xKobronicx Posted May 10, 2019 Share Posted May 10, 2019 Welp, that was a fun tactical alert! See you guys when gas city rework drops! Link to comment Share on other sites More sharing options...
insight81 Posted May 10, 2019 Share Posted May 10, 2019 Thank you for all your hard work DE the game is going great I’ll add pvp kill the endless sprint use mission tiles as they are 5v5 or 10v10 corpus or grinder and infected only show up to add heat to the pvp match as well as a protagonist same thing nerf the movement types just for pvp and your crowd of players will get even bigger and you could from there have a competition for best team for a competitive mode to win platinum. Link to comment Share on other sites More sharing options...
Tengarnos Posted May 10, 2019 Share Posted May 10, 2019 vor 12 Minuten schrieb Neyl1n: "Reduced The Wolf of Saturn Six’s tankiness " Why? It was the only fun thing about him. He was already weak and easy, his AI wasn't even all that great either. Seriously DE is just making this game more easier at the point we'll end up one shooting everything and where is the fun then? Fun? Did you really used to discripe his tankiness as fun? He just had a S#&$ton of HP which took time to drain. That was all. Bulletsponges were and will never be fun. Its just a lazy way of artificial difficulty, which isnt difficulty at all. 🤔 Link to comment Share on other sites More sharing options...
NytemareRhosyn Posted May 10, 2019 Share Posted May 10, 2019 can you make it so you cant name a weapon/moa, a name thats unlinkable. Kinda uncool i named my moa CL4P Tr4P and cant link him for borderlands swag. Link to comment Share on other sites More sharing options...
EternalGhost Posted May 10, 2019 Share Posted May 10, 2019 Still downloading my update with my potato connection 😔😔😔 Link to comment Share on other sites More sharing options...
Fidelor Posted May 10, 2019 Share Posted May 10, 2019 Hei DE, I would like to see some NW-points dropping at the end of the mission. So people like me can still farm their way to lvl 30. Link to comment Share on other sites More sharing options...
AntawnMary Posted May 10, 2019 Share Posted May 10, 2019 il y a 4 minutes, o0Despair0o a dit : Let me guess. You're running a meta weapon with meta-riven that deals a bazillion damage per shot. Of course you do. It's the proof that you don't know how to build your weapons. You could take him down with a well built Rubico, Catchmoon or even Tombinger, weapons that are available for everyone and without riven ! Link to comment Share on other sites More sharing options...
Darkvramp Posted May 10, 2019 Share Posted May 10, 2019 45 minutes ago, [DE]Megan said: Self Damage reduced by Cautious Shot increased from 90% to 99%. why is it not just a nullification of self-damage? Link to comment Share on other sites More sharing options...
Totterson Posted May 10, 2019 Share Posted May 10, 2019 49 minutes ago, [DE]Megan said: Self Damage reduced by Cautious Shot increased from 90% to 99% Wow. I can't wait to still one-shot myself Is it REALLY so much to ask for 100% self damage reduction since people might ACTUALLY then make room for this mod on a build, which is already as band-aid as the mods come? Cuz if you stick this mod on any build with a riven, no matter if the damage reduction is 99.999%, you're still dead. Link to comment Share on other sites More sharing options...
Buttaface Posted May 10, 2019 Share Posted May 10, 2019 2 minutes ago, Darkvramp said: why is it not just a nullification of self-damage? No S#&$. 99% still kills outright. It takes up a mod slot, reduces the weapon's damage significantly. What is the problem with it simply ELIMINATING self-damage? Otherwise, just as worthless as it was before. Not one bit better. Bravo. Link to comment Share on other sites More sharing options...
Maxpayen Posted May 10, 2019 Share Posted May 10, 2019 nice Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted May 10, 2019 Share Posted May 10, 2019 hace 54 minutos, [DE]Megan dijo: The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking. In Wolf screen: -transmission screen followed with a light flicking- You can't run from your past Link to comment Share on other sites More sharing options...
mikakor Posted May 10, 2019 Share Posted May 10, 2019 When will you be changing the eidolons to be available all day long, like the profit taker, for exemple? It should have been this way since the beginning, and there is so many ways to introduce that without hurting anyone, releasing a lot of stress, and diminishing toxicity and elitism of these nights. Link to comment Share on other sites More sharing options...
BlindStalker Posted May 10, 2019 Share Posted May 10, 2019 51 minutes ago, [DE]Megan said: Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime). It was that short?!!! No wonder I never had any reaction time to get out of the way when they threw it. Thank you for catching that bug. But can we seriously get an update to enemy grenades? Like please add a thrown grenade indicator from other FPS games like Call of Duty (yes I know, borrowing from that franchise, but like any contemporary FPS shooter usually has a thrown grenade indicator to assist the player avoid danger). Enemy grenades are tiny and hard to spot and if you play a stealth frame, you're double screwed over because all stealth frames have their sound muffled/muted which hinders the player from having situational awareness on the battlefield. Somebody's reddit post shows how annoyingly hard it is to spot enemy grenades and how cheap of a death they feel because we couldn't determine there was a grenade thrown right beside us. Link to comment Share on other sites More sharing options...
BigJB21 Posted May 10, 2019 Share Posted May 10, 2019 is this how nightwave part 1 ends? seems really... underwhelming. there seems to be no new dialogue or anything. i really hope newer nightwaves have a planned out ending that has at least a bit of effort put into it. don't get me wrong, the nightwave itself and the episodic stories were great, but such an underhanded sendoff just leaves a poor taste in the mouth. Link to comment Share on other sites More sharing options...
AxlGundam Posted May 10, 2019 Share Posted May 10, 2019 I would really like an HD remaster of Dark Sector. Can this happen? Link to comment Share on other sites More sharing options...
BrazilianJoe Posted May 10, 2019 Share Posted May 10, 2019 59 minutes ago, -AxHx-Vile said: It's been almost 6 years since this comment. We're ready. Please? Yes we need more Primed Chamber. No reason to make it such an albino fly with teeth rarity level. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted May 10, 2019 Share Posted May 10, 2019 "Reduced The Wolf of Saturn Six’s tankiness. Self Damage reduced by Cautious Shot increased from 90% to 99%." Good changes! We need a fix for Limbos passive rift walk on roll not lining up with the sped up animation of Amalgam barrel diffusion. https://warframe.fandom.com/wiki/Amalgam_Barrel_Diffusion Link to comment Share on other sites More sharing options...
o0Despair0o Posted May 10, 2019 Share Posted May 10, 2019 vor 21 Minuten schrieb AntawnMary: Rubico, Catchmoon or even Tombinger Meta weapons. My point still stands. vor 22 Minuten schrieb AntawnMary: It's the proof that you don't know how to build your weapons I've been here for over 4 years, and you're trying to tell me that I don't know one of the most basic things in this game? Next thing you're telling me that PvP is the future of Warframe. Link to comment Share on other sites More sharing options...
Casardis Posted May 10, 2019 Share Posted May 10, 2019 Please see this thread for multiple topics about the same GAME-BREAKING bug regarding insta-kills from unknown source. https://twitter.com/MuraCasardis/status/1122867533768302592?s=19 Link to comment Share on other sites More sharing options...
ADirtyMonk Posted May 10, 2019 Share Posted May 10, 2019 Well. I gotta say the tactical alert was unexpected and very appreciated. Feels appropriate for an end of season mini celebration and it's been a while since we had a non open world boss rush. I just wish you guys had announced something like this would happen when the season began (I guess it was hinted at?). On that note: I feel sorry not sorry for all the people who purchased a mid tier hammer for 1-2k plat when the season started. On the mission itself: it's a perfect example for the desperate need for AOE INDICATORS and Clearly telegraphed throw animations/projectiles for all enemy explosive attacks. Every Tier 2 mission I've run so far some poor Rhino gets nuked right out the door by 5+ napalm canisters with no warning the projectile was fired, no idea where they would land, and no time to react. Good thing death is so cheap in Warframe we can shrug stuff like that off but it doesnt keep it from being annoying that there's no player agency to deal with that whatsoever aside from only running hyper tanks. 1 hour ago, [DE]Megan said: Reduced The Wolf of Saturn Six’s tankiness. Hopefully for the last time. 1 hour ago, [DE]Megan said: Self Damage reduced by Cautious Shot increased from 90% to 99%. STOP TRYING TO FIX BANDAID MODS. Fix the actual goddam weapons. This goes for a lot of "augments" as well. The code already exists for a "flat" amount of damage taken off on self damage. USE IT. I'd accept a 50-100hp finisher damage to myself but not an instant death. With how much damage some launchers can do relative to player health I doubt even 99% reduction is sufficient. Self damaging launchers are already S#&$ tier (with the exception of maybe the Lenz) compared to other weapons. They cannot afford to give up a mod slot for a bandaid mod. If you insist on doing this. Add self damage to the Staticor, Tombfinger, and Zenistar. I dare you. If you're going to double down, at least be consistent in how you implement stupid ideas. Bug fixes are appreciated as always. 1 hour ago, [DE]Megan said: Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime). That's nice but doesnt address the real problem. Link to comment Share on other sites More sharing options...
MirageKnight Posted May 10, 2019 Share Posted May 10, 2019 1 hour ago, [DE]Megan said: Reduced The Wolf of Saturn Six’s tankiness. Define "reduced" please... Link to comment Share on other sites More sharing options...
Zentimental Posted May 10, 2019 Share Posted May 10, 2019 @[DE]Megan Cane we please have Sarpa bugs looked at as per: Link to comment Share on other sites More sharing options...
LordKold Posted May 10, 2019 Share Posted May 10, 2019 1 hour ago, THeMooN85 said: He was already weak! Thanks DE for making this game more and more easy! Really sad that the majority of the community seems to want to turn the game into Participation Trophy Simulator 2019. "Everybody is a winner!" To quote Syndrome from Incredibles: "When everyone is super, no one will be." Challenge exists for a reason, to differentiate between the weak and the strong. Warframe continually getting easier and easier with no true endgame content is making the game devoid of true purpose to grind anymore and try to get stronger, because that strength is never truly needed. Link to comment Share on other sites More sharing options...
RottedApples Posted May 10, 2019 Share Posted May 10, 2019 1 hour ago, [DE]Megan said: Self Damage reduced by Cautious Shot increased from 90% to 99%. hey thanks, still shouldn't need a mod to not get 1 shot by my own gun. some damage is fine, and death is fine if i'm already hurt. Link to comment Share on other sites More sharing options...
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