Buttaface Posted May 10, 2019 Share Posted May 10, 2019 90% or 99%, still worthless, the self-damage bandaid needs to be 100% in exchange for the mod slot and reduced weapon damage. 1 Link to comment Share on other sites More sharing options...
Qamelion Posted May 10, 2019 Share Posted May 10, 2019 It's a joke, yes. I spend 50 plat on the mod and 30000 Endo for pure garbage. I have 7400 health on my Inaros. One shot and almost half of my health is gone even after the buff. It's ridiculous. Link to comment Share on other sites More sharing options...
Yousho Posted May 11, 2019 Share Posted May 11, 2019 Kinda becoming more and more convinced that they simply don't test their game. 1 Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted May 11, 2019 Share Posted May 11, 2019 1 hour ago, Yousho said: Kinda becoming more and more convinced that they simply don't test their game. Nah, they're just overestimating the ability of the players to actually play the game and make effective use of the weapons at their disposal while having the wherewithal to not use area-of-effect weapons where they'll kill themselves. They are legit mocking your inability to make the basic judgement call to not shoot the weapon that explodes in an area-of-effect into an area where you will be standing. Link to comment Share on other sites More sharing options...
Test-995 Posted May 11, 2019 Share Posted May 11, 2019 27 minutes ago, TheGrimCorsair said: Nah, they're just overestimating the ability of the players to actually play the game and make effective use of the weapons at their disposal while having the wherewithal to not use area-of-effect weapons where they'll kill themselves. They are legit mocking your inability to make the basic judgement call to not shoot the weapon that explodes in an area-of-effect into an area where you will be standing. You are ignoring the point of mod called "cautious shot". 1 Link to comment Share on other sites More sharing options...
ReshyShira Posted May 11, 2019 Share Posted May 11, 2019 12 hours ago, Buttaface said: 90% or 99%, still worthless, the self-damage bandaid needs to be 100% in exchange for the mod slot and reduced weapon damage. How about instead we make it so that self-damage from explosives and radiation isn't affected by mods or buffs. Warframes are only able to soak a few thousand damage at best, but have weapons that need to be able to kill enemies with millions of hit points. This means that any time a warframe's weapon is turned against themselves they instantly kill themselves. Radiation, explosives, doesn't matter, the damage scales too highly from mods and buffs compared to health which has very flat diminishing returns. Link to comment Share on other sites More sharing options...
Buttaface Posted May 11, 2019 Author Share Posted May 11, 2019 6 hours ago, TheGrimCorsair said: Nah, they're just overestimating the ability of the players to actually play the game and make effective use of the weapons at their disposal while having the wherewithal to not use area-of-effect weapons where they'll kill themselves. They are legit mocking your inability to make the basic judgement call to not shoot the weapon that explodes in an area-of-effect into an area where you will be standing. Thanks for the bump, and the utter inanity accompanying, which comes nowhere remotely close to addressing the thread topic. So your contention is that DE is trolling its players with this useless change? Arguendo, wonder where trolling customers fits into a rational business model? Link to comment Share on other sites More sharing options...
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