Brimir Posted September 18, 2013 Posted September 18, 2013 (edited) Allow me to /facedesk It just doesn't freaking work. The fact that you MIGHT fix corpses staying longer - might - doesn't exactly fill me with confidence. Just make it an AoE curse that makes enemies have a chance to drop bonus loot upon death. Please. Edited September 18, 2013 by Brimir
Genoscythe Posted September 18, 2013 Posted September 18, 2013 I would rather like to see the life siphon instead of it.
Brimir Posted September 18, 2013 Author Posted September 18, 2013 (edited) I would rather like to see the life siphon instead of it. If they aren't willing to even fix it in it's current form, they're not gonna completely rework it. Edited September 18, 2013 by Brimir
shinydunsparce Posted September 18, 2013 Posted September 18, 2013 I just want something that isn't some meta-gaming magic-find skill. If they just want something that drops orbs to heal the team, why not just a lifesteal that transfers the health to the team?
Cleesus Posted September 18, 2013 Posted September 18, 2013 They really need to change the power, even if they do get the corpses to stay its still a pointless power that takes a lot of energy.
Dalu__Ka Posted September 18, 2013 Posted September 18, 2013 Weird, it works for me. lots and lots of health orbs.
HailCreation Posted September 18, 2013 Posted September 18, 2013 They really need to change the power, even if they do get the corpses to stay its still a pointless power that takes a lot of energy. Maybe it's because I use flow and streamline with energy siphon, but it's really not that high of a cost.
Sagaris Posted September 18, 2013 Posted September 18, 2013 So yeah looting stuff is part of the game butI don't think loot as the end result of a power really works though. It's just not interesting. Powers should be for combat, not looting.
OblivionNecroninja Posted September 18, 2013 Posted September 18, 2013 Desecrate needs to be reworked into something that's not just a 'More Better Farming' power.
MrCranky_BR Posted September 18, 2013 Posted September 18, 2013 at least it's not Silence Hah! Touché. XD
Brimir Posted September 18, 2013 Author Posted September 18, 2013 Because two wrongs make a right.... right?
Archistopheles Posted September 18, 2013 Posted September 18, 2013 Fix the game to fit the ability or Fix the ability to fit the game It's a very interesting type of discussion.
Phatose Posted September 18, 2013 Posted September 18, 2013 (edited) You playing solo or something? Cause Desecrate works wonderfully. Extra mods, extra materials, and enough life orbs to turn carrier into an invulnerability bot. It's not merely viable, it's outright awesome. Just have to use it correctly. Stretch, efficiency, use it on groups, cast it more then once if you don't nail all the bodies. Turns kappa into a pinata. Edited September 18, 2013 by Phatose
Brimir Posted September 18, 2013 Author Posted September 18, 2013 You playing solo or something? Cause Desecrate works wonderfully. Extra mods, extra materials, and enough life orbs to turn carrier into an invulnerability bot. It's not merely viable, it's outright awesome. Just have to use it correctly. Stretch, efficiency, use it on groups, cast it more then once if you don't nail all the bodies. Turns kappa into a pinata. That's situational - if you use elemental weaponry (or your friends do) corpses simply desintigrate. Even if you don't, they despawn faster than you can blink. It just isn't working as it should. I don't mind the core funciton of the ability, but they done goofed.
Phatose Posted September 18, 2013 Posted September 18, 2013 I do use elemental weaponry - a quad element flux rifle - and I do not have trouble with it at all. I play with Novas and Saryns, and it still works fine. The despawn isn't as fast as you seem to be making it out.
Brimir Posted September 18, 2013 Author Posted September 18, 2013 Whenever the smoke clears, there aint a single corpse in sight - unless you go spamming it mid-battle, vasting valuable dakka, you're not gonna be able to use it much.
Dalu__Ka Posted September 18, 2013 Posted September 18, 2013 (edited) use it right after nova's prime has gone off, use it right after stomp gets done, some one pressed 4? you press 2. result? health, ammo, mats, mods and then some. Perhaps if you try to use this power on mercury it may be a bit lackluster, but in defense, survival, void and high level missions it is a wonderfull ability. Maybe this power could do with a little tweaking, but saying it is useless is ridiculous. It just means you haven't used it in the right situations. Edited September 18, 2013 by Tenn00b
SweepTheLeg Posted September 18, 2013 Posted September 18, 2013 I don't tend to die as Nekros under almost any circumstance and it's due to Desecrate. It works with elemental damage and it works with poisoned enemies. The timing is different and that's something to complain about, but it isn't broken.
Brimir Posted September 18, 2013 Author Posted September 18, 2013 Of course it isn't broken. It works. However, it could work that much better with a few changes. Like reducing corpse decay.
shinydunsparce Posted September 18, 2013 Posted September 18, 2013 Changing how the game works for 1 frame's "farming" skill is irrationally stupid.
Felix_G Posted September 18, 2013 Posted September 18, 2013 I just finished maxing my Nekros earlier today. Took him to exterminate, capture, defense, mobile defense, and survival missions. In most cases, Desecrate worked very well as it is now. This ability works well enough in to make it worth keeping around, sorta. Only change I'd like to see is a higher chance of dropping other things in addition to the useful health orbs.
ChameleonDude Posted September 18, 2013 Posted September 18, 2013 To me, desecrate exists as it is purely to justify the existence of equilibrium. A chance to loot << reliable regeneration skill. As for credits/materials/mods - why does a skill even have to affect their drop rates?
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