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Dev Workshop - Nightwave Changes for Series 2


SilverBones

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Hey Dreamers!

A while back we posted requesting feedback on Nightwave Episode 1: The Wolf of Saturn 6. Now we are putting that feedback into action for Series 2 and we wanted to share our progress! You can find that original thread here:

To recap, we already had feedback on the Atayan Statues and RNG, challenges with friends, and how Survival challenges were too long for one sitting. On that note, we have been compiling further feedback from that thread and through other sources, and have come up with some new changes to be implemented in Series 2 of Nightwave.

We are implementing the following:

1) Playing Catch-Up: Stored, Missed Acts!

The biggest change we wanted to announce was the addition of a system which allows you to play missed Acts after you have completed the current Acts for your given week. This will only apply to Weekly and Elite Weekly Acts. 

When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.

2) Degrindification!

The overarching plan here is to reduce the amount of Acts offered in any given week, but maintain the Standing rewards they provide. 

Series 1 has 7 Weekly Acts and 3 Elite Weekly Acts. Series 2 will be reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion. We are also looking at front-loading more Cred with the next Series to increase the initial amount of Creds received for participating!

3) Changes to Existing Acts!

  • 'With Clanmates / Friends' Act requirements have been removed completely
  • Change 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties' 
  • Complete any '60 minute Survival' Act reduced to 30 minutes
  • Ayatan Socket requirement for Acts lowered from 5 to 3
  • ‘10 perfect conservations’ reduced to ‘6 different perfect conservations’ 
  • ‘10 Bounties’ reduced to ‘5 different Bounties’ 
  • Increase the Sanctuary Onslaught Acts from 3 rounds to 8 rounds

4) New Acts!

Daily

  • Find 5 Syndicate Medallions 
  • Transmute 12 Mods 
  • Deploy an Air Support Charge in a mission 
  • Pet your Kubrow or Kavat (Very Important)

Weekly  

  • Complete 3 Kuva Siphon Missions 
  • Complete 3 different K-Drive races in Orb Vallis 

Elite Weekly

  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

5) The Emissary

Of course, a new Series means a new Nightwave Story. We don't want to spoil too much, but we will be also changing up the way the story interacts with the world. Episode 2 will have more interactivity with the players in new ways, expanding out and growing as the Episode progresses. We are excited for you to see what you make of this new story!

6) The Wolf 

The Wolf will remain a threat, and his parts acquirable. When Nightwave Episode 1 concludes, the Wolf will become a random spawn with a small chance of appearing, which will grow as you take on higher level missions. Wolf Beacons will also be available and placed into the normal rotation of Nora Night’s wares. Wolf Creds will expire after Series 1 - spend them while it's active!

We would like to take a moment to thank you all for your collective feedback in the last thread, and as always, we continue to look for ways to improve this new system as it grows and progresses. Let us know your thoughts and your concerns, and as always, please keep your comments constructive and civil.

Thanks!
 

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43 minutes ago, [DE]Bear said:

'With Clanmates / Friends' Act requirements have been removed completely

Thank you!

43 minutes ago, [DE]Bear said:

Complete 3 different K-Drive races in Orb Vallis 

Please show the active races on the map before adding this act!

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40 minutes ago, [DE]Bear said:

When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.

While I'm fine with a catch-up mechanic, I feel it's pertinent to mention that there are some players who will not be able to complete the Elite Weeklies in order to take advantage of this at all. Namely those that can't fight Profit Taker yet.

I propose you make regular Weeklies and Elite Weeklies track separately, if possible, so that way players can catch up on each category individually. That or remove Profit Taker from the rotation until the way to access her is made a little more achievable for lower MR players. Yes, they can just put the time in but they have to wait a significantly longer amount of time than someone at, say, MR25 to MR27.

42 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

I want this challenge yesterday.

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46 minutes ago, [DE]Bear said:
  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

 

This is good, but we need more acts like "complete lua spy without triggering alarms".

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40 minutes ago, [DE]Bear said:

‘10 perfect conservations’ reduced to ‘6 different perfect conservations’ 

Question. Does this mean that the 6 conservation need to be from 6 different animals? Or is it still the same which can be multiple perfect from the same animal?

 

43 minutes ago, [DE]Bear said:

Increase the Sanctuary Onslaught Acts from 3 rounds to 8 rounds

Oh wow, this one is actually increased.

 

44 minutes ago, [DE]Bear said:

Transmute 12 Mods 

As in, do 3 Transmutation (which consume 12 mods) or actually do 12 Transmutation? This one could be expensive credit wise.

 

45 minutes ago, [DE]Bear said:

Pet your Kubrow or Kavat (Very Important)

😀

 

46 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

Oh my... Maybe I should start getting those elemental Virtous arcane.

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46 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

Add complete Orb Heist using only the Operator xD

46 minutes ago, [DE]Bear said:

Complete 3 different K-Drive races in Orb Vallis

DEnied

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47 minutes ago, [DE]Bear said:

Pet your Kubrow or Kavat (Very Important)

This one sucks. I keep a baby kubro for decoration, i dont wanna swap him out for a full grown one just to pet it 😄

47 minutes ago, [DE]Bear said:

Complete 3 different K-Drive races in Orb Vallis 


Also, ive never actually managed a K-Drive race. God I hate using kdrives. Is the next bounty going to be compleate 3 lunaro missions?

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il y a 1 minute, Chipputer a dit :

Pretty sure the 4% under level 20 and 6% level 20 and up is the, "big finale," for his spawns.

That was a change pre dev stream tho. So unless they both completely missed the fact that it went live days before, I don't think that was what he was talking about.

 

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vor einer Stunde schrieb [DE]Bear:

Elite Weekly

  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

By all the bugs i encounter in waframe i certain that will make me unhappy sometimes i hope it works as intended.
 

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Zitat

The Wolf will remain a threat, and his parts acquirable. When Nightwave Episode 1 concludes, the Wolf will become a random spawn with a small chance of appearing, which will grow as you take on higher level missions


The problem i have with the wolf is that he mainly doesn´t drop anything with value.
I have like 24 encounters with 17mod drops and 7 common sledge parts (head/handle). And the only rare one was his mask, while i´m still needing the motor and bp.

Maybe increase his spawn chance even more in higher-high missions (if you consider lvl 20 as high) like in 30+ or 40+. But to spawn him everyone needs to carry a beacon (an passive beacon (like a totem that attracts him), not one that you can simply activate, like the stalker/g3/zanuka one).
So you can have a high spawn chance without ruining the runs of other players, which are playing the mission for the mission reward and not as a wolf farm.

The totem could be something cosmetic, like a fugitive head (like the Provvok Shoulder Guard) or a sigil. Something to equip would only mess up my gear wheel ^^

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