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Arbitration Revival update is actually a Nerf


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Just pointing out

that the new Arbitration rework

that: allows us to have a convoluted revive mechanic; in exchange though the enemy level scaling is increased instead of being relatively stable...

this is actually a nerf

 

OK, so for a casual player who only planned on going 1 round of Arbitration; it *might* be a minor buff, since it lets that player get through that 1 round by being revived.

But for a Vitus Essence Farmer who wasn't dying in the first round anyway, this is a nerf. Because now, longer duration runs get tougher each round. Makes it harder to stay in for the full hour to get the most Vitus possible within the TimeGating.

 

Basically, the rework is favoring short duration runs at the cost of long duration runs. but long duration runs are more efficient for Vitus Farming, especially given Arbitrations have a 1 hour lockout.

 

and FYI: Vitus Farming = Archgun Rivens = Plat.

 

Suggested Fix:

DE please consider reducing the 1hr Lockout Timer on Arbitrations, or Removing it altogether, just let us replay the same Arbitration even after success.

Then everyone win... both Casual and Farmer

 

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