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Riccoshot

Defection NPC & AI pathing broken

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Tileset: Grineer Asteroid
Though i forgot to capture more precise examples, enemy AI also were getting stuck in there every time i passed, seemengly because the pipe-tile with that short sidepath to dead-end room was the only valid spawn place between B and A.

 

 

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I can affirm to that. The pathfinding of the defectors is in dire need of fixing.

Currently the Kavor Defectors don't stay close together, and choose longer, inefficient routes. Naturally this also makes them more susceptible to dying, which in turn means that you, the Tenno are going to lose the mission because the people you're supposed to protect have bugged pathfinding.

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Pathfinding is generally broken across all systems. Poor pathfinding makes running these missions a boring chore from the get-go, a consequence of DE just slapping this mode together from the Pacifism Defect event instead of refining it properly.

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