Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

XB1 Plains of Eidolon Remaster: Update 24.8.1 (+Hotfixes)


[DE]Megan

Recommended Posts

f3de3122862fc9db26dacebd27d054ff.jpg&key

Plains of Eidolon Remaster: Update 24.8.1

The download size for this update is roughly ~1.2 GB. 

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

TECTON SPARRING SKIN
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

STRATUM SYANDANA
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

ATLAS KARST COLLECTION
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin, and Stratum Syandana.

6f00fd9a3e04afd7ca9deb62f1adf7ca.jpg

TENNOGEN BUNDLE XXXVI 

As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community:

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. 

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. 

Thank you! 

ea1673faa77d1851ffe89055e151ce0e.jpg&key

NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Revenant (Reave) Blinding Reave
 Enemies hit are blinded by fog for 10s.

Nidus (Virulence) Teeming Virulence
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.
 

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: 

  • AMPREX TELOS SKINe7948fa333afc241cc60139fc9997f35.jpg
  • ATOMOS TELOS SKIN
    b7e550476c5e5779430ac57f750ea836.jpg
  • ATTERAX TELOS SKIN
    b90c35542ad198b2a4fedaa505971324.jpg
  • ILLUMINA JUDICIUM: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
  • JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy.
    4be5a19d5691f96bdd3440d7fae26cf6.jpg
  • ARCHGUN RIVENS (if you are below your Riven cap)

As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. 

Let Arbitration begin.

General Arbitrations Changes:

  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.

General Additions:

  • The Ventkids Clubhouse Scene has been added to the Ventkids Offerings!
  • Added a HUD buff icon to the Synth Reflex Mod.

Secondary Energy Color Changes and Fixes:

Clarification on Secondary Energy Color: Your Primary energy color is the dominant color with Secondary Energy being the “halo” color around it. Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
  • Fixed Clients only seeing primary Energy color on Syandanas.
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
     

Tusk Thumper Changes & Fixes:

  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting.
  • Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
  •  

Fixes:

Expand the spoilers below for full list of fixes! 

Spoiler
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixes towards visibility issues when in Limbo’s Rift.
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). 
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed selecting the first camera settings screen in Captura causing settings to reset to default.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixed Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixed incorrect Alt Fire reload animation for the Corinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed wonky lantern textures in Teshin’s Relay room.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed Archguns being sorted by both name and if its in the presence of a Gravimag
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Lisets having uncolorable areas.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed a Corpus Archwing level hole.
  • Fixed missing words in the Hystrix description.
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed multiple script errors.

Additional notes: 

  • Warframe Emissive Energy inheriting Secondary Energy:
    • This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here
  • The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for XB1 players (working around a button mapped command):
    • "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

 

Plains of Eidolon Remaster: Hotfix 1

The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking. 

Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time: 

Changes:

  • Reduced The Wolf of Saturn Six’s tankiness. 

Fixed:

  • Fixed the Creator Mod tooltip appearing as a filepath.
Link to comment
Share on other sites

Revenant is one of my favorite frames and perhaps my most used frame. That being said, I don’t like Revenant’s augment mod; I find it pointless to blind the enemies even though they are stunned for 15 seconds or enthralled. How about an augment for Reave that allows you to cast it near allies/objects with 50% efficiency to refill their health/shields. That would be very useful in many different missions i.e.: excavations, defense, rescue, escort bounties, mobile defense, etc.

Link to comment
Share on other sites

7 hours ago, [DE]Megan said:

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

So having played a few this is  a fail.

1) Players still quit when they die - before you have a chance to revive them.

2) risking picking up 5 debuffs when there is only 1 player alive  - not going to do it.  In fact this all but assured the permanent death of a teammate - I saw he was struggling at minute 11. I also saw there were very few drones spawning - so I figured I just needed to stay the hek away from him so I don't accidentally pick up a debuff only to get stuck with 1-4 and never finding a 5th.  Sure enough, he died around minute 13.  I never saw another drone so my fears were well founded. He stayed dead for about 2 minutes then quit, I carried on to wave C.  I _probably_ could have kept him alive to rot B, but I didn't want to risk him dying and stepping on a green thing accidentally. 

3) The unique aspect of the game mode was "one chance" -no screw ups or you're out.  Now there is nothing unique about it - its just a slog.

4) you can get stuck with debuffs if your teammate(s) revives someone.  Genius.

 

Don't iterate Arbitrations - get rid of this mechanic and address the real problem: host migrations - in every game mode, not just arbitrations.

Link to comment
Share on other sites

15 hours ago, [DE]Megan said:

f3de3122862fc9db26dacebd27d054ff.jpg&key

Plains of Eidolon Remaster: Update 24.8.1

The download size for this update is roughly ~1.2 GB. 

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

TECTON SPARRING SKIN
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

STRATUM SYANDANA
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

ATLAS KARST COLLECTION
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin, and Stratum Syandana.

6f00fd9a3e04afd7ca9deb62f1adf7ca.jpg

TENNOGEN BUNDLE XXXVI 

As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community:

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. 

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. 

Thank you! 

ea1673faa77d1851ffe89055e151ce0e.jpg&key

NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Revenant (Reave) Blinding Reave
 Enemies hit are blinded by fog for 10s.

Nidus (Virulence) Teeming Virulence
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.
 

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: 

  • AMPREX TELOS SKINe7948fa333afc241cc60139fc9997f35.jpg
  • ATOMOS TELOS SKIN
    b7e550476c5e5779430ac57f750ea836.jpg
  • ATTERAX TELOS SKIN
    b90c35542ad198b2a4fedaa505971324.jpg
  • ILLUMINA JUDICIUM: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
  • JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy.
    4be5a19d5691f96bdd3440d7fae26cf6.jpg
  • ARCHGUN RIVENS (if you are below your Riven cap)

As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. 

Let Arbitration begin.

General Arbitrations Changes:

  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.

General Additions:

  • The Ventkids Clubhouse Scene has been added to the Ventkids Offerings!
  • Added a HUD buff icon to the Synth Reflex Mod.

Secondary Energy Color Changes and Fixes:

Clarification on Secondary Energy Color: Your Primary energy color is the dominant color with Secondary Energy being the “halo” color around it. Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
  • Fixed Clients only seeing primary Energy color on Syandanas.
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
     

Tusk Thumper Changes & Fixes:

  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting.
  • Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
  •  

Fixes:

Expand the spoilers below for full list of fixes! 

  Reveal hidden contents
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixes towards visibility issues when in Limbo’s Rift.
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). 
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed selecting the first camera settings screen in Captura causing settings to reset to default.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixed Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixed incorrect Alt Fire reload animation for the Corinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed wonky lantern textures in Teshin’s Relay room.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed Archguns being sorted by both name and if its in the presence of a Gravimag
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Lisets having uncolorable areas.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed a Corpus Archwing level hole.
  • Fixed missing words in the Hystrix description.
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed multiple script errors.

Additional notes: 

  • Warframe Emissive Energy inheriting Secondary Energy:
    • This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here
  • The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for XB1 players (working around a button mapped command):
    • "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

me and my brother cant play together right now, it says there's a problem finding the host, and i tried the thing where you go cetus separately and invite eachother there but it still doesnt waork. help pls?!?

Link to comment
Share on other sites

9 minutes ago, (XB1)CleverPup856142 said:

me and my brother cant play together right now, it says there's a problem finding the host, and i tried the thing where you go cetus separately and invite eachother there but it still doesnt waork. help pls?!?

Pretty sure this isn't the support ticket request thread. Also, quoting the OP in this case... kind of in poor taste.
Might try there(support ticket and/or FAQ) next time - this is the not the place.


But... do HARD RESTARTS on both XBOX systems. Press and hold the button on the front. Not one issue playing today/tonight w/ friends or other Xbox consoles in the same house

Link to comment
Share on other sites

20 hours ago, [DE]Megan said:

BE KIND, REVIVE
The rules of Arbitration death have shifted:

I played a few yesterday - and thought it was bad.

Played a few more since then, and think its even worse.

  • Removes the uniqueness of arbitrations
  • pickups are buggy
  • Doesn't fix the host migration problems.  At all.  People still quit when they die. People still quit on whatever rotation they want to.  Which they should be able to do - without the rest of the team facing a buggy host migration.

And heres the kicker:

it was the one remaining game mode where leeching was relatively hard (limbo rift excluded).  But now its just another cesspool of leeches and carries like ESO.  In fact, its worse than ESO.  Why? because when these carries inevitably get killed - do they get punished? NO. what they get is a chance to stretch, relax their fingers, enjoy the view.  But their teammates get burdens. SO you (@DE) punish those that are doing well and carrying these people. Genius.  And you don't make it optional - its an automatic pickup.  And you keep the requirement at 5 burdens even when there is only one player left alive. Brilliant.

What you could have done - (still bad because arbitrations shouldn't have revives) - 

  1. Kill drones for pickups - that fine - BUT NO BURDEN teammates.  these scrubs are already burdensome enough.
  2. If you die during a rotation, you become ineligible (the person that died) for that reward.  Better luck next time - and so long as you don't die on the next rotation you are eligible.  Punish the people that get their a**es killed -not the ones doing all the work in the first place.

Arbitrations were one of the few remaining game modes I didn't mind having random players in - however it looks like its solo/friends only from here on out.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...