others to level you, you get an elastic band and attach it to both ends of the useless weapon you brought and then pick up stones to launch with it.

Edited by Zilchy
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2 minutes ago, Zilchy said:

No see you take the rank 0 weapon you brought to Hydron expecting others to level you, you get an elastic band and attach it to both ends of the useless weapon you brought and then pick up stones to launch with it.

So much effort and planning needed,

I think its too complex for me, I will stick to akjagara I built myself as it's simpler to make and the 5 forma paracsesis that doesn't need as much investment Or the wolf sledge which I got much more easily than picking up the rare stones you mentioned. 

Maybe when I am very close to MR 28 I will use it for Levelling. 

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27 minutes ago, 0_The_F00l said:

So much effort and planning needed,

I think its too complex for me, I will stick to akjagara I built myself as it's simpler to make and the 5 forma paracsesis that doesn't need as much investment Or the wolf sledge which I got much more easily than picking up the rare stones you mentioned. 

Maybe when I am very close to MR 28 I will use it for Levelling. 

Sounds like a good plan 😄

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Quote

Your second statement is comparing the term "tank" in games which are very different from warframe, not sure if it intended as a joke or serious, please clarify application in game. 

Because this game follows the same structure as earlier games and uses the same language. "Tank" originated outside of warframe and is part of the trinity in MMORPGs which includes MMOlootershooters (we also use healer/dps in this game for warframes). I think the earliest use was in 1992 according to wiki. The concept, EHP, taunt, aggro all existed in other earlier games. You use the phrase "tank" -  you are on that hook. 

 

Quote

You are correct that it is a list within constraints that I have mentioned , but all frames have the same constraint. 

But not in game. You are comparing things in a way that has no relationship to the way they are actually played. Hildrynn is the most glaring example quoted, but she is not most obvious..... 

Nyx using absorb & it's aug + ack/brunt melee & electronmagnetic shielding aug + deth cube & energy generator aug and synth deconstruct + arcane energise + enough stretch to cover deth cube so it is immortal + rubico & sharpshooter mod (regen energy on headshot kills) + guardian derison on melee. You have a warframe that can hold aggro, redirect damage to itself (tank abilities), CC, regen energy from multiple sources and is immune to all damage. Nulifiers would be a pain, so use a secondary  embolist with eroding blight for 25% energy regen on syndicate proc. Rank on your list? 44 - so a bad tank. 

Why, because your list says Nyx sucks as a tank because none of that can be used.... but I use it in game and in some situations Nyx outperforms everything else as a tank (doing tank stuff, saving allies and pulling aggro) despite being widely considered replaceable in the current meta (and is, tbh - because there is no tank meta in this game. 

 

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6 hours ago, Cicatrice said:

But not in game. You are comparing things in a way that has no relationship to the way they are actually played. Hildrynn is the most glaring example quoted, but she is not most obvious..... 

Nyx using absorb & it's aug + ack/brunt melee & electronmagnetic shielding aug + deth cube & energy generator aug and synth deconstruct + arcane energise + enough stretch to cover deth cube so it is immortal + rubico & sharpshooter mod (regen energy on headshot kills) + guardian derison on melee. You have a warframe that can hold aggro, redirect damage to itself (tank abilities), CC, regen energy from multiple sources and is immune to all damage. Nulifiers would be a pain, so use a secondary  embolist with eroding blight for 25% energy regen on syndicate proc. Rank on your list? 44 - so a bad tank. 

Why, because your list says Nyx sucks as a tank because none of that can be used.... but I use it in game and in some situations Nyx outperforms everything else as a tank (doing tank stuff, saving allies and pulling aggro) despite being widely considered replaceable in the current meta (and is, tbh - because there is no tank meta in this game. 

 

I have very clearly mentioned the constraints, it is not to mislead anyone it is to get a comparison without specialisation of the build.

My terminator Nyx build can complete up to rot c survival never dropping her absorb with a sharpshooter arcane energize combo. But I need a very specific mod setup and I need to get regular headshots. I am rarely at less than 50% of max energy due to this. But mobility is purely handled by operator as I can't get anywhere with reasonable speed without it. But leeches will ruin you unless you kill it quick. 

I can do the same (maybe slightly lower at effective tanking) with a lot less effort with other frames on the list that are higher up. 

Hope you understand the reason of the ranking and the constraints placed. 

P. S. 

I have mentioned Nyx as moderate good, never mentioned her as weak. 

 

I am working on a separate list which has the optimized load outs, the rankings will be different for that. 

Edited by 0_The_F00l
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7 hours ago, 0_The_F00l said:

Abilities are factored but not min maxed. Rank is indicative of how much more modding or min maxing is needed to draw out max potential. All frames can get to moderate rank if arcane guardian is used and triggered at the right time as an example. Relative ranking would be affected very slightly when arcanes are applied across the board.

Putting a double set of arcane grace on Inaros versus anyone else does not equal "affected very slightly"

And not min maxing a tank for its primary role is not realistic

Abilities are deceptive - Wukong? Immortal - IF he has energy. Put him in a energy drain environment and uh oh.

Volt/Mag - abilities that give 3k overshields- IF you have energy AND if there are enemies about.

My point and the point of the person I quoted is these and hundreds of other factors make the chart meaningless.

Even a quick glance - Octavia coming out ahead of Nekros? (Assuming you don't invisicheese) and having played each for hundreds of hours, this is just not how it works.

If you or others want to take this and base effective "tankiness" off it - good luck.  as I said and stand by- an interesting read but not real-world applicable.

Edited by (XB1)Tucker D Dawg
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1 hour ago, (XB1)Tucker D Dawg said:

Putting a double set of arcane grace on Inaros versus anyone else does not equal "affected very slightly"

And not min maxing a tank for its primary role is not realistic

Abilities are deceptive - Wukong? Immortal - IF he has energy. Put him in a energy drain environment and uh oh.

Volt/Mag - abilities that give 3k overshields- IF you have energy AND if there are enemies about.

My point and the point of the person I quoted is these and hundreds of other factors make the chart meaningless.

Even a quick glance - Octavia coming out ahead of Nekros? (Assuming you don't invisicheese) and having played each for hundreds of hours, this is just not how it works.

If you or others want to take this and base effective "tankiness" off it - good luck.  as I said and stand by- an interesting read but not real-world applicable.

Yes, it is very situational, hence the constraints. 

I am working on a separate list with optimized builds but that is a lot harder to rank due to the same reasons you have mentioned. 

But hopefully should give a more accurate ranking. 

P. S. Octavia is not ahead of Nekros, you probably didn't read right

Edited by 0_The_F00l
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6 hours ago, (XB1)Tucker D Dawg said:

Putting a double set of arcane grace on Inaros versus anyone else does not equal "affected very slightly"

And not min maxing a tank for its primary role is not realistic

 Abilities are deceptive - Wukong? Immortal - IF he has energy. Put him in a energy drain environment and uh oh.

Volt/Mag - abilities that give 3k overshields- IF you have energy AND if there are enemies about.

My point and the point of the person I quoted is these and hundreds of other factors make the chart meaningless.

Even a quick glance - Octavia coming out ahead of Nekros? (Assuming you don't invisicheese) and having played each for hundreds of hours, this is just not how it works.

If you or others want to take this and base effective "tankiness" off it - good luck.  as I said and stand by- an interesting read but not real-world applicable.

I think exactly the same but some frames although they are not tanks, they are OP:

Ivara can stay invisible all the time, octavia the same and she can even destroy enemies at high level, gara the same.

Why do i need loki with radial disarm when enemies can never see ivara the whole time?

Edited by bibmobello
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On 2019-05-05 at 6:04 PM, 0_The_F00l said:

All frames use the same mods for ranking purpose, maxed vitality, steel fiber, quickthinking, flow are used, no ability modifiers like intensify, continuity, stretch or streamline are used. 

Disclaimer: I know you can use a combination of arcanes, special augments, equipment and tools to improve survivability of the frame further, these are not used for the first table, a more detailed one with specific builds will be made soon but is going to take a lot more effort and will be a lot more subjective and skill dependent. The current given ranking is only an indicator of how easy (for regular low to middle level of the path player not the Uber elite 360 no scope backflip with my toes gg wp kind) it is to play as a tank with this frame. 

You either include every variable or you waste time.

You chose to waste time.

 

inb4 "it would make the list more subjective"

No, you specifically SUBJECTIVELY chose a build that clearly favoritizes certain frames while pushing others down, making your exercise utterly pointless and self-defeating.

Edited by HugintheCrow
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13 hours ago, Cicatrice said:

Because this game follows the same structure as earlier games and uses the same language. "Tank" originated outside of warframe and is part of the trinity in MMORPGs which includes MMOlootershooters (we also use healer/dps in this game for warframes). I think the earliest use was in 1992 according to wiki. The concept, EHP, taunt, aggro all existed in other earlier games. You use the phrase "tank" -  you are on that hook. 

There is no trinity setup in this game, so no it doesnt follow the same structure, so no there is no need to follow the trinity definition of tank. The trinity definition only comes into effect when groups have dedicated roles in a game, that isnt the case here because everyone can do everything to a point and you dont need a tanky frame or one that can support with heals in order to beat the content, just as it is in most other arpgs.

Tank in arpgs simply means someone that can soak up or mitigate incoming damage dealt to them as opposed to the need to avoid it or use something like a blade turn skill or block. Much like how we use dps and healer here, but they arent dedicated roles, they simply have access to more damage or healing abilities than other. Sometimes they are refered to as Bruiser/Brawler, Striker and Support in arpgs.

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1 hour ago, SneakyErvin said:

There is no trinity setup in this game, so no it doesnt follow the same structure, so no there is no need to follow the trinity definition of tank. The trinity definition only comes into effect when groups have dedicated roles in a game, that isnt the case here because everyone can do everything to a point and you dont need a tanky frame or one that can support with heals in order to beat the content, just as it is in most other arpgs.

Tank in arpgs simply means someone that can soak up or mitigate incoming damage dealt to them as opposed to the need to avoid it or use something like a blade turn skill or block. Much like how we use dps and healer here, but they arent dedicated roles, they simply have access to more damage or healing abilities than other. Sometimes they are refered to as Bruiser/Brawler, Striker and Support in arpgs.

So use another word - using "tank" (and we use "healer" as well - we call oberon, trin, etc healers) is just confusing otherwise. I am not sure I agree Warframe is an ARPG - it is more a looter shooter MMO, but that is a fuzzy area. 

The defining quality of a PVE group tank is control via aggro or hate - how you mitigate damage doesnt matter. 

 

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This is a really comprehensive guide. Thank you for all that hard work you must have put into it!

I've always played softer frames, and never really engaged in the game all that much because of it. I'm now finally trying to get the hang of "tankier" (not by much) frames and defensive abilities more, and this list really helps me in puzzling out which ones to test out before I shovel hundreds of Forma into them. Thank you! 😄

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30 minutes ago, Cicatrice said:

So use another word - using "tank" (and we use "healer" as well - we call oberon, trin, etc healers) is just confusing otherwise. I am not sure I agree Warframe is an ARPG - it is more a looter shooter MMO, but that is a fuzzy area. 

The defining quality of a PVE group tank is control via aggro or hate - how you mitigate damage doesnt matter. 

 

The first time i used trinity, everyone said she was a tank...

1)I tried to melee with a bursa and it killed me in 0.1 seconds after 3 minutes of arbitration.

2)A Corpus sniper killed me from 2 km away after 4 minutes of arbitrations..

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29 minutes ago, bibmobello said:

The first time i used trinity, everyone said she was a tank...

1)I tried to melee with a bursa and it killed me in 0.1 seconds after 3 minutes of arbitration.

2)A Corpus sniper killed me from 2 km away after 4 minutes of arbitrations..

that's because those that say trinity is a tank, play her mainly as a caster frame. they live and die by blessing + link which if not playing alert watching the timer for both abilities, experiences what you experienced.

tanking in any video games since games were a thing, was always how well you can take a hit no matter the level. todays gamers ( for whatever reasons) thinks they can change that with all kinds of nonsensical theories and maths ( prevalent in this thread as an example)

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6 hours ago, HugintheCrow said:

You either include every variable or you waste time.

You chose to waste time.

 

inb4 "it would make the list more subjective"

No, you specifically SUBJECTIVELY chose a build that clearly favoritizes certain frames while pushing others down, making your exercise utterly pointless and self-defeating.

The list is a leftover from my other number crunch projects, not a waste of time just data that can act as a base for more analysis. So no additional time wasted for me. 

You are free to your opinions, but as I said I will be updating it. I have also created descriptions and comments highlighting the preferred usage. 

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So...that chart is all kinds of messed up, but not because the OP is wrong about the data he presented.

Mirage is an amazing tank, light levels not necessary.  The AI has usually only a 1 in 5 chance of even targeting her, and given how AI targeting works, it's often much, MUCH worse than that.  On top of that, she doesn't need anything but duration in her abilities to be a tank, so you are free to slide things like Adaptation and such into her build.

Nidus is better than Inaros.  Much better.  Don't get me wrong.  Inaros is a fantastic tank.  Throw his scarab armor on, avoid null bubbles or falling off the map (I hate that that is a thing), and you can happily soak damage then devour your way back to full.  But a properly built Nidus doesn't need a single ability active to out tank Inaros.  And hey, if something goes wrong, just drop into operator mode for a few seconds while your frame regens.  And unlike Inaros's useless Undying passive, Nidus's mutation stack undying works at any stage of the game.  Oh, Nidus is also 100% the best choice for hijack missions.  I can jump up on the truck/core and just dance my way to the end without a care in the world.

Titania is one of the tankiest frames in the game.  Throw Aviator and Agility Drift on her, use a duration build so you can keep in Razorwing an entire mission, and she's happy to go face to face with almost any boss in the game.  

Zephyr is also an amazing tank.  It doesn't matter how much health, shields, and armor you have if no projectiles can hit you.  Nobody is making 4 hour Mot survival videos running Zephyr if he's actually as far down the list as the OP put him.

Heck, I even have a tanky Ember build.  Sure, it's not pulling off Nidus level loltanking, but it's more than enough to complete any mission in the game*

*Endurance runs not included.  Not valid in all locations.  Terms and conditions may apply.

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13 hours ago, Cicatrice said:

So use another word - using "tank" (and we use "healer" as well - we call oberon, trin, etc healers) is just confusing otherwise. I am not sure I agree Warframe is an ARPG - it is more a looter shooter MMO, but that is a fuzzy area. 

The defining quality of a PVE group tank is control via aggro or hate - how you mitigate damage doesnt matter. 

 

I dont see the confusion. It isnt a trinity game so we all know the trinity thropes dont apply. And yes WF is an arpg, looter shooters are just a sub genre to that. Tank is simply the easiest way to describe something that is durable and can take hits instead of actively avoiding them.

Rev isnt naturally tanky, but his mesmer skin gives him a blade turn, effectively making him a tank. Much like the Warden in DaoC, who wasnt a tank at all, but he could tank damage like it was nobodies business if properly built for his blade turn.

The trinity has also gone far from the original concept of tanks because it is no longer about being the meat shields that holds aggro. Nowdays we have evasion tanks, block tanks, health tanks etc.

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Added significant data so you should be able to have better views.

 

On 2019-05-09 at 11:08 AM, Xavori said:

So...that chart is all kinds of messed up, but not because the OP is wrong about the data he presented.

Mirage is an amazing tank, light levels not necessary.  The AI has usually only a 1 in 5 chance of even targeting her, and given how AI targeting works, it's often much, MUCH worse than that.  On top of that, she doesn't need anything but duration in her abilities to be a tank, so you are free to slide things like Adaptation and such into her build.

Nidus is better than Inaros.  Much better.  Don't get me wrong.  Inaros is a fantastic tank.  Throw his scarab armor on, avoid null bubbles or falling off the map (I hate that that is a thing), and you can happily soak damage then devour your way back to full.  But a properly built Nidus doesn't need a single ability active to out tank Inaros.  And hey, if something goes wrong, just drop into operator mode for a few seconds while your frame regens.  And unlike Inaros's useless Undying passive, Nidus's mutation stack undying works at any stage of the game.  Oh, Nidus is also 100% the best choice for hijack missions.  I can jump up on the truck/core and just dance my way to the end without a care in the world.

Titania is one of the tankiest frames in the game.  Throw Aviator and Agility Drift on her, use a duration build so you can keep in Razorwing an entire mission, and she's happy to go face to face with almost any boss in the game.  

Zephyr is also an amazing tank.  It doesn't matter how much health, shields, and armor you have if no projectiles can hit you.  Nobody is making 4 hour Mot survival videos running Zephyr if he's actually as far down the list as the OP put him.

Heck, I even have a tanky Ember build.  Sure, it's not pulling off Nidus level loltanking, but it's more than enough to complete any mission in the game*

*Endurance runs not included.  Not valid in all locations.  Terms and conditions may apply.

the data has been updated ,

and i already mentioned earlier that the frames were not using any specialized builds , they are now.

On 2019-05-09 at 3:37 AM, Librus_MT said:

This is a really comprehensive guide. Thank you for all that hard work you must have put into it!

I've always played softer frames, and never really engaged in the game all that much because of it. I'm now finally trying to get the hang of "tankier" (not by much) frames and defensive abilities more, and this list really helps me in puzzling out which ones to test out before I shovel hundreds of Forma into them. Thank you! 😄

appreciate it , its a lot more comprehensive with the updated table now.

On 2019-05-09 at 4:20 AM, ranks21 said:

that's because those that say trinity is a tank, play her mainly as a caster frame. they live and die by blessing + link which if not playing alert watching the timer for both abilities, experiences what you experienced.

tanking in any video games since games were a thing, was always how well you can take a hit no matter the level. todays gamers ( for whatever reasons) thinks they can change that with all kinds of nonsensical theories and maths ( prevalent in this thread as an example)

for a second there i imagined you as an old guy talking about the good old days.

 

Edited by 0_The_F00l
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Yesterday in radiation Sortie, I tanked a Warframe attacking me. I am sitting in the elevator with my Revenant waiting for everyone to come and this player comes up stands next to me. Then he runs out of the elevator and shoots me or uses an ability or something. Without a question this was intentional! Bad stuff! I survived with my 11 stacks of Mesmer Skin and 2 HP. Was back to full health instantly with an Enthrall+Reave.

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On 2019-05-05 at 12:04 PM, 0_The_F00l said:

Hey guys ,

Great title eh?

hope you are doing great,

I have been recently doing a lot of number crunching on warframe (mostly to avoid playing the actual game but still do something) and have made some suggestions for mods and stat based leveling in other posts.

I have some data collected and thought i should share and get some views and give players some more knowledge if not already available.

So i have compiled a table (much data very numbers) ranking the potential of a frame to survive direct damage. This is only for taking or absorbing actual damage. i am ceratin there are players with sufficient skill to manage hours of survivals with the least tanky frame in existence.

My initial table was met with skepticism so i made a revised one with more detailing.

This takes into account teh frame health , armor , DR skills and innate healing skills if any.

Disclaimer:

I know you can use a combination of equipment and tools to improve survivability of the frame further but will usually be a means to heal (operator arcanes, pads , special weapon mods and augments),

i will not be using them (except exalted if innate to the frame) , this is a ranking of frames , not a ranking of your operators and weapons utility to keep you alive,

The current given ranking is only an indicator of how easy for regular low to middle level of the path player (not the Uber elite 360 no scope backflip with my toes gg wp kind) it is to play as a tank with this frame and this build.

Note:

These are heavy on the investment at times , its an indicator of the frames potential , you can probably drop a few ranks or use non primed / umbral mods with less effectiveness. but results will be different.


So heres the new table:

Let me know what you think and if you think some of the frames should be higher or lower or the modding can be better.

  Hide contents

 

 

 

Rank Name Mods & Playstyle potential Armor Potential
DR
Potential EHP Healing
1 Nidus Umbral Vitality , Umbral Fiber , Umbral Intensify , Transient Fortitude ,Hunter adrenaline , Adaptation, Stretch, Primed continuity.
Cunning drift,
Physique/Steel charge.
Arcane Grace , Arcane Guardian.

Create link with enemy for 90% DR,
Ensure stacks are maxed at all times,
Drop Ravenous if at objective.
Avoid nullifiers but can do a quick pop in and out of the bubble if you can kill nullifier quickly and recast the link.
1627 0.9 103094.5 (x stacks/15) Grace + innate 13/s + 47.2/s in ravenous
2 Revenant* Umbral Vitality , Umbral Intensify , Streamline , Fleeting expertise , Narrowminded , primedflow , transient fortitude , augur secrets.
Power drift.
Corrosive projection / growing power.
Arcane energize .

You only need sufficient strength and efficiency, everything else is utility for other things.
Mesmer skin should be active at all times.
Possible bug that you do not take damage below 2 health from environment if health is at 2.
recasting mesmer skin leaves you vulnerable , so cast when out of danger.
105 1 1147.5 (15 instances of damage denial)  
3 Hildryn* Fast Deflection , Fortitude , Adaptation , Antitoxin (Needs decaying dragon key).
Arcane Aegis , Arcane barrier/ Arcane deflection / Aacane resistance .

That is all you need adaptation is optional , the dumbest (probably soon to be fixed) bug/feature that makes a frame nearly immortal.
Hildryn is completely useless with regards to her abilities with this build though.
Slash and toxin can still kill you ,
Suggest to have some other means of overshields like the rakta dark dagger or Taxon molecular conversion to avoid status effects.
300 1 600 (+indefinite invulnerable stage)  
4 Trinity Prime Umbral Vitality , Umbral Intensify , Primed flow , streamline , quick thinking , stretch ,adaptation, primed continuity.
Cunning drift.
Steel charge / CP.
Arcane Aegis, Arcane Guardian.

Link should always be active,
Blessing should always be active.
Effective 93.75% DR possible if link and blessing active.
There should be always at least one enemy under Energy Vampire.
Energy should always be maxed , health should always be maxed.
Nullifiers should be avoided, Leech can completely ruin strategy if timing is bad.
615 0.935 111676.9231 Burst + energy
5 Trinity Umbral Vitality , Umbral Intensify , Primed flow , streamline , quick thinking , stretch ,adaptation, primed continuity.
Cunning drift.
Steel charge / CP.
Arcane Aegis, Arcane Guardian.

Link should always be active,
Blessing should always be active.
Effective 93.75% DR possible if link and blessing active.
There should be always at least one enemy under Energy Vampire.
Energy should always be maxed , health should always be maxed.
Nullifiers should be avoided, Leech can completely ruin strategy if timing is bad.
615 0.935 111676.9231 Burst + energy
6 Baruuk Umbral Vitality , umbral intensify ,Primed flow , fleeting expertise , Quickthinking , Transient fortitde , augur secrets , adaptation,
Cunning drift / Power drift.
Corrosive projection / steel charge.
Arcane energize , arcane guardian/ultimatum.

Ensure Serene storm and desolate hands is always active,
Cast lull ocassionally to ensure sufficient restraint erosion.
Cast desolate hands whenever dagger count reaches close to 75% max.
Elude only for builiding restraint erosion when back to wall.
Nullifiers to be avoided , leeches to be killed on sight.
750 0.94 156187.5  
7 Mirage Prime* Umbral Intensify , Umbral vitality , primed flow , QT , adaptation , hunter adrenaline , blind rage , narrowminded.
Power drift.
Growing power/ corrosive projection.
Arcane energize , arcane guardian.

Hard to determine the DR ,
its is dependent on the lighting conditions , staying in shadows will grant some DR that can be boosted with strength, but the indicator when using ability is not accurate , it just shows max possible , and finding a dark area in some tiles can be hard (easy in others).
highly sitiuational.
please consider the EHP as max possible in dark areas with max DR.
The clones will divert a lot of the aggro and damage , so that should be teh most reliant means of damage mitigation.
750 0.95 166936  
8 Mirage* Umbral Intensify , Umbral vitality , primed flow , QT , adaptation , hunter adrenaline , blind rage , narrowminded.
Power drift.
Growing power/ corrosive projection.
Arcane energize , arcane guardian.

Hard to determine the DR ,
its is dependent on the lighting conditions , staying in shadows will grant some DR that can be boosted with strength, but the indicator when using ability is not accurate , it just shows max possible , and finding a dark area in some tiles can be hard (easy in others).
highly sitiuational.
please consider the EHP as max possible in dark areas with max DR.
The clones will divert a lot of the aggro and damage , so that should be teh most reliant means of damage mitigation.
665 0.95 153422.1333  
9 Mesa Prime Umbral Intensify , Umbral vitality , Streamline , Primed flow , Primed continuity , Augur message , Narrowminded, Adaptation.
Mesa waltz/ Synth relfex.
Corrosive projection.
Arcane guardian / aegis, Velocity.

Yes aegis is not a popular arcane but the 95% DR from shattershield makes it a lot more effective at mitigating damage.
shooting gallery should be kept up for the pesky melee attackers that get close enough behind you. use waltz if you get those frequently , or synth if you find the delay between peacemaker activation is affecting survivability.
Do not engage in melee directly , DR is only applicable for projectiles , also avoid toxin clouds and environment hazards.
Keep eye on duration , has very little survivability without shatter shields.
Avoid nullifiers.
685 0.95 75352.5  
10 Mesa Umbral Intensify , Umbral vitality , Streamline , Primed flow , Primed continuity , Augur message , Narrowminded, Adaptation.
Mesa waltz/ Synth relfex.
Corrosive projection.
Arcane guardian / aegis, Velocity.

Yes aegis is not a popular arcane but the 95% DR from shattershield makes it a lot more effective at mitigating damage.
shooting gallery should be kept up for the pesky melee attackers that get close enough behind you. use waltz if you get those frequently , or synth if you find the delay between peacemaker activation is affecting survivability.
Do not engage in melee directly , DR is only applicable for projectiles , also avoid toxin clouds and environment hazards.
Keep eye on duration , has very little survivability without shatter shields.
Avoid nullifiers.
665 0.95 68354.16667  
11 Rhino Prime* Umbral Intensfy , Umbral Fiber , Gladiator aegis , Armored agility , Ironclad charge , iron shrapnel, Blind rage , transient fortitude.
Power Drift.
Steel Charge / Growing power.
Any arcane is fine , arcane guardian would work well but needs good timing, arcane energize to counter the low efficiency would be better.

Always have Iron skin active,
Make sure to hit at least 5 enemies in a row whenever not swarmed,
Immediately cast iron skin (or recast and cast again if already active)
Avoid Nullifiers as regaining max ironskin will get difficult.
Kill leeches immediately as they can cause probelms with recasting due to the low efficiency.

Blind rage can be replaced with umbral vitality for buffer if playstyle feels too restrictive.
6730.625 0 7030.625 (+55718.0625 for 10 enemies)  
12 Zephyr Prime* Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, streamline , stretch , augur message.
Power drift / cunning drift / aviator.
Aura is personal preference / corrosive projection.
Arcane energize,

Zephyr only needs duration and some range ,
Will only negate damage from projectiles , explosions ,environment and melee enemies can kill quickly.
Suggested to always stay at a distance and be airborne as long as possible.
Turbulence cannot be recasted while active , be sure to be safe when duration reaches low.
Avoid nullifiers and leeches.
75 0.4 (or 1) 2656.25 (or projectile denial for 56 seconds)  
13 Rhino* Umbral Intensfy , Umbral Fiber , Gladiator aegis , Armored agility , Ironclad charge , iron shrapnel, Blind rage , transient fortitude.
Power Drift.
Steel Charge / Growing power.
Any arcane is fine , arcane guardian would work well but needs good timing, arcane energize to counter the low efficiency would be better.

Always have Iron skin active,
Make sure to hit at least 5 enemies in a row whenever not swarmed,
Immediately cast iron skin (or recast and cast again if already active)
Avoid Nullifiers as regaining max ironskin will get difficult.
Kill leeches immediately as they can cause probelms with recasting due to the low efficiency.

Blind rage can be replaced with umbral vitality for buffer if playstyle feels too restrictive.
4650.25 0 4950.25 (+38867 for 10 enemies)  
14 Zephyr* Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, streamline , stretch , augur message.
Power drift / cunning drift / aviator.
Aura is personal preference / corrosive projection.
Arcane energize,

Zephyr only needs duration and some range ,
Will only negate damage from projectiles , explosions ,environment and melee enemies can kill quickly.
Suggested to always stay at a distance and be airborne as long as possible.
Turbulence cannot be recasted while active , be sure to be safe when duration reaches low.
Avoid nullifiers and leeches.
15 0.4 2231.25 (or projectile denial for 56 seconds)  
15 Inaros Umbral Vitality , Umbral Fiber , Umbral Intensify , Gladiator resolve , Stretch, Gladiator Aegis , Hunter adrenaline , Adaptation.
Cunning drift/ Coaction Drift/vigilante pursuit.
Physique/Steel charge/Power donation.
Arcane Grace , Arcane Guardian / ultimatum.

Play however you want , not much is gonna hurt you. Easiest to maintain tank you can have.
Keep armor buff active , but is not essential for most gameplay.
1475 0 46860 Via Grace
16 Wukong* Umbral Vitality , Umbral Fiber , Hunter adrenaline , Rage , Primed Flow , Primed Continuity , streamline, Adaptation.
Endurance drift.
Steel Charge.
Arcane Energize , Arcane grace.

Cast defy and go make a sandwich,
Avoid nullifiers , so dont make a sandwich if corpus or orokin map.
Recast defy when you have finished making sandwich.
 
534 0 34691.203 (14x EHP multipler due to defy calculations) Grace + innate undying health
17 Nezha Umbral Intensify , Umbral Fiber , Umbral Vitality , Streamline , augur secrets,Transient fortitude, stretch, adaptation.
Power drift /cunning drift.
Steel Charge / growing power.
Arcane Grace/ Arcane avenger/Arcane guardian/Arcane energize.

Halo should always be active for 90% DR,
suggested to have halo health to last slightly less than 9x actual health. so if health is 100 , you should have halo at 900 max (preferrably at half that value).
Reasoning: halo cannot be recast , and you are at 90% DR,if halo stays active while you take lethal damage you will bleed out , having the halo expire grants you immunity that can let you regain some health and recast another halo after an otherwise fatal hit ,
frequent use of blazing chakram to ensure chip damage is healed.
Avoid nullifiers
1111.875 0.9 62922.5625 health orbs
18 Nekros Prime Vitality , Adaptation , Health conversion , Shield of Shadows , Blind rage , equilibrium , despoil , primed continuity.
Power Drift,
Corrosive projection /personal preference.
Arcane Pulse , Arcane guardian .

A very unique mod setup that is atypical from most others.
SOS should always be up , quantity of shadows should not fall below 5.
90% DR along with decent Armor , and near endless health orbs.
Very very difficult to kill.
Equilibrium present to ensure ready cast of SoS (haha) at any time.
2015 0.8988 56426.21871 health orbs
19 Nekros Vitality , Adaptation , Health conversion , Shield of Shadows , Blind rage , equilibrium , despoil , primed continuity.
Power Drift,
Corrosive projection /personal preference.
Arcane Pulse , Arcane guardian .

A very unique mod setup that is atypical from most others.
SOS should always be up , quantity of shadows should not fall below 5.
90% DR along with decent Armor , and near endless health orbs.
Very very difficult to kill.
Equilibrium present to ensure ready cast of SoS (haha) at any time.
Avoid nullifiers.
2015 0.8988 56426.21871 health orbs
20 Gara Umbral Intensify , Umbral Fiber , Umbral Vitality , Streamline, Primed continuity , constituition , Adaptation , Mending splinters.
Cunning drift ,
Steel Charge.
Arcane Guardian/grace , energize.

Splinter storm should always be active for 90% DR,
Try to have it on as many allies (or enemies ) as possible for passive healing.
Splinter storm cannot be recast , but can be refereshed with mass vitrify.
965.625 0.9 45140.625 4.98/sec x instances
21 Valkyr Prime* Umbral Intensify , Umbral Fiber , Umbral Vitality , Adaptation, Narrowminded , Blind rage, Hunter adrenaline, eternal war.
Power drift.
Steel Charge.
Arcane Grace , Arcane avenger.

Warcry should always be active , augment is to ensure it stays as long as possible . Hunter adrenaline to ensure war cry or hysteria can be cast in case of nullification.
Use hysteria for emergency healing if health drops to 50% and grace doesnt activate.
Melee playstyle will be most optimum.
Nullifiers will not cause problems until very late game , but ensure energy is maxed before engaging.
3024 0 11855.6 grace , innate lifesteal
22 Valkyr* Umbral Intensify , Umbral Fiber , Umbral Vitality , Adaptation, Narrowminded , Blind rage, Hunter adrenaline, eternal war.
Power drift.
Steel Charge.
Arcane Grace , Arcane avenger.

Warcry should always be active , augment is to ensure it stays as long as possible . Hunter adrenaline to ensure war cry or hysteria can be cast in case of nullification.
Use hysteria for emergency healing if health drops to 50% and grace doesnt activate.
Melee playstyle will be most optimum.
Nullifiers will not cause problems until very late game , but ensure energy is maxed before engaging.
2592 0 10314.8 grace , innate lifesteal
23 Nova Prime Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, neutron star, augur message, adaptation.
Power drift.
Aura is personal preference / corrosive projection.
Arcane guardian , arcane energize

Needs all the duration mods to reach 90% DR (18 null stars),
Neutron star is suggested but can be replaced with molecular fission to keep the max number of stars topped.
you will lose stars as you get closer to enemies , suggested to fight from a mid to long range.
MP synergiises well as enemies will shoot less and not get too close
Avoid nullifiers.
665 0.9 27341.66667  
24 Nova Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, neutron star, augur message, adaptation.
Power drift.
Aura is personal preference / corrosive projection.
Arcane guardian , arcane energize

Needs all the duration mods to reach 90% DR (18 null stars),
Neutron star is suggested but can be replaced with molecular fission to keep the max number of stars topped.
you will lose stars as you get closer to enemies , suggested to fight from a mid to long range.
MP synergiises well as enemies will shoot less and not get too close
Avoid nullifiers.
665 0.9 27341.66667  
25 Oberon Prime Umbral Intensify , Umbral Fiber , Umbral Vitality , Fleeting expertise, Streamline, augur secrets, Hunter adrenaline,phoenix renewal.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Renewal should always be active,
armor buff should always be up ,
Nullifiers and leeches should be avoided ,
Lack of energy can be countered with unter adrenaline if you are quick enough to cast renewal after taking a few hits.
Umbral fiber can be replaced with adpatation.
1668.125 0 8771.27708333333
(double with phoenix renewal)
82/s
26 Equinox Prime* Umbral Intensify , Umbral Vitality , Adaptation , Fleeting expertise , Streamline , Overextended , stretch , Transient fortitude.
Power drift.
Energy siphon / Corrosive projection/ Steel charge / Growing power.
Arcane guardian , Arcane energize.

You want to stay in night form for most tankiness.
You want to keep pacify and provoke active at all times.
Mend should be activated for maximizing overshields (and recast when OS is down to 50%) and emergency healing of self or team.
Cast animation for mend is very long ,suggest to cast while bullet jumping to minimize risks.
It is not a DR ability , its is an enemy debuff so environment hazrds can still kill you fast.
Debuff becomes less effective with range.
Avoid nullifiers , kill leeches ASAP.
Energy siphon provides energy even when pacify is active (not mend).
Peaceful provocation can provide better returns instead of streamline as enemies will shoot fewer bullets per second.
1132 0.825 28967.3142857143 (depends on range of enemy) % of enemy health
27 Chroma Prime Umbral Intensify , Umbral Fiber , Umbral Vitality , Narrow minded, Constituition , Blind rage, Hunter adrenaline, augur secrets.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Vex armor should always be at max , recast whenever duration is near expiring.
Depending on playstyle use arcane energize or acane guardian if you tend to run out of energy frequently or if you keep taking hits frequently to regain energy.
Avoid nullifiers , mostly cause time between recasting and rebuilding armor can cause a significant shift in survivability.

Cold chroma sugegsted due to the armor buff.
7002.625 0 26046.02917 grace
28 Equinox* Umbral Intensify , Umbral Vitality , Adaptation , Fleeting expertise , Streamline , Overextended , stretch , Transient fortitude.
Power drift.
Energy siphon / Corrosive projection/ Steel charge / Growing power.
Arcane guardian , Arcane energize.

You want to stay in night form for most tankiness.
You want to keep pacify and provoke active at all times.
Mend should be activated for maximizing overshields (and recast when OS is down to 50%) and emergency healing of self or team.
Cast animation for mend is very long ,suggest to cast while bullet jumping to minimize risks.
It is not a DR ability , its is an enemy debuff so environment hazrds can still kill you fast.
Debuff becomes less effective with range.
Avoid nullifiers , kill leeches ASAP.
Energy siphon provides energy even when pacify is active (not mend).
Peaceful provocation can provide better returns instead of streamline as enemies will shoot fewer bullets per second.
1112 0.825 22860.9523809524 (depends on range of enemy) % of enemy health
29 Oberon Umbral Intensify , Umbral Fiber , Umbral Vitality , Fleeting expertise, Streamline, augur secrets, Hunter adrenaline,phoenix renewal.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Renewal should always be active,
armor buff should always be up ,
Nullifiers and leeches should be avoided ,
Lack of energy can be countered with unter adrenaline if you are quick enough to cast renewal after taking a few hits.
1448.75 0 7793.59583333333
(double with phoenix renewal)
82/s
30 Excalibur Umbra Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
877.5 0.6 22274.375  
31 Chroma Umbral Intensify , Umbral Fiber , Umbral Vitality , Narrow minded, Constituition , Blind rage, Hunter adrenaline, augur secrets.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Vex armor should always be at max ,
Depending on playstyle use arcane energize or acane guardian if you tend to run out of energy frequently or if you keep taking hits frequently to regain energy.
Avoid nullifiers , mostly cause time between recasting and rebuilding armor can cause a significant shift in survivability.

Cold chroma suggested due to the armor buff.
5872.75 0 22016.14167 grace
32 Saryn Prime Umbral Intensify , umbral fiber , umbral vitality , hunter adrenlaine, Regenerative molt, Quick thinking , primed flow , Adaptation.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.

Very tanky but , gimps her spore spreading.
the aggro negation and healing with augment makes her a lot more survivable.
Kill leeches quickly,
1477.5 0 20008.725 90/s for 10 seconds
33 Excalibur Prime Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
731 0.6 17956.58333  
34 Excalibur Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
658.13 0.6 17166.49583  
35 Nyx Prime* Vitality, Intensify , Stretch , primed flow , primed continuity , fleeting expertis, narrowminded , assimilate.
Cunning drift.
CP.
Arcane energize

surprise no umbral mods , you can add them if you want but they add very little to the tankiness.
you want to be in absorb as much as possible ,
A secondary energy generation means like sharpshooter/ Dethcube augment would help.
dont forget that energy gets depeleted with incoming damage ,
Mobility is terrible so use for defend objective type locations.
QT wont help as you will have used up your eergy if you are not in absorb , vitality is more effective.
50 0 863.333333333333 (+79K due to how absorb works)  
36 Nyx* Vitality, Intensify , Stretch , primed flow , primed continuity , fleeting expertis, narrowminded , assimilate.
Cunning drift.
CP.
Arcane energize.

surprise no umbral mods , you can add them if you want but they add very little to the tankiness.
you want to be in absorb as much as possible ,
A secondary energy generation means like sharpshooter/ Dethcube augment would help.
dont forget that energy gets depeleted with incoming damage ,
Mobility is terrible so use for defend objective type locations.
QT wont help as you will have used up your energy if you are not in absorb , vitality is more effective.
15 0 777 (+79K due to how absorb works)  
37 Saryn Umbral Intensify , umbral fiber , umbral vitality , hunter adrenaline, Regenerative molt, Quick thinking , primed flow , Adaptation.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.

Very tanky but , gimps her spore spreading.
the aggro negation and healing with augment makes her a lot more survivable.
Kill leeches quickly,
1258.125 0 14884.24875 90/s for 10 s
38 Atlas Umbral Intensify , umbral fiber , umbral vitality , Armored agility , Streamline, fleeting expertise , primed continuity , Adaptation.
Power drift.
Corrosive Projection / steelcharge
Arcane grace, Arcane guardian.

Needs some effort to build up to max effective armor but will have about 3K armor,
need to frequently cast petrify and crush enemies with punch or keep casting rumblers to gain rubble,
nullifiers will cause minor issues , kill leeches.
3416.25 0 13254.625 Rubble , grace
39 Frost Prime* Umbral intensify , Umbral Vitality , Umbral Fiber , Icy avalanche , Overextended ,augur secrets , transient fortitude , fleeting expertise.
Cunning drift
Growing power / steel charge.
Arcane Guardian , Arcane energize.

Provide a coating of damage negation like iron skin with IA augment ,
Recast when it reaches a low value ,
Cast avalanche in middle of a crowd for best effect.
Avoid nullifiers.
1477.5 0 6339.75
(+1260 coating for 10 enemies +19713 Globe health )
 
40 Garuda* Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , dreadward, dreadward.
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

Requires some timing and moderate energy use ,
Not very tanky but synergy can make her hard to kill.
Need to stay within healing field.
Leeches need to be killed immediately.
Enemies below at about 35% health should be killed using the dread ward augment.
Umbral vitality can be replaced with stretch if range feels low , will lose very little overall effectiveness.
1477.5 0 14871.75 45.25% /second
41 Hydroid Prime Umbral Intensify , umbral fiber , umbral vitality , curative undertow, adaptation, augur secrets, fleeting expertise , streamline (or primed continuity),
Power drift.
steelcharge / Corrosive projection.
Arcane guardian, Arcane energize.

an ok tank , but can become invulnerable (but unable to attack) and heal team with augment,
needs moderate use of abilities to stay topped up.
avoid leeches
1331.25 0 5818.125 61.5% / s
42 Frost Umbral intensify , Umbral Vitality , Umbral Fiber , Icy avalanche , Overextended ,augur secrets , transient fortitude , fleeting expertise.
Cunning drift
Growing power / steel charge.
Arcane Guardian , Arcane energize.

Provide a coating of damage negation like iron skin with IA augment ,
Recast when it reaches a low value ,
Cast avalanche in middle of a crowd for best effect.
Avoid nullifiers.
1477.5 0 6339.75
(+1260 coating , 19713 Globe health)
 
43 Hydroid Umbral Intensify , umbral fiber , umbral vitality , curative undertow, adaptation, augur secrets, fleeting expertise , streamline (or primed continuity),
Power drift.
steelcharge / Corrosive projection.
Arcane guardian, Arcane energize.

an ok tank , but can become invulnerable (but unable to attack) and heal team with augment,
needs moderate use of abilities to stay topped up.
avoid leeches.
1185 0 5296.5 61.5% / s
44 Khora Umbral Intensify , umbral fiber , umbral vitality , transient fortuitude , Adaptation , streamline ,stretch ,primed continuity.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.


good tank but not for facetanking , limits her other abilities.
Venari should always be in heal.
not too dependent on abilities , but casting ensnare or strangledome will distract enemies and provide CC.
 
804.38 0 4921.853533 118/s
45 Titania Umbral Intesnify , Umbral Vitality , adaptation , primed continuity , fleeting expertise , narrowminded, stretch.
Agility drift , Aviator (choose either in the exilus and other in the main).
Growing power / Corrosive projection.
Arcane energize , Arcane guardian.

Stay in razorwing form as long as possible ,
high evasion and decent DR combine for good survivability.
Avoid nullifiers and leeches.
665 0.52 5696.18055555556 (and very evasive)  
46 Volt Prime* Umbral Intensify , Umbral Vitality , Streamline, Adaptation , Capacitance , Overextended , stretch ,augur reach ,
Power Drift,
Growing power / Steel Charge / Corrosive projection.
Arcane guardian/Aegis , arcane energize,

You want to stay at max overshields as much as possible ,
Can get a bit energy hungry so can replace augur reach for primed flow.,
Cast ability in middle of a group for maximum shield recharge.
Avoid leeches.

 
700 0 2833.33333333333 (regular replenishing overshields)  
47 Ash Prime* Umbral Intensify , Umbral Vitality , fatal teleport , Hunter adrenaline , QT , Primed flow , primed continuity , stretch,
cunning drift ,
Steel charge ,
Arcane ultimatum x 2.

Surprise srurpise , Ash can tank !
you need to trigger the aranes regularly to have decent chance , the fatal telport augment should be used frequently ,
staying invisible and having decent armor can really decimate anything and provide excellent survivability.
QT and the arcanes work really well.
Stretch can be replaced by adaptation , but i tend to get the adaptation stacks to zero as i manage to stay invisible longer than the adaptation duration.
1350 0 12622.5  
48 Harrow* Umbral Indtesify , Umbral Vitality , Adaptation , stretch , warding thurible , augur message , augur secrets, primed continuity.
Power drift ,
Corrosive projection / Growing power.
Arcane Aegis , Arcane guardian / Arcane energize.

Requires high management of active skills,
Penance and thurible should always be active,
Warding Thurible can be replaced with QT and message with Primed flow , but i did not find it better, wither is situational.
Covenant should be cast before using penance ,
Covenant should be cast frequently if purpose is tanking.
Avoid Nullifiers and leeches.
150 0.4 2125
(regular overshields, energy , invulnerable state)
% of damage
49 Volt* Umbral Intensify , Umbral Vitality , Streamline, Adaptation , Capacitance , Overextended , stretch ,augur reach ,
Power Drift,
Growing power / Steel Charge / Corrosive projection.
Arcane guardian/Aegis , arcane energize,

You want to stay at max overshields as much as possible ,
Can get a bit energy hungry so can replace augur reach for primed flow.,
Cast ability in middle of a group for maximum shield recharge.
Avoid leeches.


Volt has very low energy and armor , hence his effective survivability is very very low as he cant cast abilities as often.
615 0 2592.5 ((regular replenishing overshields))  
50 Ash Umbral Intensify , Umbral Vitality , fatal teleport , Hunter adrenaline , QT , Primed flow , primed continuity , stretch,
cunning drift ,
Steel charge ,
Arcane ultimatum , arcane guardian.

Surprise srurpise , Ash can tank !
you need to trigger the aranes regularly to have decent chance , the fatal telport augment should be used frequently ,
staying invisible and having decent armor can really decimate anything and provide excellent survivability.
QT and the arcanes work really well.
Stretch can be replaced by adaptation , but i tend to get the adaptation stacks to zero as i manage to stay invisible longer than the adaptation duration.
1265 0 11972.25  
51 Mag Prime Umbral Vitality , Umbral intensify , QT , Primed Flow , Streamline , adaptation , stretch, primed continuity.
Cunning drift.
Corrosive projection / growing power/ steel charge.
Arcane guardian, Arcane energize.

Overshields should always be at more than 50% capacity,
Place magnetize as shields to absorb incoming damage.
needs to keep mobility high.
665 0 9179.72333333333 (regular overshields)  
52 Octavia Umbral intensify , umbral vitality , QT , Primed flow , primed continuity , transient fortitude , constitution , narrowminded.
Power drift,
CP / Growing power / Steel charge.
Arcane energize , Arcane guardian.

not a very good tank , but if built gfor QT can manage a bit,
better strategy is to build for duration and invisbility.

 
809.375 0 8801.041667  
53 Banshee Prime Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , Savage silence.
Cunning drift / Power drift ,
Energy Siphon.
Arane ultimatum , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
Savage silence will allow for decent CC and chance for ultimatum procs if you are quick with approaching enemies for finishers.
665 0 8475.916667  
54 Mag Umbral Vitality , Umbral intensify , QT , Primed Flow , Streamline , adaptation , stretch, primed continuity.
Cunning drift.
Corrosive projection / growing power/ steel charge.
Arcane guardian, Arcane energize.

Overshields should always be at more than 50% capacity,
Place magnetize as shields to absorb incoming damage.
needs to keep mobility high.
665 0 6155.735 (regular overshields)  
55 Limbo Prime Rolling guard, Vitality , stretch , augur message , primed continuity , primed flow , QT, streamline.
Cunning drift /power drift ,
Corrosive projection / Energy siphon.
Arcane guardian , Arcane energize.

Not tanky but staying in rift will keep you from taking any damage ,
can steadility recover energy to feed QT in multiple ways.
Rolling guard helps to take out leeches and nullifiers and then popping back without having to worry about most enemies.
Needs practice and timing..
685 0 8286.476667  
56 Ember Prime Umbral Intensify , Umbral vitality , Firequake, QT, Primed flow , Fleeting expertise, Primed Continuity , Stretch.
Cunning drift ,
Growing power / Corrosive projection.

Arcane Guardian , arcane energize.


Not tanky , but can survive a few hits ,
Major means of survival is getting enemies knocked down.
725 0 8131.666667  
57 Ember Umbral Intensify , Umbral vitality , Firequake, QT, Primed flow , Fleeting expertise, Primed Continuity , Stretch.
Cunning drift ,
Growing power / Corrosive projection.
Arcane Guardian , arcane energize.


Not tanky , but can survive a few hits ,
Major means of survival is getting enemies knocked down.
700 0 7933.333333  
58 Vauban Prime Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , constitution.
Cunning drift / Power drift ,
Energy Siphon.
Arane guardian , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
700 0 7933.333333  
59 Vauban Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , constitution.
Cunning drift / Power drift ,
Energy Siphon.
Arane guardian , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
650 0 7536.666667  
60 Ivara Vitality , Primed flow , QT , fleeting expertise , Primed continuity , constituition, Rolling guard, augur message.
Cunning drift,
Energy siphon / Corrosive projection.
Arcane ultimatum , arcane energize/arcane victory.

There is not much possible to make ivara tanky ,
Sleep arrow to get finishers, arcane energize to feed QT.
better to build for a stealth long prowl instead of this,
665 0 7527  
61 Loki Prime QT , Vitality , Primed flow , Primed continuity , constitution , narrowminded, overextended, radial disarm.
Cunning drift.
Energy siphon,
Arcane energize, Arcane guardian.

Not tanky , best choice is to avoid damage altogether , vitality and QT is more for teh AOE / environmental hazards.
Arane ultimatum is not an option as loki has no access to finishers.
665 0 7527  
62 Limbo Rolling guard, Vitality , stretch , augur message , primed continuity , primed flow , QT, streamline.
Cunning drift /power drift ,
Corrosive projection / Energy siphon.
Arcane guardian , Arcane energize.

Not tanky but staying in rift will keep you from taking any damage ,
can steadility recover energy to feed QT in multiple ways.
Rolling guard helps to take out leeches and nullifiers and then popping back without having to worry about most enemies.
Needs practice and timing..
665 0 7301.833333  
63 Banshee Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , Savage silence.
Cunning drift / Power drift ,
Energy Siphon.
Arane ultimatum , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
Savage silence will allow for decent CC and chance for ultimatum procs if you are quick with approaching enemies for finishers.
615 0 7259  
64 Loki QT , Vitality , Primed flow , Primed continuity , constitution , narrowminded, overextended, radial disarm.
Cunning drift.
Energy siphon,
Arcane energize, Arcane guardian.

Not tanky , best choice is to avoid damage altogether , vitality and QT is more for teh AOE / environmental hazards.
Arane ultimatum is not an option as loki has no access to finishers.
665 0 6706.75

 

 

*these frame have special traits and abilities that makes EHP calculation not relevant or inaccurate, results in game may vary depending on situation.

 

 

 

 

In case you want to see the older table its here m its with only surviival mods without any skill modifiers or special builds.:

  Reveal hidden contents

 

Old stuff

Number Name Score EHP (with only armor) EHP (with only QT) EHP (with both) Ability desc comments
1 Inaros 5 11088 5340 12816 Yes 100% base armor additive, HoT , Heal on finisher Ultimate face tank in any situation
2 Nidus 5 3996 1830 6588 Yes HoT (innate + bonus area healing) , DR based on strength (90% cap reached at 180 str) , undying mechanic, invulnerability phase ultimate facetank , but needs abilities active , nullifier can cause minor problems,
3 Wukong 5 1905.5 1460 3759.5 Yes Undying mechanic , invulnerability phase. ultimate tanking potential , but energy and ability dependent , nullifiers can make things difficult fast.
4 Rhino 4.5 1724.2 1460 3401.8 Yes Complete damage absorption depends on total armor , strength and incoming damage, slightly inferior to prime Excellent tank overall , but if dependent on ability alone nullifier can cause problems - slightly inferior to prime version
5 Rhino Prime 4.5 2164.5 1460 4270.5 Yes Complete damage absorption depends on total armor , strength and incoming damage, Excellent tank overall , but if dependent on ability alone nullifier can cause problems
6 Valkyr Prime 4.5 4366 1820 10738 Yes 50% base armor additive , depends on strength Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels
7 Chroma Prime 4.5 2941.5 2180 8665.5 Yes depends on color, health , additive armor as %of base , strength & damage dependent Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels
8 Valkyr 4.5 3848 1460 7592 Yes 50% base armor, additive , depends on strength Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels - slightly inferior to prime variant
9 Chroma 4.5 2553 1820 6279 Yes depends on color, health , armor boost strength dependent Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels - slightly inferior to prime variant
10 Oberon Prime 4 2381.875 2183.8 5623.285 Yes HoT, flat Additive armor depends on strength Excellent tank , needs abilities active to be effective, nullifiers can cause temporary discomfort.
11 Oberon 4 1896.25 2005 4110.25 Yes HoT, flat Additive armor depends on strength Excellent tank , needs abilities active to be effective tank- nullidfier can cause moderate discomfort
12 Nezha 4 2058.125 2005 4461.125 Yes 90 % Damage reduction, secondary health based, health drop chance increase, invulnerable state Exccellent tank , speed allows good evasion , abilities necessary to be effective tank , nullifier can cause some problems.
13 Gara 4 1387.5 1820 3412.5 Yes 90% DR - strength based, horizontal Area damage denial, invulnerable state, augment can provide HoT Exccellent tank , needs abilities active to be effective
14 Mesa Prime 4 1593.405 1900.2 3030.819 Yes 95% Damage reduction from projectiles, strength dependent good tank - need to ensurre distance is kept from melee enemies, DR is only for projectiles, nullifiers can destroy very quickly
15 Nekros Prime 4 1076.7 1641.2 2387.946 Yes good synergy with health conversion for additive armor , 90% DR dependent on shadows and strength Excellent tank - can keep good armor , DR , and regular health availability along with evasion (Shadows provide distraction) nullifiers can cause problems if causght at bad time
16 Trinity Prime 4 817.7 1820 2011.1 Yes Burst heal, health and energy leeching , two instances of DR of 75% each Excellent tank - multiple instances of DR and healing add up for really high tanking , would be close to ultimate but has very high ability dependency , nullifiers can cause problems
17 Mesa 4 1345.875 1645 2393.475 Yes 95% Damage reduction from projectiles, strength dependent good tank - need to ensurre distance is kept from melee enemies, DR is only for projectiles, nullifiers can destroy very quickly - not that different than prime
18 Trinity 4 817.7 1820 2011.1 Yes Burst heal, health and energy leeching , two instances of DR of 75% each Excellent tank - multiple instances of DR and healing add up for really high tanking , would be close to ultimate but has very high ability dependency , nullifiers can cause problems - not that different from prime
19 Baruuk 3.5 1137.75 1995 4089.75 Yes Damage instance denial while passive , 2 types of DR 90% cap dependent on active charges of desolate hands , 40% DR when using serene storm good at surviving , but tanking needs management and have to pay attention at abilities and counters
20 Revenant 3.5 1283.9 1641.2 2847.482 Yes Projectile & melee Damage instance denial moderate to good tanking , needs management and can be easily killed by indirect damage instances
21 Zephyr Prime 3.5 1692.75 2190 3339.75 Yes Projectile damage immunity moderate to good survivability - ensure enemies stay at a distance
22 Nova Prime 3.5 1076.7 1998.8 2908.254 Yes 90% DR dependent on duration and number of charges , augment can create area denial for projectiles good tank - needs management of charges
23 Nova 3.5 1076.7 1820 2648.1 Yes 90% DR dependent on duration and number of charges , augment can create area denial for projectiles good tank - needs management of charges - not that different from prime
24 Nekros 3.5 1076.7 1460 2124.3 Yes good synergy with health conversion for additive armor , 90% DR dependent on shadows and strength Excellent tank - can keep good armor , DR , and regular health availability along with evasion (Shadows provide distraction) nullifiers can cause problems if causght at bad time - inferior to prime
25 Atlas 4 3071 1820 7553 Yes flat additive armor up to 1500 good facetank , needs to be built up , not essential for regular gamplay
26 Saryn Prime 3 2867.5 2365 7331.5 Yes HoT augment good tank , but specialty is dealing damage not taking it
27 Khora 3 2705.625 1826.2 5341.635 Yes HoT, strength based moderate , CC will be main means of avoiding damage
28 Frost Prime 3 2294 1460 4526 Yes area denial , complete damage absorption augment depends on strength and enemy count good tank , but specialty is area denial
29 Frost 3 2294 1460 4526 Yes area denial , complete damage absorption augment depends on strength and enemy count good tank , but specialty is area denial
30 Hildryn* 3 1720.5 555 1720.5 Yes Overshields moderate , shield replenish needs to be used regilarly , ability denial will cause problems.
31 Volt Prime 3 1258 2180 3706 Yes augment for Overshields, enemy count dependent , strength dependent Moderate to weak tanking potential , enemies will usually be stunned and shields should be topped at all times.
32 Equinox Prime 3 1702 2114.2 3890.128 Yes Overshields, negative Enemy damage multiplier - dependent on range from equinox and strength moderate , overshields paired with pacfy ability at good range and strength can provide decent survivability - very energy dependnent , only night form has decent tanking capacity
33 Excalibur 3 1905.5 1460 3759.5 No exalted blade will deflect incoming projectiles moderate , can take a few hits but should avoid facetanking
34 Harrow 3 1517 1460 2993 Yes Overshields, healing , Invulnerable state moderate , can take a few hits if overshields full but should avoid facetanking, run and gun while avoiding damage suggested
35 Equinox 3 1258 1820 3094 Yes negative Enemy damage multiplier - dependent on range from equinox and strength moderate , overshields paired with pacfy ability at good range and strength can provide decent survivability - very energy dependnent , only night form has decent tanking capacity - slightly inferior to primes version
36 Titania 3 1076.7 1820 2648.1 Yes Evasion, Synergises well with Aviator mod moderate - has good survivability and evasion but tanking is not suiatbel term as aggro is very low and enemies usually miss, aviator and dust works well together
37 Zephyr 3 1226.55 1830 2022.15 Yes Projectile damage immunity moderate to good survivability - ensure enemies stay at a distance - slightly inferior to prime
38 Excalibur Prime 2.5 2294 1820 5642 No exalted blade will deflect incoming projectiles moderate
39 Excalibur Umbra 2.5 2294 1820 5642 No exalted blade will deflect incoming projectiles moderate
40 Garuda 2.5 2294 1820 5642 Yes HoT , Frontal damage absorption moderate , good stationary tanking potential
41 Saryn 2.5 2381.875 2005 5162.875 Yes HoT augment good tank , but specialty is dealing damage not taking it
42 Hydroid 2.5 1776 1641.2 3938.88 Yes healing (HoT) with augment moderate low tanking potential , healing and avoiding extended tranking scenario is better option
43 Nyx Prime 2.5 999 1820 2457 Yes Area damage abosrption, energy and strength and incoming damage based moderate good - assimilate augment allows good tanking but very energy dependent , nullifers will cause destuction
44 Nyx 2.5 817.7 1820 2011.1 Yes Area damage abosrption, energy and strength and incoming damage based moderate - assimilate augment allows good tanking but very energy dependent , nullifers will cause destuction - slightly inferior to prime
45 Volt 2.5 817.7 1460 1613.3 Yes augment for Overshields, enemy count dependent , strength dependent Moderate to weak tanking potential , enemies will usually be stunned and shields should be topped at all times -inferior to prime due to energy pool
46 Hydroid Prime 2 2035 1820 5005 Yes healing (HoT) with augment, damage denial moderate , needs augment to heal and get back in fight, can avoid most of the fight
47 Ash Prime 2 2275.5 1830 3751.5 No invisible though weak - try to aoid getting shot , but can take a few hits
48 Mirage Prime 2 1213.6 1672 3427.6 Yes Evasion , Damage reduction upto 95% , light conditions dependent clones help with evasion , but DR is unpredictable , not suggested for tanking as indicator is not accurate and can cause unexpected hitpoint loss
49 Mag Prime 2 1076.7 1998.8 2908.254 Yes overshields , damage area denial weak tank, can survive by placing magnetize stregically , can take a few hits with overshields but needs to be used tactically
50 Octavia 2 1387.5 1820 3412.5 Yes 35% base armor boost, affected by strength weak tank , should stay invisible and avoid direct confronations
51 Limbo Prime 2 1180.3 1998.8 3188.086 No no direct survival , indirectly avoid all damage weak tank - tactical use of rift should be used for avoiding damage , not evry effective if enemies in same pplane of existence and not under stasis
52 Ash 2 1615.05 1830 2662.65 No invisible though moderate weak - avoid getting shot can take a few hits - slightly inferior to prime version
53 Ivara 2 807.525 1813.8 2639.079 No invisible though weak tank - should avoid taking damage
54 Mag 2 807.525 1456.2 2118.771 Yes overshields , damage area denial weak tank, can survive by placing magnetize stregically , can take a few hits with overshields but needs to be used tactically - slightly inferior to prime
55 Limbo 2 1076.7 1820 2648.1 No no direct survival , indirectly avoid all damage weak tank - tactical use of rift for avoiding damage , not evry effective if enemies in same plane of existence and not under stasis - not that different from prime
56 Loki Prime 2 807.525 1813.8 2639.079 No invisible though weak tank - should avoid taking damage
57 Mirage 2 861.36 1672 2432.76 Yes Evasion , Damage reduction upto 95% , light conditions dependent clones help with evasion , but DR is unpredictable , not suggested for tanking as indicator is not accurate and can cause unexpected hitpoint loss - slghtly inferior to prime
58 Loki 2 807.525 1635 2378.925 No invisible though weak tank - should avoid taking damage
59 Ember Prime 1.5 1387.5 1820 3412.5 No glass cannon weak tank - no further comments
60 Ember 1.5 1258 1820 3094 No glass cannon weak tank - no further comments
61 Vauban Prime 1.5 1258 1820 3094 No Pure CC weak tank - enemies should always be under CC , any CC immune enemies will destroy vauban
62 Banshee Prime 1.5 1076.7 1998.8 2908.254 No glass cannon weak tank - avoid getting shot
63 Vauban 1.5 999 1820 2457 No Pure CC weak tank - enemies should always be CC - immune enemies can destroy vauban - slightly inferior to prime
64 Banshee 1.5 817.7 1820 2011.1 No glass cannon weak tank - avoid getting shot

Old stuff

 

I don't think this would surprise anyone who has played the game for sufficiently long times.

 

You think this ranking is fair?

anything i have missed?

anything you wanna add?

 

Edit: 

Added table with new claculations.

Added disclaimer for those whose fav frame is lower on the list. 

Added what mods are considered and what are not for ranking purpose.

Will be updating the table slightly based to feedback in the thread .

Would Advise Nidus for solo and Revenant for team content as Nidus is a kill hog. I assure you your teammates will leave you starved without kills. I would throw blind rage over narrow minded and constitution for more duration over augur secrets. Also Umb vitality on Revenant is not necessarily usable. Escape to an area where you are not attacked. no point in hp if you sit at 2 hp while skins up (just protective dash yourself). Especially for endgame scaling.

Edited by Midas
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