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[DE]Megan

Plains of Eidolon Remaster: Hotfix 24.8.3

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Posted (edited)

Please fix Valkyr not getting a buff icon when she uses her second ability? Thank you

Edited by crdf

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Can you all fix the melee stance? Or i dont know for other stances but when there is a host migration I use Cleaving Whirlwind and instead its like I have a baseball bat swinging for the fences. fury,berserker is not even working

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13 minutes ago, meta said:

hey this is cool and all but where is my plague star event

they already said 12th of june, be patient 

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Posted (edited)
14 minutes ago, [DE]Megan said:

Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields. 

Oh bugger, it was so nice not having to be inconvenienced by those fields toggling off your maintenance buffs for once.

Can we just make them disable all buffs while in the field temporarily?  Nobody likes pressing buffs like Toxic Lash, it's just a maintenance job.

Edited by ForteTitan
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12 minutes ago, [DE]Megan said:

 

Changes:

  • Reduced The Wolf of Saturn Six’s tankiness. 

Looks like Little Duck is back to being the most irritating character in the game again.

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vor 14 Minuten schrieb meta:

hey this is cool and all but where is my plague star event

in june next month xD not this month 😧

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Still no fix for:

Also, might as well throw a new bug report into the ring, now that a few of these are getting fixed.

 

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14 minutes ago, [DE]Megan said:

Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields. 

RIP

I thought that was something different in Onslaught and didn't understand why you have two different nullifier mechanics. Except I was hoping to see this one applied globally because it still disabled the actual effect on you when you were inside the bubble, you just did not had to recast it over and over again which is why I tend to not play corpus maps with any frame that relies on abilities.

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il y a 13 minutes, [DE]Megan a dit :
  • Reduced The Wolf of Saturn Six’s tankiness. 

 

At this pace in six month we will be able to kill it just with kunai in 2 shots 🙄

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vor 11 Minuten schrieb THeMooN85:

He was already weak! Thanks DE for making this game more and more easy!

my thought exactly, also i need kuva....like.... alot of it, but steve wont give me :(

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Posted (edited)

Thnx, i suggest fixing next the codex bugg, it has 3 extra kuaka siluetes and it doesent show mergoos and condrocks

Edited by Eldritch_Stag

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Finally! Wolf Season is open, boys and girls!

Elmer_fudd.jpg

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"Reduced The Wolf of Saturn Six’s tankiness "

 

Why? It was the only fun thing about him. He was already weak and easy, his AI wasn't even all that great either. Seriously DE is just making this game more easier at the point we'll end up one shooting everything and where is the fun then?

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Just now, [DE]Megan said:

Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.

ADAPTATION! Now do this to Adaptation. It's still broken.

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Posted (edited)
26 minutes ago, -AxHx-Vile said:

It's been almost 6 years since this comment. We're ready. Please?

2932c15bd9be68d2b134c568a7829d20.png

i think they said on devstream that it wont come out agagin.

 

 

Edited by Enchanter
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25 minutes ago, meta said:

hey this is cool and all but where is my plague star event

They literally said on the last dev stream that Plaguestar is coming June 12th

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Next patch can you fix Baruuk getting glitched while swapping weapons or whatever happens during Serene Storm causing you to be frozen in a weird stance and unable to use abilities/weapons?

Please and thank you.

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Still no fix for Buzlok's tracer and accuracy loss. pepehands

 

Tactical alert is nice, but this is what the Nightwave should add from first day of a new series, a different mission related to the Nightwave lore that offers something different, perhaps something like a long term Operation that allows to test and adjust new stuff.

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Quote
  • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields. 

This was our dirty little secret! :D

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17 minutes ago, THeMooN85 said:

He was already weak! Thanks DE for making this game more and more easy!

Yeah except when you are in a squad of 4 on a high level mission and none of you have decent gear on. I remember fighting him for 45 minutes once before giving up because he only went down to half health. It sucked. Mind you this was much earlier on but I'm glad his tankiness has gone down. 

I think what Bosses need to be interesting is multiple different ways/combinations of ways to take them down that act as puzzles/strategy. Perhaps making a boss nearly invulnerable unless certain areas are targeted and the effectiveness of the attack depends on the type of damage you are dealing/warframe you use. More environmental interaction that can be used to take down a boss if your 'frame is too squishy to attack directly. 

 It would stop bosses from being so 'fire at it until it dies' or 'hit the only vulnerable spot until the enemy isn't invulnerable any longer and one shot him.'

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vor 28 Minuten schrieb THeMooN85:

He was already weak! Thanks DE for making this game more and more easy!

Let me guess.

 

You're running a meta weapon with meta-riven that deals a bazillion damage per shot.

Of course you do.

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