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PS4 Plains of Eidolon Remaster: Update 24.8.1 (+hotfixes)


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Plains of Eidolon Remaster: Update 24.8.1

The download size for this update is roughly ~1.7 GB. 

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

TECTON SPARRING SKIN
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

STRATUM SYANDANA
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

ATLAS KARST COLLECTION
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin, and Stratum Syandana.

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TENNOGEN BUNDLE XXXVI 

As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community:

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. 

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. 

Thank you! 

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NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Revenant (Reave) Blinding Reave
 Enemies hit are blinded by fog for 10s.

Nidus (Virulence) Teeming Virulence
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.
 

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: 

  • AMPREX TELOS SKINe7948fa333afc241cc60139fc9997f35.jpg
  • ATOMOS TELOS SKIN
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  • ATTERAX TELOS SKIN
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  • ILLUMINA JUDICIUM: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
    https://n9e5v4d8.ssl.hwcdn.net/uploads/bb9f5fa6e54764d1c952142b54e501ef.mp4
  • JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy.
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  • ARCHGUN RIVENS (if you are below your Riven cap)

As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. 

Let Arbitration begin.

General Arbitrations Changes:

  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.

General Additions:

  • The Ventkids Clubhouse Scene has been added to the Ventkids Offerings!
  • Added a HUD buff icon to the Synth Reflex Mod.

Secondary Energy Color Changes and Fixes:

Clarification on Secondary Energy Color: Your Primary energy color is the dominant color with Secondary Energy being the “halo” color around it. Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
  • Fixed Clients only seeing primary Energy color on Syandanas.
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
     

Tusk Thumper Changes & Fixes:

  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting.
  • Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
  •  

Fixes:

Expand the spoilers below for full list of fixes! 

Spoiler
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixes towards visibility issues when in Limbo’s Rift.
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). 
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed selecting the first camera settings screen in Captura causing settings to reset to default.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixed Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixed incorrect Alt Fire reload animation for the Corinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed wonky lantern textures in Teshin’s Relay room.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed Archguns being sorted by both name and if its in the presence of a Gravimag
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Lisets having uncolorable areas.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed a Corpus Archwing level hole.
  • Fixed missing words in the Hystrix description.
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed multiple script errors.

Additional notes: 

  • Warframe Emissive Energy inheriting Secondary Energy:
    • This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here
  • The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for PS4 players (working around a button mapped command):
    • "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

HOTFIXES

May 10th, 2019: Hotfix #1 

The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking. 

Fight the Wolf in two Tactical Alerts starting today at 2:15 PM ET for a limited time:

Changes:

  • Reduced The Wolf of Saturn Six’s tankiness.

Fixes:

  • Fixed the Creator Mod tooltip appearing as a filepath.
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11 minutes ago, [DE]Danielle said:

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. 

No one ever asked for this 

Round 14 items were released to pc over 7 month ago should we expect to get them next year who the hell is responsible for this 

I get a delay for a major update a 2 batch in 2 back to back updates

But this is beyoned rediculous  

NOT ACCEPTABLE  

Whatever the problem is FIX IT 

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Will there be a specific node to fight the sentient Wolf or is it still RNG on top of RNG? Just asking because being a long time player I've been at the mercy of RNJesus for my entire Tenno Lifespan. When you took out the keys and replaced them with relics, I cringed but accepted it, I just have terrible luck. I have no problem killing the wolf just would like to be able to grind his drops more efficiently with more consistency seeing as how he can spawn on wave 2 or wave 20 of a defense. Stalker will usually spawn within the first 5 waves or first five minutes of a mission. Can we get an update so that the wolf follows some similar guidelines?

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When will we be able to hold that R1 button to increase the amount of syndicate medallions that we want to trade instead of pressing R1 hundred of times if you trade the ones that gives 500 points ? It would be nice if you apply this QoL for other syndicates like the Quills and Solaris United as well.

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Wish that you would provide a more in depth picture for the fan made skins and syandana, like i cant see the syandana and i would like to know what it looks like, and maybe release a short clip of how to primary, secondary, accent, tertiary, and energy colors work and what parts of the fan made skins it covers, same thing with the syandana, it would be nice to at least have options in the market to test out a said skins colors scheme with your own style, same thing with armor and accessories, and be able to put armor and accessories on the skin before you buy it to see how you favorite color scheme and armor combo works out with it, just a suggestion, not criticizing, i just would like to be able to see what the Warframe community made in more depth, it would be a nice feature to "test" a skin, such as go to your arsenal and having the ability to put it on, customize it and maybe take it for a run in a simulation to see how it feels and how much of the camera it takes up, just a cool idea that came to mind, so people don't buy a skin and dislike it and don't know what to do with it, thank you for reading 🙂

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Did they do somthing to Valkyr? Most energy effects are different, like on the gersemi skin and helmet it's no longer pulsing and there are now lights around her 'gag'.

And on the prime skin, delusion skin and helmet the energy is just turned off.

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28 minutes ago, (PS4)Tzuin said:

Did they do somthing to Valkyr? Most energy effects are different, like on the gersemi skin and helmet it's no longer pulsing and there are now lights around her 'gag'.

And on the prime skin, delusion skin and helmet the energy is just turned off.

Ugh, gross. Went to check and you’re right- the energy just blares and doesn’t pulse like usual.

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On PS4 we still need these 3 items from Tennogen round 14:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1489879938&searchtext=

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1503779007

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1503767380&searchtext=

 

If they were on console I would buy them for sure. I just can't figure why you at DE select just a few for us each round. You had plenty of time to port them... :(

 

 

 

So to sum up, DE select tennogen items which will be accepted for PC, THEN from these already selected items they decide to choose a few for us, console players.

 

This is not fair.

 

 

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23 hours ago, (PS4)RenovaKunumaru said:

Brace for white knights.

"DE is fine giving us the scraps of Tennogen.

They said it's coming so stop asking.

You should be grateful to even get Tennogen"

It more has to do with these skins are built through Steam (who gets a cut) by users (who get a cut) and ported to Consoles (3 different companies with different contract obligations who want their cut).  None of the contract issues are ever gong to be discussed with the general public (us).  So no amount of anger or frustration is going to change that someone has to work behind the scenes, whom you will probably never see or hear from, to navigate all these contracts as quickly as possible.  It isn't white knighting to point out that they would literally have no reason, financial or otherwise, to withhold a product they could sale unless there are contractual issues.  

I am not saying stop asking, that is the right thing to do, but also understand that being angry at them is not going to speed up the process.  The only thing you will ever get is progress updates as they get them.  

It would not make any sense to delay putting out a product they could sale unless there was a reason for it that was beyond their control.

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10 minutes ago, (PS4)Pengu_Imperialus said:

It more has to do with these skins are built through Steam (who gets a cut) by users (who get a cut) and ported to Consoles (3 different companies with different contract obligations who want their cut).  None of the contract issues are ever gong to be discussed with the general public (us).  So no amount of anger or frustration is going to change that someone has to work behind the scenes, whom you will probably never see or hear from, to navigate all these contracts as quickly as possible.  It isn't white knighting to point out that they would literally have no reason, financial or otherwise, to withhold a product they could sale unless there are contractual issues.  

I am not saying stop asking, that is the right thing to do, but also understand that being angry at them is not going to speed up the process.  The only thing you will ever get is progress updates as they get them.  

It would not make any sense to delay putting out a product they could sale unless there was a reason for it that was beyond their control.

Players are looking for transparency and the responses they are getting aren't substantial.

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57 minutes ago, (PS4)RenovaKunumaru said:

Players are looking for transparency and the responses they are getting aren't substantial.

I don't know if anyone at DE can give you the answers you want.  I can promise you even if people on the community team know the answer that they are not in a position to do so.  Imagine if you would the lawyers, every good company has them, have told DE it is either against the contract or against their best interests to disclose any contract/negotiation information.  They just won't do it.  The lawyers job is to tell them what is best for the health of the company and its legal standing, so DE management is going to take their advice even if they wish they could do otherwise.  Another possibility it isn't even DE's legal telling them they can not share certain details.  Steam, Sony, Microsoft, and Nintendo are all involved and they each have armies of lawyers dictating terms.  

This is of course giving everyone involved the benefit of the doubt.  I can not imagine a scenario that involves withholding paid content for no reason whatsoever that doesn't attribute some sort of negative thing, so I just roll with it.

Can absolutely understand other Tenno's frustration, but we also gotta realize DE at the end of the day has to deal with all sorts of backend stuff we will never get to see.  Unless they hire us >.> of course then we couldn't tell anyone...

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Eidolon limb health bars are broken since the update.  Upon removing their shields with the Operator and switching to my Warframe, the synovia appear purple and show no reduction in health when shooting.  The damage still registers and the synovia does break, but there is no visual as before.  Tested this in Solo and public game modes.

In addition, Ivara's energy effects are completely gone.  Her skins used to have energy textures, it does not show anything now.

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23 minutes ago, (PS4)ESYLD said:

Eidolon limb health bars are broken since the update.  Upon removing their shields with the Operator and switching to my Warframe, the synovia appear purple and show no reduction in health when shooting.  The damage still registers and the synovia does break, but there is no visual as before.  Tested this in Solo and public game modes.

In addition, Ivara's energy effects are completely gone.  Her skins used to have energy textures, it does not show anything now.

Noticed this with Valkyr as well. There’s no ‘pulse’ like before but just straight up blaring energy. 

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1 hour ago, (PS4)Pengu_Imperialus said:

I don't know if anyone at DE can give you the answers you want.  I can promise you even if people on the community team know the answer that they are not in a position to do so.  Imagine if you would the lawyers, every good company has them, have told DE it is either against the contract or against their best interests to disclose any contract/negotiation information.  They just won't do it.  The lawyers job is to tell them what is best for the health of the company and its legal standing, so DE management is going to take their advice even if they wish they could do otherwise.  Another possibility it isn't even DE's legal telling them they can not share certain details.  Steam, Sony, Microsoft, and Nintendo are all involved and they each have armies of lawyers dictating terms.  

Well then perhaps if DE said that then people would be more understanding but the lack of transparency is too annoying.

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