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Seeryx

Cautious Shot Compatibility

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Posted (edited)
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I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

I will never ever buy or build anything in Warframe without consulting wiki first

 

Reasons why it should be compatible with more than a very arbitrary and short list of explosive primaries:

  • It makes sense. All weapons that deal self-dmg should be affected, judging by the mod's in-game description.
  • It shouldn't be a resource sink trap. As it stands now, it confuses the heck out of tons of people, forcing them to spend a not-insignificant amount of vitus essence for a mod they actually don't need. Potentially even spending a significant amount of endo on maxing this mod without first checking if it's compatible with the weapon they need. It's essentially a trap because mod's mechanics don't match with its description.
  • With recent buff to 99% dmg reduction, it exacerbated this description problem because more people will actually pay attention to it. With 90% it was obviously useless, now it can be used in some niche builds.
  • Doesn't affect balance. Any serious build won't use it because it's pretty much a wasted slot 99% of the time. On the other hand, it's nice QoL for explosive weapons in low-level missions. Personally, I was aiming to make a casual-content Lenz build that would allow me to run&gun with this beautifully modeled weapon, instead of patiently waiting while it clears up a corridor in front of me every five seconds. Niche, but nice - at least in my head.

So, yeah, please make the mod consistent with its own description. Or at very least add a warning.

Edited by Seeryx
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5 minutes ago, dany2945 said:

is 99% really enough? 

not really, no. most frames still die from 1 shot even with the mod on 

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They should probably look into making the mod actual be good at the thing it was implement into the game to do before they start considering whether or not it should be available for more weapons.

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I think this mod should just do 99% self damage rather than instant kill us. Save that 1% health remaining just to remind us to be more careful next time.

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I don't think such a mod will ever be viable even with 99.9% dmg reduction, In my opinion this mod should be a fixed percentage of max health based mod, like you loose 30% of your eHP if you are in the blase radius of your weapon and that having like a half second grace period so multi projectile weapons are accounted for.

Just my two cents.

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It should probably be a Warframe mod and 100% damage reduction. If DE really wants us to be punished for not being careful with explosive weapons, just give us a magnetic proc. There are too many frames and other things in Warframe that allow you to deal explosive AoE damage with no damage to yourself. 

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I still have no idea why DE thinks not taking self damage is such a huge deal that it cant be 100% and it has to have a damage penalty. It using a mod slot is already a damage penalty FFS

 

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