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Arbitration: proposals for the equation of game modes and time of the issuance of awards


Ph4nt0m_ru
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To date, the regimes in Arbitration have differences in the time spent on issuing awards for rotation. I suggest some changes to the modes of Survival, Interception, Defense, that would level them with the mode of Excavation in the ratio of time spent and rewards. Excavations today allow 3 times faster to receive awards, compared with Survival, etc., equally spending time. Also, I believe is not less important is more dependent on the "skill and experience" of the team. At the dig - it stand for 2 excavator. In other modes, there is no dependence on the experience of the team. Survival is always 10 minutes per reward. Interception is the same (Even beginners can accurately hold all the points). Defense - there is a dependence, but even it does not allow "experienced" team be aligned in time with the Excavations. Modes Defectors and Collection is considered not need a buff.

1)Survival: Now rewards are given for killing (Capture) a special enemy. A special enemy can appear every 4-6 minutes, as well as every 8-10 minutes. The speed of killing enemies by the team depends on how often this special enemy will appear. So, an experienced team that is able to quickly kill the enemy will often receive a reward. While novices will be able to pursue that goal and continue to award at least every 10 minutes.

2)Interception: Now on random points of the map for a short time will appear (or fall out from opponents) blocks of data(As on the missions of Fortune), which you need to capture and hold for a short time. Each block of data will give some progress in the round. This way experienced players will be able to hold 4+ points and finish the round faster, and beginners will be able to continue holding 4 points.

3)Defense: a Simple solution is to return the issuance of awards for 5 waves (not 10), but there are thoughts and to improve the existing - 10 waves. I propose to make "the endless foray", which may rest against the maximum number of enemies .Now immediately after the beginning of the first wave will report the next (second) wave. Thus on the map the limit can be, for example, ~40 opponents is opponents 2 waves at once. If you destroy half (~20) of them - will start a short countdown of the next wave, while the map will remain the remaining ~20 enemies. Thus, it is similar to the speed kill enemies, allowing optinum teams can catch a wave, and beginners not to rush, because the limit of enemies on the map will be ~40 and new wave will not go. Also, as a relief and a possibility of "respite" for the team, you can allow the use of the terminal every 5/10 waves, which will delay the next wave for ~1 minute and allow the team to prepare.

Edited by Ph4nt0mS
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These ideas are a good improvements but I still think survival needs to be cut short to at least 8minutes or 7.5minutes, 10 minutes it too much. 5 minutes is also an option but enemies need to be higher level and increased spawns of enemies and arbitration drones

Edited by AwkwardLazarow
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