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Wolf of Saturn Six way too easy.


(PSN)chibitonka
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As stated above he's way too easy. The armor and health values he had on launch were glorious. His attack patterns aren't frequent enough. He could use a boost in dmg output and variety of his attacks.

Now in the tactical alert he's affected by status and abilities? Ew that's like half of his appeal via laughing at players for relying so much on those. 

Wolfy could really use a buff imo. Maybe give him more dmg output per swing. Maybe up his attack rate so it feels like we're fighting something that justifies the mantle of Wolf. Maybe not remove his immunity to status procs and abilities as that made him more enjoyable overall. Maybe double his values to slightly exceed the ones he had before the tankiness nerf. Him with ability nullification would be a must have tho. 

Big guy like him would be insane not to give him grab attacks, finishers and the ability to eat his own minions for a buff/healing. 

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31 minutes ago, (PS4)chibitonka said:

Big guy like him would be insane not to give him grab attacks, finishers and the ability to eat his own minions for a buff/healing. 

You are free to go play any Souls or Souls-like games. Expecting gameplay like that in games that are not those is questionable.

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19 hours ago, (PS4)chibitonka said:

ie; how dare people want difficulty in a looter shooter. 

When did the entire history of gaming get erased and the only "difficult" game become Dark Souls?

Maybe the difficulty in a looter shooter shouldn't come from a series of mechanics in a different genre of games that is melee for the most part. Just a thought.

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2 minutes ago, peterc3 said:

When did the entire history of gaming get erased and the only "difficult" game become Dark Souls?

Maybe the difficulty in a looter shooter shouldn't come from a series of mechanics in a different genre of games that is melee for the most part. Just a thought.

well tbf using the term souls like did kind of imply that. Mostly just annoyed when ppl use that as the base for difficulty mb. 

I mean monster hunter has mechanics like this too.

Both of those are rpg's and warframe is secondarily that as well so it's not that big a stretch.

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3 minutes ago, (PS4)chibitonka said:

well tbf using the term souls like did kind of imply that. Mostly just annoyed when ppl use that as the base for difficulty mb. 

 I mean monster hunter has mechanics like this too.

 Both of those are rpg's and warframe is secondarily that as well so it's not that big a stretch.

You are annoyed that people use it as a base for difficulty, but used mechanics from it as a base for difficulty in Warframe.

Monster Hunter has more in common with the Souls franchise than it does with Warframe. 1 on 1 battles where the player is at a stat disadvantage. That is not what Warframe is.

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4 minutes ago, peterc3 said:

You are annoyed that people use it as a base for difficulty, but used mechanics from it as a base for difficulty in Warframe.

Monster Hunter has more in common with the Souls franchise than it does with Warframe. 1 on 1 battles where the player is at a stat disadvantage. That is not what Warframe is.

because darksouls isn't difficult x: 

not what Warframe is... *looks at eidolons, orbilons* idk about that. 

Also those traits aren't exclusive to just those types of games. 

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