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Nagrarok

The damage calculation of Klamora Prism

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The damage of Klamora Prism is determined by the number of frames

Damage caused by full energy at different frames

350framesEOFZct.jpg144framesEOFV1I.jpg60framesEOFE9A.jpg30framesEOFkhd.jpg

Does DE have the idea of optimizing it?

 

 

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:awe: You get much more ammo at lower frames. That's pretty nuts.

 

 

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Every day I seem to lose a little bit more faith in DE. 

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Wow, this is one of the most basic game design concepts, to compensate for fps so there is no discrepancy with different frame rates :facepalm:

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1 fps is optimal for eidolon runs amazing time to see how much the arcane prices get hit

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