(PSN)SimulatedWhiskey Posted May 9, 2019 Share Posted May 9, 2019 (edited) Status Mods Remastered Status chance is essential to some weapons and not many status chance mods out there really do the job. I found the weakest status chance mods, that no one ever uses, and I gave them a little buff. Hopefully DE sees this post and considers my idea. 🙂 REMASTER: Spoiler MELEE PROWESSOld New or RIFLE APTITUDE Old New or SHOTGUN SAVVY Old New or SURE SHOT Old New or NEW MODS: Spoiler These took a while to make so I only made status/slash mods. Will add impact and puncture mods when I get the time and motivation. Edited May 19, 2019 by (PS4)Whiskey1015566 Added new mods. 2 Link to comment Share on other sites More sharing options...
Laveillon Posted May 9, 2019 Share Posted May 9, 2019 10 levels on mods like these is a bit of a stretch. Keep the stats and cut the levels in half, then i believe it will be good! 1 Link to comment Share on other sites More sharing options...
-MElHiOR- Posted May 9, 2019 Share Posted May 9, 2019 What?! 10 lvl mods for just +120% Status Chance?! Nice try, i better yse 2 hibrid mods +60%/+60% Status Chance and Ele Dmg 1 Link to comment Share on other sites More sharing options...
rapt0rman Posted May 9, 2019 Share Posted May 9, 2019 (edited) There's a huge potential benefit to increasing status chance without messing with elemental damage and proportions. These mods really would be worth as much as the OP suggested. Edited May 9, 2019 by rapt0rman 1 Link to comment Share on other sites More sharing options...
ChaoticEdge Posted May 9, 2019 Share Posted May 9, 2019 I'm not going lie, but this $##! is right up in right. Then again we have thous other status mods as you know them... you know them...the elemental version of status chance but I see that you have a point for that type reason because of ppl don't like to use elemental mods and prefer to use either one the physical attributes in that category. 1 Link to comment Share on other sites More sharing options...
xZeromusx Posted May 10, 2019 Share Posted May 10, 2019 (edited) So just a significant buff to single stat status chance mods which would likely make weapons that previously couldn't reach 100% status chance reach that 100%. I pretty much don't use them, probably still wouldn't, since I prefer the dual stat mods, but okay. Edited May 10, 2019 by xZeromusx 1 Link to comment Share on other sites More sharing options...
(PSN)SimulatedWhiskey Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) On 2019-05-09 at 2:28 PM, ChaoticEdge said: I'm not going lie, but this $##! is right up in right. Then again we have thous other status mods as you know them... you know them...the elemental version of status chance but I see that you have a point for that type reason because of ppl don't like to use elemental mods and prefer to use either one the physical attributes in that category. On 2019-05-09 at 10:56 AM, rapt0rman said: There's a huge potential benefit to increasing status chance without messing with elemental damage and proportions. These mods really would be worth as much as the OP suggested. On 2019-05-09 at 8:11 PM, xZeromusx said: So just a significant buff to single stat status chance mods which would likely make weapons that previously couldn't reach 100% status chance reach that 100%. I pretty much don't use them, probably still wouldn't, since I prefer the dual stat mods, but okay. Duel stat mods are great, but as mentioned, this would increase the possibility for SO MANY more build opportunities and combinations. I still think it would be a great change to the status mods and introduce a wider variety of builds. Glad most of you agree! 🙂 Edited May 11, 2019 by (PS4)Whiskey1015566 Link to comment Share on other sites More sharing options...
ChaoticEdge Posted May 11, 2019 Share Posted May 11, 2019 (edited) 17 minutes ago, (PS4)Whiskey1015566 said: Duel stat mods are great, but as mentioned, this would increase the possibility for SO MANY more build opportunities and combinations. I still think it would be a great change to the status mods and introduce a wider variety of builds. Glad most of you agree! 🙂 maybe we should start with physic status mods? Imagine all the bleed, puncture, and impact status mod effect on the enemies. Edited May 11, 2019 by ChaoticEdge 1 Link to comment Share on other sites More sharing options...
(PSN)SimulatedWhiskey Posted May 11, 2019 Author Share Posted May 11, 2019 2 hours ago, ChaoticEdge said: maybe we should start with physic status mods? Imagine all the bleed, puncture, and impact status mod effect on the enemies. Added some example slash/status mods. 🙂 Link to comment Share on other sites More sharing options...
Xolgys Posted May 11, 2019 Share Posted May 11, 2019 (edited) vor 30 Minuten schrieb (PS4)Whiskey1015566: Added some example slash/status mods. 🙂 save urself the time to do the same for puncture and impact. who would increase impact/puncture parallel to status chance when we only really want slash proccs aside of melee weapons and even then we only want a very few for condition. if they still came into the game for completions sake or cause the proccs were buffed thats np, but ur point is clear 😉 slash/status is enough as an example i think. Edited May 11, 2019 by Xydeth 1 Link to comment Share on other sites More sharing options...
GrimMyfanwy Posted May 11, 2019 Share Posted May 11, 2019 The straight up status mods have been my biggest complaint since melee 2.0 way back when, all they did was convert the stat (to status from stagger) without re-evaluating how the numbers affected status in the new system. You're proposal is much more in line with the damage system we have today. I only hope they notice it. but I am going to agree with the majority, making them R10 mods is a bit much, better to keep them as R5's with the same final numbers and mod costs. 1 Link to comment Share on other sites More sharing options...
(PSN)SimulatedWhiskey Posted May 16, 2019 Author Share Posted May 16, 2019 On 2019-05-11 at 7:51 AM, GrimKonstantin said: The straight up status mods have been my biggest complaint since melee 2.0 way back when, all they did was convert the stat (to status from stagger) without re-evaluating how the numbers affected status in the new system. You're proposal is much more in line with the damage system we have today. I only hope they notice it. but I am going to agree with the majority, making them R10 mods is a bit much, better to keep them as R5's with the same final numbers and mod costs. Yeah. The 15% status chance mods are completely uselss in my opinion. That's why I thought it was a good idea to buff them. After some thought I do agree with everyone that they should be kept at rank 5. I really hope DE accepts this. Link to comment Share on other sites More sharing options...
Kerberos-3 Posted May 16, 2019 Share Posted May 16, 2019 I also wouldn't mind seeing dual-stat Crit mods. Status has zero benefit to going over 100% and so many mods that passively take you there, but Crit does benefit from doing so, and there is exactly one mod per weapon type as well as a single Augment that passively increase Crit. 1 Link to comment Share on other sites More sharing options...
ChaoticEdge Posted May 17, 2019 Share Posted May 17, 2019 I would like the dev look at this idea and wanted to be in the mods now. 3 Link to comment Share on other sites More sharing options...
(PSN)SnowMadClaude Posted May 18, 2019 Share Posted May 18, 2019 Agreed, these are a great idea 1 Link to comment Share on other sites More sharing options...
Metal_Sign Posted May 18, 2019 Share Posted May 18, 2019 Reliable status chance without relying on 3-4 dual stats has my total support. I'd love the ability to have a single element and still proc often. 1 Link to comment Share on other sites More sharing options...
(PSN)SimulatedWhiskey Posted May 19, 2019 Author Share Posted May 19, 2019 11 hours ago, (PS4)SnowMadClaude said: Agreed, these are a great idea Thanks! Glad you like them! 🙂 11 hours ago, Metal_Sign said: Reliable status chance without relying on 3-4 dual stats has my total support. I'd love the ability to have a single element and still proc often. Definitely adds more possibilities to builds for sure. I hate having to put on more elemental/status mods just to increase status chance. Takes up two or more mod slots and I have to change my damage type! 😞 Link to comment Share on other sites More sharing options...
dwqrf Posted May 19, 2019 Share Posted May 19, 2019 (edited) Just a little note, but the %elem you get from the 60%elem/60%status is much much much stronger than the 60%physical/60% status you are suggesting; because the %elem is calculated from the addition of all base physical damage (multiplied by %damage). While I really would like to see those 60%physical/60%status get in the game some days, I think in term of BALANCE, they should be something closer to 80% or 90%physical/60% status. But that's my own opinion. (Just because, you know, the actual 90%physical we have are not close, dps wise, to the 90%elem. And the 120%physical we have are much much closer, but even then, that really depend on the weapon. - I do get the point that having a pure physical build without any elem messing with it could be a positive thing, but personnaly, if I have the choice between a 60%phys/60 or a 60%elem/60, I would still always choose the elem; dps wise.) And even if I'd love to see the +120% status chance for weapons, so many shotgun-type weapons would then reach the 100% status chance premultishot, rivenless. A lot of them. That's something to consider. Powercreep. Edited May 19, 2019 by dwqrf 1 Link to comment Share on other sites More sharing options...
(NSW)Edcaous Posted May 19, 2019 Share Posted May 19, 2019 I like this idea. I was thinking about it the other day too as well. Because these mods are obtainable early game (especially for melee prowess), maybe the drain could be lowered to eleven? 1 Link to comment Share on other sites More sharing options...
(PSN)SimulatedWhiskey Posted May 20, 2019 Author Share Posted May 20, 2019 22 hours ago, (NSW)Edcaous said: I like this idea. I was thinking about it the other day too as well. Because these mods are obtainable early game (especially for melee prowess), maybe the drain could be lowered to eleven? These were just meant as an example. I did some math and the mods would be at 14 for the drain, for these stats. I thought it was too high for just status chance so I lowered it to 12. Link to comment Share on other sites More sharing options...
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