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0_The_F00l

[Updated] Ranking of Tanking!

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Posted (edited)
On 2019-05-05 at 12:04 PM, 0_The_F00l said:

Hey guys ,

Great title eh?

hope you are doing great,

I have been recently doing a lot of number crunching on warframe (mostly to avoid playing the actual game but still do something) and have made some suggestions for mods and stat based leveling in other posts.

I have some data collected and thought i should share and get some views and give players some more knowledge if not already available.

So i have compiled a table (much data very numbers) ranking the potential of a frame to survive direct damage. This is only for taking or absorbing actual damage. i am ceratin there are players with sufficient skill to manage hours of survivals with the least tanky frame in existence.

My initial table was met with skepticism so i made a revised one with more detailing.

This takes into account teh frame health , armor , DR skills and innate healing skills if any.

Disclaimer:

I know you can use a combination of equipment and tools to improve survivability of the frame further but will usually be a means to heal (operator arcanes, pads , special weapon mods and augments),

i will not be using them (except exalted if innate to the frame) , this is a ranking of frames , not a ranking of your operators and weapons utility to keep you alive,

The current given ranking is only an indicator of how easy for regular low to middle level of the path player (not the Uber elite 360 no scope backflip with my toes gg wp kind) it is to play as a tank with this frame and this build.

Note:

These are heavy on the investment at times , its an indicator of the frames potential , you can probably drop a few ranks or use non primed / umbral mods with less effectiveness. but results will be different.


So heres the new table:

Let me know what you think and if you think some of the frames should be higher or lower or the modding can be better.

  Hide contents

 

 

 

Rank Name Mods & Playstyle potential Armor Potential
DR
Potential EHP Healing
1 Nidus Umbral Vitality , Umbral Fiber , Umbral Intensify , Transient Fortitude ,Hunter adrenaline , Adaptation, Stretch, Primed continuity.
Cunning drift,
Physique/Steel charge.
Arcane Grace , Arcane Guardian.

Create link with enemy for 90% DR,
Ensure stacks are maxed at all times,
Drop Ravenous if at objective.
Avoid nullifiers but can do a quick pop in and out of the bubble if you can kill nullifier quickly and recast the link.
1627 0.9 103094.5 (x stacks/15) Grace + innate 13/s + 47.2/s in ravenous
2 Revenant* Umbral Vitality , Umbral Intensify , Streamline , Fleeting expertise , Narrowminded , primedflow , transient fortitude , augur secrets.
Power drift.
Corrosive projection / growing power.
Arcane energize .

You only need sufficient strength and efficiency, everything else is utility for other things.
Mesmer skin should be active at all times.
Possible bug that you do not take damage below 2 health from environment if health is at 2.
recasting mesmer skin leaves you vulnerable , so cast when out of danger.
105 1 1147.5 (15 instances of damage denial)  
3 Hildryn* Fast Deflection , Fortitude , Adaptation , Antitoxin (Needs decaying dragon key).
Arcane Aegis , Arcane barrier/ Arcane deflection / Aacane resistance .

That is all you need adaptation is optional , the dumbest (probably soon to be fixed) bug/feature that makes a frame nearly immortal.
Hildryn is completely useless with regards to her abilities with this build though.
Slash and toxin can still kill you ,
Suggest to have some other means of overshields like the rakta dark dagger or Taxon molecular conversion to avoid status effects.
300 1 600 (+indefinite invulnerable stage)  
4 Trinity Prime Umbral Vitality , Umbral Intensify , Primed flow , streamline , quick thinking , stretch ,adaptation, primed continuity.
Cunning drift.
Steel charge / CP.
Arcane Aegis, Arcane Guardian.

Link should always be active,
Blessing should always be active.
Effective 93.75% DR possible if link and blessing active.
There should be always at least one enemy under Energy Vampire.
Energy should always be maxed , health should always be maxed.
Nullifiers should be avoided, Leech can completely ruin strategy if timing is bad.
615 0.935 111676.9231 Burst + energy
5 Trinity Umbral Vitality , Umbral Intensify , Primed flow , streamline , quick thinking , stretch ,adaptation, primed continuity.
Cunning drift.
Steel charge / CP.
Arcane Aegis, Arcane Guardian.

Link should always be active,
Blessing should always be active.
Effective 93.75% DR possible if link and blessing active.
There should be always at least one enemy under Energy Vampire.
Energy should always be maxed , health should always be maxed.
Nullifiers should be avoided, Leech can completely ruin strategy if timing is bad.
615 0.935 111676.9231 Burst + energy
6 Baruuk Umbral Vitality , umbral intensify ,Primed flow , fleeting expertise , Quickthinking , Transient fortitde , augur secrets , adaptation,
Cunning drift / Power drift.
Corrosive projection / steel charge.
Arcane energize , arcane guardian/ultimatum.

Ensure Serene storm and desolate hands is always active,
Cast lull ocassionally to ensure sufficient restraint erosion.
Cast desolate hands whenever dagger count reaches close to 75% max.
Elude only for builiding restraint erosion when back to wall.
Nullifiers to be avoided , leeches to be killed on sight.
750 0.94 156187.5  
7 Mirage Prime* Umbral Intensify , Umbral vitality , primed flow , QT , adaptation , hunter adrenaline , blind rage , narrowminded.
Power drift.
Growing power/ corrosive projection.
Arcane energize , arcane guardian.

Hard to determine the DR ,
its is dependent on the lighting conditions , staying in shadows will grant some DR that can be boosted with strength, but the indicator when using ability is not accurate , it just shows max possible , and finding a dark area in some tiles can be hard (easy in others).
highly sitiuational.
please consider the EHP as max possible in dark areas with max DR.
The clones will divert a lot of the aggro and damage , so that should be teh most reliant means of damage mitigation.
750 0.95 166936  
8 Mirage* Umbral Intensify , Umbral vitality , primed flow , QT , adaptation , hunter adrenaline , blind rage , narrowminded.
Power drift.
Growing power/ corrosive projection.
Arcane energize , arcane guardian.

Hard to determine the DR ,
its is dependent on the lighting conditions , staying in shadows will grant some DR that can be boosted with strength, but the indicator when using ability is not accurate , it just shows max possible , and finding a dark area in some tiles can be hard (easy in others).
highly sitiuational.
please consider the EHP as max possible in dark areas with max DR.
The clones will divert a lot of the aggro and damage , so that should be teh most reliant means of damage mitigation.
665 0.95 153422.1333  
9 Mesa Prime Umbral Intensify , Umbral vitality , Streamline , Primed flow , Primed continuity , Augur message , Narrowminded, Adaptation.
Mesa waltz/ Synth relfex.
Corrosive projection.
Arcane guardian / aegis, Velocity.

Yes aegis is not a popular arcane but the 95% DR from shattershield makes it a lot more effective at mitigating damage.
shooting gallery should be kept up for the pesky melee attackers that get close enough behind you. use waltz if you get those frequently , or synth if you find the delay between peacemaker activation is affecting survivability.
Do not engage in melee directly , DR is only applicable for projectiles , also avoid toxin clouds and environment hazards.
Keep eye on duration , has very little survivability without shatter shields.
Avoid nullifiers.
685 0.95 75352.5  
10 Mesa Umbral Intensify , Umbral vitality , Streamline , Primed flow , Primed continuity , Augur message , Narrowminded, Adaptation.
Mesa waltz/ Synth relfex.
Corrosive projection.
Arcane guardian / aegis, Velocity.

Yes aegis is not a popular arcane but the 95% DR from shattershield makes it a lot more effective at mitigating damage.
shooting gallery should be kept up for the pesky melee attackers that get close enough behind you. use waltz if you get those frequently , or synth if you find the delay between peacemaker activation is affecting survivability.
Do not engage in melee directly , DR is only applicable for projectiles , also avoid toxin clouds and environment hazards.
Keep eye on duration , has very little survivability without shatter shields.
Avoid nullifiers.
665 0.95 68354.16667  
11 Rhino Prime* Umbral Intensfy , Umbral Fiber , Gladiator aegis , Armored agility , Ironclad charge , iron shrapnel, Blind rage , transient fortitude.
Power Drift.
Steel Charge / Growing power.
Any arcane is fine , arcane guardian would work well but needs good timing, arcane energize to counter the low efficiency would be better.

Always have Iron skin active,
Make sure to hit at least 5 enemies in a row whenever not swarmed,
Immediately cast iron skin (or recast and cast again if already active)
Avoid Nullifiers as regaining max ironskin will get difficult.
Kill leeches immediately as they can cause probelms with recasting due to the low efficiency.

Blind rage can be replaced with umbral vitality for buffer if playstyle feels too restrictive.
6730.625 0 7030.625 (+55718.0625 for 10 enemies)  
12 Zephyr Prime* Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, streamline , stretch , augur message.
Power drift / cunning drift / aviator.
Aura is personal preference / corrosive projection.
Arcane energize,

Zephyr only needs duration and some range ,
Will only negate damage from projectiles , explosions ,environment and melee enemies can kill quickly.
Suggested to always stay at a distance and be airborne as long as possible.
Turbulence cannot be recasted while active , be sure to be safe when duration reaches low.
Avoid nullifiers and leeches.
75 0.4 (or 1) 2656.25 (or projectile denial for 56 seconds)  
13 Rhino* Umbral Intensfy , Umbral Fiber , Gladiator aegis , Armored agility , Ironclad charge , iron shrapnel, Blind rage , transient fortitude.
Power Drift.
Steel Charge / Growing power.
Any arcane is fine , arcane guardian would work well but needs good timing, arcane energize to counter the low efficiency would be better.

Always have Iron skin active,
Make sure to hit at least 5 enemies in a row whenever not swarmed,
Immediately cast iron skin (or recast and cast again if already active)
Avoid Nullifiers as regaining max ironskin will get difficult.
Kill leeches immediately as they can cause probelms with recasting due to the low efficiency.

Blind rage can be replaced with umbral vitality for buffer if playstyle feels too restrictive.
4650.25 0 4950.25 (+38867 for 10 enemies)  
14 Zephyr* Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, streamline , stretch , augur message.
Power drift / cunning drift / aviator.
Aura is personal preference / corrosive projection.
Arcane energize,

Zephyr only needs duration and some range ,
Will only negate damage from projectiles , explosions ,environment and melee enemies can kill quickly.
Suggested to always stay at a distance and be airborne as long as possible.
Turbulence cannot be recasted while active , be sure to be safe when duration reaches low.
Avoid nullifiers and leeches.
15 0.4 2231.25 (or projectile denial for 56 seconds)  
15 Inaros Umbral Vitality , Umbral Fiber , Umbral Intensify , Gladiator resolve , Stretch, Gladiator Aegis , Hunter adrenaline , Adaptation.
Cunning drift/ Coaction Drift/vigilante pursuit.
Physique/Steel charge/Power donation.
Arcane Grace , Arcane Guardian / ultimatum.

Play however you want , not much is gonna hurt you. Easiest to maintain tank you can have.
Keep armor buff active , but is not essential for most gameplay.
1475 0 46860 Via Grace
16 Wukong* Umbral Vitality , Umbral Fiber , Hunter adrenaline , Rage , Primed Flow , Primed Continuity , streamline, Adaptation.
Endurance drift.
Steel Charge.
Arcane Energize , Arcane grace.

Cast defy and go make a sandwich,
Avoid nullifiers , so dont make a sandwich if corpus or orokin map.
Recast defy when you have finished making sandwich.
 
534 0 34691.203 (14x EHP multipler due to defy calculations) Grace + innate undying health
17 Nezha Umbral Intensify , Umbral Fiber , Umbral Vitality , Streamline , augur secrets,Transient fortitude, stretch, adaptation.
Power drift /cunning drift.
Steel Charge / growing power.
Arcane Grace/ Arcane avenger/Arcane guardian/Arcane energize.

Halo should always be active for 90% DR,
suggested to have halo health to last slightly less than 9x actual health. so if health is 100 , you should have halo at 900 max (preferrably at half that value).
Reasoning: halo cannot be recast , and you are at 90% DR,if halo stays active while you take lethal damage you will bleed out , having the halo expire grants you immunity that can let you regain some health and recast another halo after an otherwise fatal hit ,
frequent use of blazing chakram to ensure chip damage is healed.
Avoid nullifiers
1111.875 0.9 62922.5625 health orbs
18 Nekros Prime Vitality , Adaptation , Health conversion , Shield of Shadows , Blind rage , equilibrium , despoil , primed continuity.
Power Drift,
Corrosive projection /personal preference.
Arcane Pulse , Arcane guardian .

A very unique mod setup that is atypical from most others.
SOS should always be up , quantity of shadows should not fall below 5.
90% DR along with decent Armor , and near endless health orbs.
Very very difficult to kill.
Equilibrium present to ensure ready cast of SoS (haha) at any time.
2015 0.8988 56426.21871 health orbs
19 Nekros Vitality , Adaptation , Health conversion , Shield of Shadows , Blind rage , equilibrium , despoil , primed continuity.
Power Drift,
Corrosive projection /personal preference.
Arcane Pulse , Arcane guardian .

A very unique mod setup that is atypical from most others.
SOS should always be up , quantity of shadows should not fall below 5.
90% DR along with decent Armor , and near endless health orbs.
Very very difficult to kill.
Equilibrium present to ensure ready cast of SoS (haha) at any time.
Avoid nullifiers.
2015 0.8988 56426.21871 health orbs
20 Gara Umbral Intensify , Umbral Fiber , Umbral Vitality , Streamline, Primed continuity , constituition , Adaptation , Mending splinters.
Cunning drift ,
Steel Charge.
Arcane Guardian/grace , energize.

Splinter storm should always be active for 90% DR,
Try to have it on as many allies (or enemies ) as possible for passive healing.
Splinter storm cannot be recast , but can be refereshed with mass vitrify.
965.625 0.9 45140.625 4.98/sec x instances
21 Valkyr Prime* Umbral Intensify , Umbral Fiber , Umbral Vitality , Adaptation, Narrowminded , Blind rage, Hunter adrenaline, eternal war.
Power drift.
Steel Charge.
Arcane Grace , Arcane avenger.

Warcry should always be active , augment is to ensure it stays as long as possible . Hunter adrenaline to ensure war cry or hysteria can be cast in case of nullification.
Use hysteria for emergency healing if health drops to 50% and grace doesnt activate.
Melee playstyle will be most optimum.
Nullifiers will not cause problems until very late game , but ensure energy is maxed before engaging.
3024 0 11855.6 grace , innate lifesteal
22 Valkyr* Umbral Intensify , Umbral Fiber , Umbral Vitality , Adaptation, Narrowminded , Blind rage, Hunter adrenaline, eternal war.
Power drift.
Steel Charge.
Arcane Grace , Arcane avenger.

Warcry should always be active , augment is to ensure it stays as long as possible . Hunter adrenaline to ensure war cry or hysteria can be cast in case of nullification.
Use hysteria for emergency healing if health drops to 50% and grace doesnt activate.
Melee playstyle will be most optimum.
Nullifiers will not cause problems until very late game , but ensure energy is maxed before engaging.
2592 0 10314.8 grace , innate lifesteal
23 Nova Prime Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, neutron star, augur message, adaptation.
Power drift.
Aura is personal preference / corrosive projection.
Arcane guardian , arcane energize

Needs all the duration mods to reach 90% DR (18 null stars),
Neutron star is suggested but can be replaced with molecular fission to keep the max number of stars topped.
you will lose stars as you get closer to enemies , suggested to fight from a mid to long range.
MP synergiises well as enemies will shoot less and not get too close
Avoid nullifiers.
665 0.9 27341.66667  
24 Nova Umbral Vitality , Umbral intensify , Primed continuity , Narrowmided , consititution, neutron star, augur message, adaptation.
Power drift.
Aura is personal preference / corrosive projection.
Arcane guardian , arcane energize

Needs all the duration mods to reach 90% DR (18 null stars),
Neutron star is suggested but can be replaced with molecular fission to keep the max number of stars topped.
you will lose stars as you get closer to enemies , suggested to fight from a mid to long range.
MP synergiises well as enemies will shoot less and not get too close
Avoid nullifiers.
665 0.9 27341.66667  
25 Oberon Prime Umbral Intensify , Umbral Fiber , Umbral Vitality , Fleeting expertise, Streamline, augur secrets, Hunter adrenaline,phoenix renewal.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Renewal should always be active,
armor buff should always be up ,
Nullifiers and leeches should be avoided ,
Lack of energy can be countered with unter adrenaline if you are quick enough to cast renewal after taking a few hits.
Umbral fiber can be replaced with adpatation.
1668.125 0 8771.27708333333
(double with phoenix renewal)
82/s
26 Equinox Prime* Umbral Intensify , Umbral Vitality , Adaptation , Fleeting expertise , Streamline , Overextended , stretch , Transient fortitude.
Power drift.
Energy siphon / Corrosive projection/ Steel charge / Growing power.
Arcane guardian , Arcane energize.

You want to stay in night form for most tankiness.
You want to keep pacify and provoke active at all times.
Mend should be activated for maximizing overshields (and recast when OS is down to 50%) and emergency healing of self or team.
Cast animation for mend is very long ,suggest to cast while bullet jumping to minimize risks.
It is not a DR ability , its is an enemy debuff so environment hazrds can still kill you fast.
Debuff becomes less effective with range.
Avoid nullifiers , kill leeches ASAP.
Energy siphon provides energy even when pacify is active (not mend).
Peaceful provocation can provide better returns instead of streamline as enemies will shoot fewer bullets per second.
1132 0.825 28967.3142857143 (depends on range of enemy) % of enemy health
27 Chroma Prime Umbral Intensify , Umbral Fiber , Umbral Vitality , Narrow minded, Constituition , Blind rage, Hunter adrenaline, augur secrets.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Vex armor should always be at max , recast whenever duration is near expiring.
Depending on playstyle use arcane energize or acane guardian if you tend to run out of energy frequently or if you keep taking hits frequently to regain energy.
Avoid nullifiers , mostly cause time between recasting and rebuilding armor can cause a significant shift in survivability.

Cold chroma sugegsted due to the armor buff.
7002.625 0 26046.02917 grace
28 Equinox* Umbral Intensify , Umbral Vitality , Adaptation , Fleeting expertise , Streamline , Overextended , stretch , Transient fortitude.
Power drift.
Energy siphon / Corrosive projection/ Steel charge / Growing power.
Arcane guardian , Arcane energize.

You want to stay in night form for most tankiness.
You want to keep pacify and provoke active at all times.
Mend should be activated for maximizing overshields (and recast when OS is down to 50%) and emergency healing of self or team.
Cast animation for mend is very long ,suggest to cast while bullet jumping to minimize risks.
It is not a DR ability , its is an enemy debuff so environment hazrds can still kill you fast.
Debuff becomes less effective with range.
Avoid nullifiers , kill leeches ASAP.
Energy siphon provides energy even when pacify is active (not mend).
Peaceful provocation can provide better returns instead of streamline as enemies will shoot fewer bullets per second.
1112 0.825 22860.9523809524 (depends on range of enemy) % of enemy health
29 Oberon Umbral Intensify , Umbral Fiber , Umbral Vitality , Fleeting expertise, Streamline, augur secrets, Hunter adrenaline,phoenix renewal.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Renewal should always be active,
armor buff should always be up ,
Nullifiers and leeches should be avoided ,
Lack of energy can be countered with unter adrenaline if you are quick enough to cast renewal after taking a few hits.
1448.75 0 7793.59583333333
(double with phoenix renewal)
82/s
30 Excalibur Umbra Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
877.5 0.6 22274.375  
31 Chroma Umbral Intensify , Umbral Fiber , Umbral Vitality , Narrow minded, Constituition , Blind rage, Hunter adrenaline, augur secrets.
Power drift.
Steel Charge / growing power.
Arcane Grace , Arcane avenger/Arcane guardian/Arcane energize.

Vex armor should always be at max ,
Depending on playstyle use arcane energize or acane guardian if you tend to run out of energy frequently or if you keep taking hits frequently to regain energy.
Avoid nullifiers , mostly cause time between recasting and rebuilding armor can cause a significant shift in survivability.

Cold chroma suggested due to the armor buff.
5872.75 0 22016.14167 grace
32 Saryn Prime Umbral Intensify , umbral fiber , umbral vitality , hunter adrenlaine, Regenerative molt, Quick thinking , primed flow , Adaptation.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.

Very tanky but , gimps her spore spreading.
the aggro negation and healing with augment makes her a lot more survivable.
Kill leeches quickly,
1477.5 0 20008.725 90/s for 10 seconds
33 Excalibur Prime Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
731 0.6 17956.58333  
34 Excalibur Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , adaptation , streamline (or chromatic blade).
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

The moderate build for the moderate frame.
Exalted blade needs to have either healing returns or lifestrike for maintaining health and energy effectively.
Stances are borked at the moment , EB provides 60% DR from frontal assaults , but is causing frame to lose momentum at times, will probably be fixed with
3.0
It has just enough of everything to be an effective tank in most situations.
 
658.13 0.6 17166.49583  
35 Nyx Prime* Vitality, Intensify , Stretch , primed flow , primed continuity , fleeting expertis, narrowminded , assimilate.
Cunning drift.
CP.
Arcane energize

surprise no umbral mods , you can add them if you want but they add very little to the tankiness.
you want to be in absorb as much as possible ,
A secondary energy generation means like sharpshooter/ Dethcube augment would help.
dont forget that energy gets depeleted with incoming damage ,
Mobility is terrible so use for defend objective type locations.
QT wont help as you will have used up your eergy if you are not in absorb , vitality is more effective.
50 0 863.333333333333 (+79K due to how absorb works)  
36 Nyx* Vitality, Intensify , Stretch , primed flow , primed continuity , fleeting expertis, narrowminded , assimilate.
Cunning drift.
CP.
Arcane energize.

surprise no umbral mods , you can add them if you want but they add very little to the tankiness.
you want to be in absorb as much as possible ,
A secondary energy generation means like sharpshooter/ Dethcube augment would help.
dont forget that energy gets depeleted with incoming damage ,
Mobility is terrible so use for defend objective type locations.
QT wont help as you will have used up your energy if you are not in absorb , vitality is more effective.
15 0 777 (+79K due to how absorb works)  
37 Saryn Umbral Intensify , umbral fiber , umbral vitality , hunter adrenaline, Regenerative molt, Quick thinking , primed flow , Adaptation.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.

Very tanky but , gimps her spore spreading.
the aggro negation and healing with augment makes her a lot more survivable.
Kill leeches quickly,
1258.125 0 14884.24875 90/s for 10 s
38 Atlas Umbral Intensify , umbral fiber , umbral vitality , Armored agility , Streamline, fleeting expertise , primed continuity , Adaptation.
Power drift.
Corrosive Projection / steelcharge
Arcane grace, Arcane guardian.

Needs some effort to build up to max effective armor but will have about 3K armor,
need to frequently cast petrify and crush enemies with punch or keep casting rumblers to gain rubble,
nullifiers will cause minor issues , kill leeches.
3416.25 0 13254.625 Rubble , grace
39 Frost Prime* Umbral intensify , Umbral Vitality , Umbral Fiber , Icy avalanche , Overextended ,augur secrets , transient fortitude , fleeting expertise.
Cunning drift
Growing power / steel charge.
Arcane Guardian , Arcane energize.

Provide a coating of damage negation like iron skin with IA augment ,
Recast when it reaches a low value ,
Cast avalanche in middle of a crowd for best effect.
Avoid nullifiers.
1477.5 0 6339.75
(+1260 coating for 10 enemies +19713 Globe health )
 
40 Garuda* Umbral Intensify , Umbral Fiber , Umbral vitality , Primed flow , hunter Adrenaline , Quickthinking , dreadward, dreadward.
Power drift.
CP / Growing power / steelcharge.
Arcane guardian, Arcane energize.

Requires some timing and moderate energy use ,
Not very tanky but synergy can make her hard to kill.
Need to stay within healing field.
Leeches need to be killed immediately.
Enemies below at about 35% health should be killed using the dread ward augment.
Umbral vitality can be replaced with stretch if range feels low , will lose very little overall effectiveness.
1477.5 0 14871.75 45.25% /second
41 Hydroid Prime Umbral Intensify , umbral fiber , umbral vitality , curative undertow, adaptation, augur secrets, fleeting expertise , streamline (or primed continuity),
Power drift.
steelcharge / Corrosive projection.
Arcane guardian, Arcane energize.

an ok tank , but can become invulnerable (but unable to attack) and heal team with augment,
needs moderate use of abilities to stay topped up.
avoid leeches
1331.25 0 5818.125 61.5% / s
42 Frost Umbral intensify , Umbral Vitality , Umbral Fiber , Icy avalanche , Overextended ,augur secrets , transient fortitude , fleeting expertise.
Cunning drift
Growing power / steel charge.
Arcane Guardian , Arcane energize.

Provide a coating of damage negation like iron skin with IA augment ,
Recast when it reaches a low value ,
Cast avalanche in middle of a crowd for best effect.
Avoid nullifiers.
1477.5 0 6339.75
(+1260 coating , 19713 Globe health)
 
43 Hydroid Umbral Intensify , umbral fiber , umbral vitality , curative undertow, adaptation, augur secrets, fleeting expertise , streamline (or primed continuity),
Power drift.
steelcharge / Corrosive projection.
Arcane guardian, Arcane energize.

an ok tank , but can become invulnerable (but unable to attack) and heal team with augment,
needs moderate use of abilities to stay topped up.
avoid leeches.
1185 0 5296.5 61.5% / s
44 Khora Umbral Intensify , umbral fiber , umbral vitality , transient fortuitude , Adaptation , streamline ,stretch ,primed continuity.
Power drift.
steelcharge.
Arcane guardian, Arcane energize.


good tank but not for facetanking , limits her other abilities.
Venari should always be in heal.
not too dependent on abilities , but casting ensnare or strangledome will distract enemies and provide CC.
 
804.38 0 4921.853533 118/s
45 Titania Umbral Intesnify , Umbral Vitality , adaptation , primed continuity , fleeting expertise , narrowminded, stretch.
Agility drift , Aviator (choose either in the exilus and other in the main).
Growing power / Corrosive projection.
Arcane energize , Arcane guardian.

Stay in razorwing form as long as possible ,
high evasion and decent DR combine for good survivability.
Avoid nullifiers and leeches.
665 0.52 5696.18055555556 (and very evasive)  
46 Volt Prime* Umbral Intensify , Umbral Vitality , Streamline, Adaptation , Capacitance , Overextended , stretch ,augur reach ,
Power Drift,
Growing power / Steel Charge / Corrosive projection.
Arcane guardian/Aegis , arcane energize,

You want to stay at max overshields as much as possible ,
Can get a bit energy hungry so can replace augur reach for primed flow.,
Cast ability in middle of a group for maximum shield recharge.
Avoid leeches.

 
700 0 2833.33333333333 (regular replenishing overshields)  
47 Ash Prime* Umbral Intensify , Umbral Vitality , fatal teleport , Hunter adrenaline , QT , Primed flow , primed continuity , stretch,
cunning drift ,
Steel charge ,
Arcane ultimatum x 2.

Surprise srurpise , Ash can tank !
you need to trigger the aranes regularly to have decent chance , the fatal telport augment should be used frequently ,
staying invisible and having decent armor can really decimate anything and provide excellent survivability.
QT and the arcanes work really well.
Stretch can be replaced by adaptation , but i tend to get the adaptation stacks to zero as i manage to stay invisible longer than the adaptation duration.
1350 0 12622.5  
48 Harrow* Umbral Indtesify , Umbral Vitality , Adaptation , stretch , warding thurible , augur message , augur secrets, primed continuity.
Power drift ,
Corrosive projection / Growing power.
Arcane Aegis , Arcane guardian / Arcane energize.

Requires high management of active skills,
Penance and thurible should always be active,
Warding Thurible can be replaced with QT and message with Primed flow , but i did not find it better, wither is situational.
Covenant should be cast before using penance ,
Covenant should be cast frequently if purpose is tanking.
Avoid Nullifiers and leeches.
150 0.4 2125
(regular overshields, energy , invulnerable state)
% of damage
49 Volt* Umbral Intensify , Umbral Vitality , Streamline, Adaptation , Capacitance , Overextended , stretch ,augur reach ,
Power Drift,
Growing power / Steel Charge / Corrosive projection.
Arcane guardian/Aegis , arcane energize,

You want to stay at max overshields as much as possible ,
Can get a bit energy hungry so can replace augur reach for primed flow.,
Cast ability in middle of a group for maximum shield recharge.
Avoid leeches.


Volt has very low energy and armor , hence his effective survivability is very very low as he cant cast abilities as often.
615 0 2592.5 ((regular replenishing overshields))  
50 Ash Umbral Intensify , Umbral Vitality , fatal teleport , Hunter adrenaline , QT , Primed flow , primed continuity , stretch,
cunning drift ,
Steel charge ,
Arcane ultimatum , arcane guardian.

Surprise srurpise , Ash can tank !
you need to trigger the aranes regularly to have decent chance , the fatal telport augment should be used frequently ,
staying invisible and having decent armor can really decimate anything and provide excellent survivability.
QT and the arcanes work really well.
Stretch can be replaced by adaptation , but i tend to get the adaptation stacks to zero as i manage to stay invisible longer than the adaptation duration.
1265 0 11972.25  
51 Mag Prime Umbral Vitality , Umbral intensify , QT , Primed Flow , Streamline , adaptation , stretch, primed continuity.
Cunning drift.
Corrosive projection / growing power/ steel charge.
Arcane guardian, Arcane energize.

Overshields should always be at more than 50% capacity,
Place magnetize as shields to absorb incoming damage.
needs to keep mobility high.
665 0 9179.72333333333 (regular overshields)  
52 Octavia Umbral intensify , umbral vitality , QT , Primed flow , primed continuity , transient fortitude , constitution , narrowminded.
Power drift,
CP / Growing power / Steel charge.
Arcane energize , Arcane guardian.

not a very good tank , but if built gfor QT can manage a bit,
better strategy is to build for duration and invisbility.

 
809.375 0 8801.041667  
53 Banshee Prime Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , Savage silence.
Cunning drift / Power drift ,
Energy Siphon.
Arane ultimatum , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
Savage silence will allow for decent CC and chance for ultimatum procs if you are quick with approaching enemies for finishers.
665 0 8475.916667  
54 Mag Umbral Vitality , Umbral intensify , QT , Primed Flow , Streamline , adaptation , stretch, primed continuity.
Cunning drift.
Corrosive projection / growing power/ steel charge.
Arcane guardian, Arcane energize.

Overshields should always be at more than 50% capacity,
Place magnetize as shields to absorb incoming damage.
needs to keep mobility high.
665 0 6155.735 (regular overshields)  
55 Limbo Prime Rolling guard, Vitality , stretch , augur message , primed continuity , primed flow , QT, streamline.
Cunning drift /power drift ,
Corrosive projection / Energy siphon.
Arcane guardian , Arcane energize.

Not tanky but staying in rift will keep you from taking any damage ,
can steadility recover energy to feed QT in multiple ways.
Rolling guard helps to take out leeches and nullifiers and then popping back without having to worry about most enemies.
Needs practice and timing..
685 0 8286.476667  
56 Ember Prime Umbral Intensify , Umbral vitality , Firequake, QT, Primed flow , Fleeting expertise, Primed Continuity , Stretch.
Cunning drift ,
Growing power / Corrosive projection.

Arcane Guardian , arcane energize.


Not tanky , but can survive a few hits ,
Major means of survival is getting enemies knocked down.
725 0 8131.666667  
57 Ember Umbral Intensify , Umbral vitality , Firequake, QT, Primed flow , Fleeting expertise, Primed Continuity , Stretch.
Cunning drift ,
Growing power / Corrosive projection.
Arcane Guardian , arcane energize.


Not tanky , but can survive a few hits ,
Major means of survival is getting enemies knocked down.
700 0 7933.333333  
58 Vauban Prime Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , constitution.
Cunning drift / Power drift ,
Energy Siphon.
Arane guardian , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
700 0 7933.333333  
59 Vauban Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , constitution.
Cunning drift / Power drift ,
Energy Siphon.
Arane guardian , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
650 0 7536.666667  
60 Ivara Vitality , Primed flow , QT , fleeting expertise , Primed continuity , constituition, Rolling guard, augur message.
Cunning drift,
Energy siphon / Corrosive projection.
Arcane ultimatum , arcane energize/arcane victory.

There is not much possible to make ivara tanky ,
Sleep arrow to get finishers, arcane energize to feed QT.
better to build for a stealth long prowl instead of this,
665 0 7527  
61 Loki Prime QT , Vitality , Primed flow , Primed continuity , constitution , narrowminded, overextended, radial disarm.
Cunning drift.
Energy siphon,
Arcane energize, Arcane guardian.

Not tanky , best choice is to avoid damage altogether , vitality and QT is more for teh AOE / environmental hazards.
Arane ultimatum is not an option as loki has no access to finishers.
665 0 7527  
62 Limbo Rolling guard, Vitality , stretch , augur message , primed continuity , primed flow , QT, streamline.
Cunning drift /power drift ,
Corrosive projection / Energy siphon.
Arcane guardian , Arcane energize.

Not tanky but staying in rift will keep you from taking any damage ,
can steadility recover energy to feed QT in multiple ways.
Rolling guard helps to take out leeches and nullifiers and then popping back without having to worry about most enemies.
Needs practice and timing..
665 0 7301.833333  
63 Banshee Umbral Intesnsify , Umbral Vitality , QT , Primed FLow , Overextended , Stretch ,primed continuity , Savage silence.
Cunning drift / Power drift ,
Energy Siphon.
Arane ultimatum , Arcane energize.

Not tanky , will take few hits but should always be CCing the enemies.
Savage silence will allow for decent CC and chance for ultimatum procs if you are quick with approaching enemies for finishers.
615 0 7259  
64 Loki QT , Vitality , Primed flow , Primed continuity , constitution , narrowminded, overextended, radial disarm.
Cunning drift.
Energy siphon,
Arcane energize, Arcane guardian.

Not tanky , best choice is to avoid damage altogether , vitality and QT is more for teh AOE / environmental hazards.
Arane ultimatum is not an option as loki has no access to finishers.
665 0 6706.75

 

 

*these frame have special traits and abilities that makes EHP calculation not relevant or inaccurate, results in game may vary depending on situation.

 

 

 

 

In case you want to see the older table its here m its with only surviival mods without any skill modifiers or special builds.:

  Reveal hidden contents

 

Old stuff

Number Name Score EHP (with only armor) EHP (with only QT) EHP (with both) Ability desc comments
1 Inaros 5 11088 5340 12816 Yes 100% base armor additive, HoT , Heal on finisher Ultimate face tank in any situation
2 Nidus 5 3996 1830 6588 Yes HoT (innate + bonus area healing) , DR based on strength (90% cap reached at 180 str) , undying mechanic, invulnerability phase ultimate facetank , but needs abilities active , nullifier can cause minor problems,
3 Wukong 5 1905.5 1460 3759.5 Yes Undying mechanic , invulnerability phase. ultimate tanking potential , but energy and ability dependent , nullifiers can make things difficult fast.
4 Rhino 4.5 1724.2 1460 3401.8 Yes Complete damage absorption depends on total armor , strength and incoming damage, slightly inferior to prime Excellent tank overall , but if dependent on ability alone nullifier can cause problems - slightly inferior to prime version
5 Rhino Prime 4.5 2164.5 1460 4270.5 Yes Complete damage absorption depends on total armor , strength and incoming damage, Excellent tank overall , but if dependent on ability alone nullifier can cause problems
6 Valkyr Prime 4.5 4366 1820 10738 Yes 50% base armor additive , depends on strength Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels
7 Chroma Prime 4.5 2941.5 2180 8665.5 Yes depends on color, health , additive armor as %of base , strength & damage dependent Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels
8 Valkyr 4.5 3848 1460 7592 Yes 50% base armor, additive , depends on strength Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels - slightly inferior to prime variant
9 Chroma 4.5 2553 1820 6279 Yes depends on color, health , armor boost strength dependent Excellent face tank, Abiliies optional for regular gameplay but useful at higher levels - slightly inferior to prime variant
10 Oberon Prime 4 2381.875 2183.8 5623.285 Yes HoT, flat Additive armor depends on strength Excellent tank , needs abilities active to be effective, nullifiers can cause temporary discomfort.
11 Oberon 4 1896.25 2005 4110.25 Yes HoT, flat Additive armor depends on strength Excellent tank , needs abilities active to be effective tank- nullidfier can cause moderate discomfort
12 Nezha 4 2058.125 2005 4461.125 Yes 90 % Damage reduction, secondary health based, health drop chance increase, invulnerable state Exccellent tank , speed allows good evasion , abilities necessary to be effective tank , nullifier can cause some problems.
13 Gara 4 1387.5 1820 3412.5 Yes 90% DR - strength based, horizontal Area damage denial, invulnerable state, augment can provide HoT Exccellent tank , needs abilities active to be effective
14 Mesa Prime 4 1593.405 1900.2 3030.819 Yes 95% Damage reduction from projectiles, strength dependent good tank - need to ensurre distance is kept from melee enemies, DR is only for projectiles, nullifiers can destroy very quickly
15 Nekros Prime 4 1076.7 1641.2 2387.946 Yes good synergy with health conversion for additive armor , 90% DR dependent on shadows and strength Excellent tank - can keep good armor , DR , and regular health availability along with evasion (Shadows provide distraction) nullifiers can cause problems if causght at bad time
16 Trinity Prime 4 817.7 1820 2011.1 Yes Burst heal, health and energy leeching , two instances of DR of 75% each Excellent tank - multiple instances of DR and healing add up for really high tanking , would be close to ultimate but has very high ability dependency , nullifiers can cause problems
17 Mesa 4 1345.875 1645 2393.475 Yes 95% Damage reduction from projectiles, strength dependent good tank - need to ensurre distance is kept from melee enemies, DR is only for projectiles, nullifiers can destroy very quickly - not that different than prime
18 Trinity 4 817.7 1820 2011.1 Yes Burst heal, health and energy leeching , two instances of DR of 75% each Excellent tank - multiple instances of DR and healing add up for really high tanking , would be close to ultimate but has very high ability dependency , nullifiers can cause problems - not that different from prime
19 Baruuk 3.5 1137.75 1995 4089.75 Yes Damage instance denial while passive , 2 types of DR 90% cap dependent on active charges of desolate hands , 40% DR when using serene storm good at surviving , but tanking needs management and have to pay attention at abilities and counters
20 Revenant 3.5 1283.9 1641.2 2847.482 Yes Projectile & melee Damage instance denial moderate to good tanking , needs management and can be easily killed by indirect damage instances
21 Zephyr Prime 3.5 1692.75 2190 3339.75 Yes Projectile damage immunity moderate to good survivability - ensure enemies stay at a distance
22 Nova Prime 3.5 1076.7 1998.8 2908.254 Yes 90% DR dependent on duration and number of charges , augment can create area denial for projectiles good tank - needs management of charges
23 Nova 3.5 1076.7 1820 2648.1 Yes 90% DR dependent on duration and number of charges , augment can create area denial for projectiles good tank - needs management of charges - not that different from prime
24 Nekros 3.5 1076.7 1460 2124.3 Yes good synergy with health conversion for additive armor , 90% DR dependent on shadows and strength Excellent tank - can keep good armor , DR , and regular health availability along with evasion (Shadows provide distraction) nullifiers can cause problems if causght at bad time - inferior to prime
25 Atlas 4 3071 1820 7553 Yes flat additive armor up to 1500 good facetank , needs to be built up , not essential for regular gamplay
26 Saryn Prime 3 2867.5 2365 7331.5 Yes HoT augment good tank , but specialty is dealing damage not taking it
27 Khora 3 2705.625 1826.2 5341.635 Yes HoT, strength based moderate , CC will be main means of avoiding damage
28 Frost Prime 3 2294 1460 4526 Yes area denial , complete damage absorption augment depends on strength and enemy count good tank , but specialty is area denial
29 Frost 3 2294 1460 4526 Yes area denial , complete damage absorption augment depends on strength and enemy count good tank , but specialty is area denial
30 Hildryn* 3 1720.5 555 1720.5 Yes Overshields moderate , shield replenish needs to be used regilarly , ability denial will cause problems.
31 Volt Prime 3 1258 2180 3706 Yes augment for Overshields, enemy count dependent , strength dependent Moderate to weak tanking potential , enemies will usually be stunned and shields should be topped at all times.
32 Equinox Prime 3 1702 2114.2 3890.128 Yes Overshields, negative Enemy damage multiplier - dependent on range from equinox and strength moderate , overshields paired with pacfy ability at good range and strength can provide decent survivability - very energy dependnent , only night form has decent tanking capacity
33 Excalibur 3 1905.5 1460 3759.5 No exalted blade will deflect incoming projectiles moderate , can take a few hits but should avoid facetanking
34 Harrow 3 1517 1460 2993 Yes Overshields, healing , Invulnerable state moderate , can take a few hits if overshields full but should avoid facetanking, run and gun while avoiding damage suggested
35 Equinox 3 1258 1820 3094 Yes negative Enemy damage multiplier - dependent on range from equinox and strength moderate , overshields paired with pacfy ability at good range and strength can provide decent survivability - very energy dependnent , only night form has decent tanking capacity - slightly inferior to primes version
36 Titania 3 1076.7 1820 2648.1 Yes Evasion, Synergises well with Aviator mod moderate - has good survivability and evasion but tanking is not suiatbel term as aggro is very low and enemies usually miss, aviator and dust works well together
37 Zephyr 3 1226.55 1830 2022.15 Yes Projectile damage immunity moderate to good survivability - ensure enemies stay at a distance - slightly inferior to prime
38 Excalibur Prime 2.5 2294 1820 5642 No exalted blade will deflect incoming projectiles moderate
39 Excalibur Umbra 2.5 2294 1820 5642 No exalted blade will deflect incoming projectiles moderate
40 Garuda 2.5 2294 1820 5642 Yes HoT , Frontal damage absorption moderate , good stationary tanking potential
41 Saryn 2.5 2381.875 2005 5162.875 Yes HoT augment good tank , but specialty is dealing damage not taking it
42 Hydroid 2.5 1776 1641.2 3938.88 Yes healing (HoT) with augment moderate low tanking potential , healing and avoiding extended tranking scenario is better option
43 Nyx Prime 2.5 999 1820 2457 Yes Area damage abosrption, energy and strength and incoming damage based moderate good - assimilate augment allows good tanking but very energy dependent , nullifers will cause destuction
44 Nyx 2.5 817.7 1820 2011.1 Yes Area damage abosrption, energy and strength and incoming damage based moderate - assimilate augment allows good tanking but very energy dependent , nullifers will cause destuction - slightly inferior to prime
45 Volt 2.5 817.7 1460 1613.3 Yes augment for Overshields, enemy count dependent , strength dependent Moderate to weak tanking potential , enemies will usually be stunned and shields should be topped at all times -inferior to prime due to energy pool
46 Hydroid Prime 2 2035 1820 5005 Yes healing (HoT) with augment, damage denial moderate , needs augment to heal and get back in fight, can avoid most of the fight
47 Ash Prime 2 2275.5 1830 3751.5 No invisible though weak - try to aoid getting shot , but can take a few hits
48 Mirage Prime 2 1213.6 1672 3427.6 Yes Evasion , Damage reduction upto 95% , light conditions dependent clones help with evasion , but DR is unpredictable , not suggested for tanking as indicator is not accurate and can cause unexpected hitpoint loss
49 Mag Prime 2 1076.7 1998.8 2908.254 Yes overshields , damage area denial weak tank, can survive by placing magnetize stregically , can take a few hits with overshields but needs to be used tactically
50 Octavia 2 1387.5 1820 3412.5 Yes 35% base armor boost, affected by strength weak tank , should stay invisible and avoid direct confronations
51 Limbo Prime 2 1180.3 1998.8 3188.086 No no direct survival , indirectly avoid all damage weak tank - tactical use of rift should be used for avoiding damage , not evry effective if enemies in same pplane of existence and not under stasis
52 Ash 2 1615.05 1830 2662.65 No invisible though moderate weak - avoid getting shot can take a few hits - slightly inferior to prime version
53 Ivara 2 807.525 1813.8 2639.079 No invisible though weak tank - should avoid taking damage
54 Mag 2 807.525 1456.2 2118.771 Yes overshields , damage area denial weak tank, can survive by placing magnetize stregically , can take a few hits with overshields but needs to be used tactically - slightly inferior to prime
55 Limbo 2 1076.7 1820 2648.1 No no direct survival , indirectly avoid all damage weak tank - tactical use of rift for avoiding damage , not evry effective if enemies in same plane of existence and not under stasis - not that different from prime
56 Loki Prime 2 807.525 1813.8 2639.079 No invisible though weak tank - should avoid taking damage
57 Mirage 2 861.36 1672 2432.76 Yes Evasion , Damage reduction upto 95% , light conditions dependent clones help with evasion , but DR is unpredictable , not suggested for tanking as indicator is not accurate and can cause unexpected hitpoint loss - slghtly inferior to prime
58 Loki 2 807.525 1635 2378.925 No invisible though weak tank - should avoid taking damage
59 Ember Prime 1.5 1387.5 1820 3412.5 No glass cannon weak tank - no further comments
60 Ember 1.5 1258 1820 3094 No glass cannon weak tank - no further comments
61 Vauban Prime 1.5 1258 1820 3094 No Pure CC weak tank - enemies should always be under CC , any CC immune enemies will destroy vauban
62 Banshee Prime 1.5 1076.7 1998.8 2908.254 No glass cannon weak tank - avoid getting shot
63 Vauban 1.5 999 1820 2457 No Pure CC weak tank - enemies should always be CC - immune enemies can destroy vauban - slightly inferior to prime
64 Banshee 1.5 817.7 1820 2011.1 No glass cannon weak tank - avoid getting shot

Old stuff

 

I don't think this would surprise anyone who has played the game for sufficiently long times.

 

You think this ranking is fair?

anything i have missed?

anything you wanna add?

 

Edit: 

Added table with new claculations.

Added disclaimer for those whose fav frame is lower on the list. 

Added what mods are considered and what are not for ranking purpose.

Will be updating the table slightly based to feedback in the thread .

Would Advise Nidus for solo and Revenant for team content as Nidus is a kill hog. I assure you your teammates will leave you starved without kills. I would throw blind rage over narrow minded and constitution for more duration over augur secrets. Also Umb vitality on Revenant is not necessarily usable. Escape to an area where you are not attacked. no point in hp if you sit at 2 hp while skins up (just protective dash yourself). Especially for endgame scaling.

Edited by Midas

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3 hours ago, 0_The_F00l said:

for a second there i imagined you as an old guy talking about the good old days.

glad to say I am as you imagined, and have always enjoyed a good/great game/title. no shame in having a little time for one's tranquility

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Posted (edited)

As Revenant does not benefit much from range other than energy tower damage radius, Enthrall range, and Reave width, my Revenant build deducts from range. Danse Macabre? Range only modifies beam thickness which is basically not worth much (e.g. Beam is something like 0.1m thick... Range changes this value. Not the reach of Danse Macabre).  Duration is more useful to keep the thralls up in solo mobile defense and similar.

I use this: All 3 Umbral mods, Narrow Minded, Fleeting Expertise, Transient Fortitude, Natural Talent, Primed Flow, whatever Aura you want (I use Energy Siphon), Cunning Drift (get back some that lost range).

EDIT: Also, Revenant doesn't need Adaptation. Completely wasted mod slot for him. Natural Talent is far more valuable  because of his ridiculously slow Mesmer cast speed.

EDIT2: Oh sorry, I'm on a phone. I guess I read the Nidus row when I saw Adaptation.

 

Edited by nslay

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7 hours ago, Midas said:

Would Advise Nidus for solo and Revenant for team content as Nidus is a kill hog. I assure you your teammates will leave you starved without kills. I would throw blind rage over narrow minded and constitution for more duration over augur secrets. Also Umb vitality on Revenant is not necessarily usable. Escape to an area where you are not attacked. no point in hp if you sit at 2 hp while skins up (just protective dash yourself). Especially for endgame scaling.

Nidus only needs 180 strength for 90% DR, anything more is for your own preference and playstyle, and will affect the heal of ravenous. If enemies are already dead then you don't need to tank anyway. Blind rage is fine but not necessary, not sure where I included narrow-minded or secrets though, 

Or do you mean it for revenant?

Negative efficiency for revenant is a bad idea as his abilities aren't exactly cheap. The fact that it can be recast makes regular recast a better alternative than stronger casts fewer times. 

7 hours ago, nslay said:

 

EDIT2: Oh sorry, I'm on a phone. I guess I read the Nidus row when I saw Adaptation.

 

I was wondering what you were trying to say in your first paragraph :), guess you read the whole thing for Nidus instead of revenant. 

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I can live with Zephyr Prime being just under top 10. She's definitely my personal go-to tank Warframe and I'd rank her higher than Rhino Prime, but that's also not a hill I feel the need to die on. 12 is good.

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About Hildryn, I made some stresstest with her, the perma invincibility is wrong, the shield does recharge after the invincibility, therefore cannot fully recharge when under constant fire.

This decaying key build is not longer viable, Hildryn no longer deserve her 2nd place

For your ranking, it is simple : Go simulacrum, spawn 5-10 max lvl heavy gunner and check if your warframe ability cycle (tanking ability refresh) is safe

You'll see how some warframe handle the worst and revenant fall down too,

First, his mesmer skin cannot charge adapation nor rage, therefore you are more susceptible to the deadly "Out of energy" and oneshot/quickdeath during recast even with natural talent

Inaros is still the king and got Trinity as her queen as she is not susceptible to out of energy nor quickdeath during recast with status immunity on top of that

Fellow Tenno, did you came across the same result with Hildryn ?

 

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4 hours ago, Draegan said:

About Hildryn, I made some stresstest with her, the perma invincibility is wrong, the shield does recharge after the invincibility, therefore cannot fully recharge when under constant fire.

This decaying key build is not longer viable, Hildryn no longer deserve her 2nd place

For your ranking, it is simple : Go simulacrum, spawn 5-10 max lvl heavy gunner and check if your warframe ability cycle (tanking ability refresh) is safe

You'll see how some warframe handle the worst and revenant fall down too,

First, his mesmer skin cannot charge adapation nor rage, therefore you are more susceptible to the deadly "Out of energy" and oneshot/quickdeath during recast even with natural talent

Inaros is still the king and got Trinity as her queen as she is not susceptible to out of energy nor quickdeath during recast with status immunity on top of that

Fellow Tenno, did you came across the same result with Hildryn ?

 

I have already mentioned the reasons of ranking along with the means of mitigating damage and suggested playstyles. One instance of damage can be anywhere between 1 to 1 million and it will still be completely negated (there is also some delay between the charges being used up), requires a bit more management though. 

I do not personally like revenant but complete damage denial and enemy stun and means to regain mesmer skin charges by casting reave (while not costing anything to make more thralls using the enthrall ability in stunned enemies) makes revenant a lot more tanky than others. The chance for overshields is just a little extra buffer as well. 

 

I will need to test hildryn again but seemed to work the last time, you may have gotten a few slash procs which can cause problems as mentioned. 

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Il y a 3 heures, 0_The_F00l a dit :

I have already mentioned the reasons of ranking along with the means of mitigating damage and suggested playstyles. One instance of damage can be anywhere between 1 to 1 million and it will still be completely negated (there is also some delay between the charges being used up), requires a bit more management though. 

I do not personally like revenant but complete damage denial and enemy stun and means to regain mesmer skin charges by casting reave (while not costing anything to make more thralls using the enthrall ability in stunned enemies) makes revenant a lot more tanky than others. The chance for overshields is just a little extra buffer as well. 

 

I will need to test hildryn again but seemed to work the last time, you may have gotten a few slash procs which can cause problems as mentioned. 

About Revenant it is true that energy management can be helped with those combo, I need to think about a good build for him

About Hildryn, not a single status proced every time I tried, it is just that the shield recharge began after the invulnerable state of 3s, it works as intended I guess, the CD for shield recharge is 3s. You loose your invincibility then your shield start recharging, not so OP, Harrow has better tanking than her with his 4

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On 2019-05-06 at 2:04 AM, 0_The_F00l said:

46860

inaros can get up to 9k HP

plus adaptation at 90% . effective hp should be around 90k

 

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10 hours ago, kengxiaoju said:

inaros can get up to 9k HP

plus adaptation at 90% . effective hp should be around 90k

 

Check again, adaptation is not used for EHP calculations because it is damage resistance not mitigation, also depends on damage types. Same is applicable for every other frame where adaptation is used. 

 

11 hours ago, Draegan said:

About Revenant it is true that energy management can be helped with those combo, I need to think about a good build for him

About Hildryn, not a single status proced every time I tried, it is just that the shield recharge began after the invulnerable state of 3s, it works as intended I guess, the CD for shield recharge is 3s. You loose your invincibility then your shield start recharging, not so OP, Harrow has better tanking than her with his 4

For hildryn I guess I will need to drop her by 2 ranks, There is dependence on the arcanes, but aegis procs rather quickly and once active it tends to stay that way as long as you keep taking damage. 

 

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Maybe someone else has mentioned it but in Arbitrations, Nidus parasitic link is as good as nonexistent because of drones.

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Posted (edited)
On 2019-05-05 at 7:57 PM, CodeUltimate said:

baruuk is a better tank than inaros lol

Ahahahah

 

 

 

said by who?

Edited by bibmobello

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2 hours ago, Vortuna said:

Maybe someone else has mentioned it but in Arbitrations, Nidus parasitic link is as good as nonexistent because of drones.

But you can't criticize people here. They need their Top Tank Parade every month by people doing 20 minutes of arbitrations and quitting. "Wow i survived with MAG! 20 fk minutes, MAG is a tank!"

It's funny to see people balming Inaros crying to resurrect them after 3 minutes...  The most stupid part is this Top Dumb Parade doesn't consider adaptation.

If you want a decent Tank parade ask DE to publish their stats for Arbitration:

Frames, deads, damage, faction, blah blah blah...

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Posted (edited)
5 hours ago, Vortuna said:

Maybe someone else has mentioned it but in Arbitrations, Nidus parasitic link is as good as nonexistent because of drones.

So are half the frames in energy reduction sorties.

Conditions and playstyles are clearly mentioned, going into a mode where those conditions cannot be maintained will obviously hurt you.

 

@bibmobellonot able to get your leaning, do you agree or disagree with the updated ranking? Or are you talking about people who base their qualification on non relevant criteria or niche scenarios? 

Edited by 0_The_F00l

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I don't wanna play the big man here but i had to resurrect the author of this post and his friend, one with inaros and the other with revenant 2 or 3 times after 50 minutes against corpus during an arbitration and i was playing with inaros without any grace or  makumba arcanes, with a shaku. Draw the right conclusions...

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1 hour ago, bibmobello said:

I don't wanna play the big man here but i had to resurrect the author of this post and his friend, one with inaros and the other with revenant 2 or 3 times after 50 minutes against corpus during an arbitration and i was playing with inaros without any grace or  makumba arcanes, with a shaku. Draw the right conclusions...

Wasn't me, I don't stay for more than 30 to 40 minutes in an arbitration, was probably some other fool.

Good for you and your leet skills that are clearly better than some random person I guess.

Here have a donut for your bigness🍩

 

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@0_The_F00l : As you put some build along warframe, can I suggest you my Trinity ? Very durable, never died in Arbitration with it for now

Aura Growing Power (To help friends, absolutly not mandatory)

Exilus : Handspring (In case you get CC during link refresh)

Adaptation / Umbral vitality /Umbral intensify / Primed flow / Quick thinking / Hunter adrenaline / Prime continuity / Streamline

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51 minutes ago, Draegan said:

@0_The_F00l : As you put some build along warframe, can I suggest you my Trinity ? Very durable, never died in Arbitration with it for now

Aura Growing Power (To help friends, absolutly not mandatory)

Exilus : Handspring (In case you get CC during link refresh)

Adaptation / Umbral vitality /Umbral intensify / Primed flow / Quick thinking / Hunter adrenaline / Prime continuity / Streamline

Not much different than the one I already put up. 

Only difference is I have considered range over energy regen via hunter.

Longer range links ensures less knockdown and further out energy regen vi energy vamp. 

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Posted (edited)

It is true that there is not so much differences but there is some that can help you live more comfortable in High lvl mission

Link base range never bothered me and handspring is there in that uncommun case of CC. Putting unecessary range prevent you to put mod that help when S#&$ get real like streamline+hunter adrenaline+handspring.

To be simple, getting energy+buffs back quickly is vital over some range. It is even true when you get energy leeched, Trinity is the only warframe (Hildryn aside as less durable) that can live in constant energy leeching thank to EV(+Hunter Adr. in emergency)

Edited by Draegan

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Posted (edited)

Inaros is number 1. I'll go longer than any other frame with Inaros because he's tanky and is not vulnerable to human error.

What is human error? I'm glad you asked. Human error is that split second when you forget to rebuff and you die instantly, making how tanky your frame can be effectively useless. Baruuk is the tankiest warframe say people in this thread. One nullifier and you're done, that's it. Inaros doesnt care about ability nullification, energy, enemies. He's just straight tanky.

My Inaros rocks arcane grace/guardian with 8k hp and a buncha armor mods/adaptation. I can afk in Arbitration without fear, because i know that there is no human error factor involved with my EHP. I am confident enough that i can outlast any other frame on Inaros, simply because someone will make a mistake and die eventually, even a Wukong, who has infinite EHP, will make a mistake and fall first. It's the human factor.

Edited by Skaleek

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il y a 14 minutes, Skaleek a dit :

Inaros is number 1. I'll go longer than any other frame with Inaros because he's tanky and is not vulnerable to human error.

What is human error? I'm glad you asked. Human error is that split second when you forget to rebuff and you die instantly, making how tanky your frame can be effectively useless. Baruuk is the tankiest warframe say people in this thread. One nullifier and you're done, that's it. Inaros doesnt care about ability nullification, energy, enemies. He's just straight tanky.

My Inaros rocks arcane grace/guardian with 8k hp and a buncha armor mods/adaptation. I can afk in Arbitration without fear, because i know that there is no human error factor involved with my EHP. I am confident enough that i can outlast any other frame on Inaros, simply because someone will make a mistake and die eventually, even a Wukong, who has infinite EHP, will make a mistake and fall first. It's the human factor.

That's why Inaros is number one in this ranking, OP know that

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10 minutes ago, Draegan said:

That's why Inaros is number one in this ranking, OP know that

I see him at rank 15.

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il y a 3 minutes, Skaleek a dit :

I see him at rank 15.

You're right, it was 1st in the first ranking, not the new

It might be because OP did not took arcane as part of the ranking maybe

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Posted (edited)

 

1 hour ago, Draegan said:

You're right, it was 1st in the first ranking, not the new

It might be because OP did not took arcane as part of the ranking maybe

Even without arcane grace or arcane guardian but with adaptation, statistically he will die less than other frames overall against corpus or orokins because his tankiness doesn't rely on energy or abilities(but scarab armor).

At high levels leechers will suck your energy so fast you will never notice your energy is already zero... Dying.

Every time you will find a stupid bubble appearing out of nowhere... Dying.

 

 

If you wanna make a Top Ten of frames with the possible highest EHP than ok but in practice it's not correct.

 

6 hours ago, 0_The_F00l said:

Wasn't me, I don't stay for more than 30 to 40 minutes in an arbitration, was probably some other fool.

Good for you and your leet skills that are clearly better than some random person I guess.

Here have a donut for your bigness🍩

 

Yes i was wrong, i had to revive you after 30 minutes...:-)  In all seriousness after 40 hours of arbitration the game starts to be the moment when you can see the real differences between the various frames.

Yes i can survive even with trinity easily more than 1 hour, or with baruuk and  other frames but statically i died more often with these frames than with Inaros.

Edited by bibmobello

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