Woedenberg Posted May 11, 2019 Share Posted May 11, 2019 (edited) How it would work: After 10 seconds in the map, the player will start suffering 5% of DMG (fixed) every 3 seconds (ignoring every type of defense: HP/Shield/Mods/Invencibility Skills/Status Protection [...]). Health pickups heal Less in this mode, the player will have to use Walls to heal and play: Everytime the player "Ninja hops" in the wall or holds on it, it will heal 5% of HP back, with a litle cooldown of 1.5 seconds. At first, (for testing), the Void Orokin tilesets, they have the best Parkour tilesets in my opinion. This would be a great way to enjoy Parkour 2.0, for the players to actually climb and hold walls instead of a more "Boss Rush" gameplay. Hugs Edited May 14, 2019 by Woedenberg Refined the post and idea for a more optimal one! 2 Link to comment Share on other sites More sharing options...
Dark_Lugia Posted May 11, 2019 Share Posted May 11, 2019 laughs in titania and nova, zephyr, volt, nezha, nyx etc. And it would only work with the void, since you are still on the tilesets of your planet 2 Link to comment Share on other sites More sharing options...
Furesis Posted May 12, 2019 Share Posted May 12, 2019 sounds fun😁 Link to comment Share on other sites More sharing options...
Kontrollo Posted May 14, 2019 Share Posted May 14, 2019 That's an interesting idea and should be alright on any tileset. 5% every 3 seconds means it takes 1 minute to go from 100 to 0 when idling.Some missions can be completed in that time, and we have a lot of ways to replenish both shields and health these days. Link to comment Share on other sites More sharing options...
(NSW)MrDerpHerpin Posted May 14, 2019 Share Posted May 14, 2019 I love this idea, sounds like it would be really fun! Link to comment Share on other sites More sharing options...
(PSN)HellianKarmas Posted May 14, 2019 Share Posted May 14, 2019 Yes please !!!!!! Link to comment Share on other sites More sharing options...
Woedenberg Posted May 14, 2019 Author Share Posted May 14, 2019 I refined the idea because some frames would gain a lot of advantage over this. Normal, there's the "No Shield" nightmare mode and Frames like Inaros that doesn't even need shield get over it easily. I renamed from "The floor is lava" to "Wallrider", it would not be based in the floor doing dmg, but the map in general except while in the Walls to play Ninja mode. Do you guys think "Wallrider" name fits in the new idea? Does this word even exists? I don't know much of english.🙂 Link to comment Share on other sites More sharing options...
(PSN)HellianKarmas Posted May 14, 2019 Share Posted May 14, 2019 il y a 6 minutes, Woedenberg a dit : I refined the idea because some frames would gain a lot of advantage over this. Normal, there's the "No Shield" nightmare mode and Frames like Inaros that doesn't even need shield get over it easily. I renamed from "The floor is lava" to "Wallrider", it would not be based in the floor doing dmg, but the map in general except while in the Walls to play Ninja mode. Do you guys think "Wallrider" name fits in the new idea? Does this word even exists? I don't know much of english.🙂 I think the floor is lava was a pretty neat idea. Like during greener tyleset we could get burned. Corpus frozen. And so on. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted May 15, 2019 Share Posted May 15, 2019 Only if wall latching and running is fixed first to be more consistent and less buggy. also the big problem of camera placement; one reason I don't wall latch much is because the wall tends to push the camera into your warframe and block your view of everything. Link to comment Share on other sites More sharing options...
(NSW)MrDerpHerpin Posted May 18, 2019 Share Posted May 18, 2019 I think both ideas are great! Link to comment Share on other sites More sharing options...
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