Jump to content

Archived

This topic is now archived and is closed to further replies.

  • 0
Dycie

How do you make the jump from star chart missions to sorties?

Question

So, I've just about finished the star chart (only need to do the DS missions), and I think that sorties are the next step to work towards. I'm just not feeling confident enough to do so. What is it that I need to work towards in order to get that far? Farming endo for prime mods? Getting other rare mods I don't have yet? (ex. Rage and Continuity still elude me)
MR11 and can solo every boss in the star chart, except maybe Vay Hek because I can't seem to find his weak point for the life of me.

Share this post


Link to post
Share on other sites

Recommended Posts

6 hours ago, taiiat said:

so what you're saying is the game was impossible to play before those Mods existed?

Im pretty sure thats not what I said....

Heres what I said:

22 hours ago, Lutesque said:

Sure... if you like Barely surviving by the skin of your Teeth then yeah.... not necessary.

How do you get "Impossible" from this ?

Share this post


Link to post
Share on other sites
16 minutes ago, Lutesque said:

Im pretty sure thats not what I said....

you implied that there was high "difficulty" of playing normal content without Primed Mods.

when... Players were playing vs Enemies of much higher Level than Players do nowadays, when our Stats were much lower? and not really having much trouble to say the least.
even when just alone rather than with friends, i used to play Survival for a couple hours when i was bored. before Primed Mods, before Focus, the list goes on?

and you're gonna tell me that you're going to be borderline unable to play a Sortie without Primed Mods? surely, you jest. most of the Gamemodes don't even ask you to put yourself in harms way, taking Damage from the Enemies. i'm not even entirely sure which if any do. maybe Defense?
even then Endless Gamemodes in Sorties are boringly easy nowadays vs when they asked Players to play one Rotation. instead of nowadays that they end almost before it even starts.

 

 

2 hours ago, Datam4ss said:

Because Splat is not worth it, really. As a Pax Charge user, Killstream basically gives me infinite ammo.

they're both fine, shrug. even without Charge i'd still generally take Killstream because a few extra Shots is w/e compared to making my Reloads interrupt me as little as possible, from my perspective.
also shieeeee i missed that line from earlier

22 hours ago, Lutesque said:

I think killstream is only worth it if you you're using it with Arcane Awakening... 

Awakening is kinda meh. an extra 31% Damage is... kinda ok but not really that big of a difference. not worth losing something EHP or Utility related, atleast. DPS Arcanes have always been a mixed bag in the best of situations(being hyper niche at best), and usually just actually bad.
there were a few exceptions though - Strike since Melee Weapons are different, and Fury because Pressure Point was notably lower than what Guns had, though now P.Pressure Point weakens the benefit of using it. Avenger because it's a Flat Value. 

Share this post


Link to post
Share on other sites
10 hours ago, Dycie said:
So, I've just about finished the star chart (only need to do the DS missions), and I think that sorties are the next step to work towards. I'm just not feeling confident enough to do so.

It's a game. You can try the Sorties and fail the missions with little consequence. 🙂

The first two Sortie levels I don't have issues with. The level 100 I usually do as I definitely do not have my gear modded well to deal with level 100 enemies. 

Having said that, I have issues with killing the enemies, not finishing the objective. On Xbox One I have Hidryn and a decently kitted out Operator. Gives me a lot of cheese options for things like Mobile Defense (park Hildryn near console, pop out to Operator, use Void weapons to kill things). On PC I don't have Hildryn, so if I'm not in a group things get tougher, or I just wait for the next day's Sortie.

If you can farm Terry, you can probably handle Sorties.

Share this post


Link to post
Share on other sites
3 minutes ago, IceStorm_III said:

If you can farm Terry, you can probably handle Sorties.

I could probably even farm the Teralyst if I had anything other than the mote too.

Share this post


Link to post
Share on other sites
On 2019-05-18 at 12:31 PM, Dycie said:
So, I've just about finished the star chart (only need to do the DS missions), and I think that sorties are the next step to work towards. I'm just not feeling confident enough to do so. What is it that I need to work towards in order to get that far? Farming endo for prime mods? Getting other rare mods I don't have yet? (ex. Rage and Continuity still elude me)
MR11 and can solo every boss in the star chart, except maybe Vay Hek because I can't seem to find his weak point for the life of me.

 

1. This game purely depend on your mods. rough calculation of mods you need,

if enemey lvl 10 you only need 1 mod max

lvl 20 = 2 mod

lvl 30 = 3 mod

lvl 40 = 4 mod

and so on till lvl 80 you will need to forma it and all mod max then you will be able to kill them easily.

 

2. regarding vay hek, you need loki, put a decoy till his exhaust open and just shoot his face.

 

3. Instead of having here and there. Try to make :

1 frame ( i suggest loki) all maxed with mods.

1 melee

1 bow

1 shotgin

1 sniper

1 rifle

all of them formaed and maxed.

get the rare mods from orokin direlict runs like capture or exterminate.

 

even with all the basic mods, you still can do sorties easily but need some more effort.

 

 

Share this post


Link to post
Share on other sites
9 minutes ago, taiiat said:

you implied that there was high "difficulty" of playing normal content without Primed Mods

I didn't imply it.... I literally said what I meant and most importantly difficulty has got nothing to do with it.... they are gear checks. If you're not doing enough damage well then you're screwed.... its not more difficult its just really annoying having to empty so many clips to kill one enemy.

12 minutes ago, taiiat said:

when... Players were playing vs Enemies of much higher Level than Players do nowadays, when our Stats were much lower? and not really having much trouble to say the least.
even when just alone rather than with friends, i used to play Survival for a couple hours when i was bored. before Primed Mods, before Focus, the list goes on?

That's you... and you have different definition of balance then most other people do.... I know for a fact that sorties are a real pain in the ass without Primed Mods.... don't get me wrong I was able to solo a few of them but always with Cheese tactics and battles of attrition...

Its not enough for it to be merely Possible to complete sorties.... it needs to be practical.... consistent and more importantly... fun.... factors that you always forget about when you say "No you don't need those to play the game".... and that's what it always boils down to.... I factor in those things.... you don't.

17 minutes ago, taiiat said:

and you're gonna tell me that you're going to be borderline unable to play a Sortie without Primed Mods?

Here we go again....heres what I said: 

34 minutes ago, Lutesque said:

Sure... if you like Barely surviving by the skin of your Teeth then yeah.... not necessary.

Until you learn to read this properly and accept it for it means then we're just going to keep going in circles.... please.... READ properly !!!

 

Share this post


Link to post
Share on other sites

When I first started to do Level-80-100 Sortie missions, they were challenging. My go-to frame at the time was Rhino and the frame helped me get though many missions and Sortie. So survival ability is the first thing I would pay attention to. 

Share this post


Link to post
Share on other sites

Oh, you should really focus on getting a Tier 3 amp setup and maxing out Operator armor and health arcanes.

For Terry, just go with PUGs to level Quills to a point you can get the appropriate amp parts. We all started somewhere, and people along to distract/kill the Vomvalysts is always welcome. You pay it back by letting other Mote users tag along on PUGs when you're up to farming out 4-6 Terrys per night cycle.

My favorite amp setup has a Granmu Prism and a Klebrik Scaffold, though I've not used anything from Fortuna yet.

Share this post


Link to post
Share on other sites
1 hour ago, Dycie said:

I think that I can mod a weapon fairly well, it's just a combination of not having all the essential mods

Would Helios make this less of a hassle?

ah, well yeah seeking to acquire the commonly used Mods would be a good place to start.

ofcourse. once you have most  Enemies already Scanned, you'll generally only see one or two new ones at a time so in the future it may not feel like much of a big deal. but when you start off you need to scan everything within sight, haha.

Share this post


Link to post
Share on other sites
On 2019-05-18 at 6:08 AM, Lutesque said:

Sure... if you like Barely surviving by the skin of your Teeth then yeah.... not necessary.

You won't be, "barely," surviving by the, "skin of your teeth," without Primed mods. If you actually know how to play the game and not treat it as a stat simulator then you'll survive just fine. Aim gliding, double jumping, rolling, sliding, taking a frame with survival skills (Oberon, Rhino, Revenant, etc, etc), aiming for headshots, taking advantage of forced slash procs in your melee weapons... the list goes on. Some of these things benefit from Primed mods but all of them will function just fine without them.

Sortie levels are not that high. You have numerous tools to make up for lack of, "the same mod but with a higher number." Your seeming lack of understanding on how to take advantage of the game mechanics is nobody's problem but your own.

Share this post


Link to post
Share on other sites
49 minutes ago, Lutesque said:

In any case preparation is obviously going to be an issue for players new to sorties or players working their way up the Star Chart.... this might come as a shock to you but its not uncommon for those players to not have their mods upgraded or gear fully formad or even have those mods

My definition of fun is the game not killing me while im making a genuine effort to stay alive... 

My definition of fun is having sone sort of reliable way to heal or get my energy back.... im not expecting to be immortal but its just not fun dying so quickly despite constantly moving and only being able to use your Abilities only once at the beginning of the mission. 

damn, if only every Veteran Player that responded early on in this Thread all agreed that collecting basic Mods from the various Enemies and Missions around the Solar Map is a good place to start for being prepared for Sorties.

if you're not allowed to lose as long as you're putting in some sort of effort, then.... i guess you have to be saying that you want a game to provide no risk or challenge of any sort? because that's the only way that a game can ensure that you always win when you're putting in some effort.
in games that don't just put me to sleep at all times though, if you're always winning then there isn't really much resistance or your stats are just nonsensical. Warframe is some amounts of both there, heh.

there's plenty of Equipment options for Energy availability and Healing. pick some of them. Arcanes and Focus is just extra on top of the many options already given to you. that have worked well for millions of other Players over the years.

57 minutes ago, Lutesque said:

Indeed you do.... They're called Primed Mods, Rivens and arcanes...

I don't see what im getting killed by half the time..... im too busy moving to stop and check exactly which enemies are one shotting me....

  • However I do remember getting one shot multiple times ny lanka wielding Corrupted Nullifiers.... 
  • On time I turned a blind corner and got deleted by a Sobek wielding Seeker
  • The most recent instance this happened was during arbitrations with Mag.... literally 700HP... 2000 Overshields.... I wasn't evading anything because we were killing the enemies quickly

 

  • LoL.... how the hell would I even know if there are snipers at all in the vicinity at all... they would kill me before I even know they exist....
  • Well then you screwed.... theres always enemies all the time so which ever group you try to deal with will get you killed by the other group.
  • Theres no such thing as a Shield Tank... shields are rubbish.... yes... even with Hildryn they still delete huge chunks of it.
  • Thats all good and fun except in the Ambulas case its literally just Radiation.... if they take that away from you then well you are basically #*!%ed.... and #*!%ed we were... 
  • You mean those ones dropped by The Eidolons ? Are you starting to see the issue with your counter arguments...
  • need to scan more Ambulases.... don't get me wrong I actually did this but still kind of counter intuitive design.... especially if I can just look up the wiki.... which I don't have to grind to get an access key for.
  • Ofcourse you can't... you are incapable of grasping anything outside of your builds...
  • No it definitely does not... it literally doesn't even give 30%.... The most I've gotten from a finisher is about  20%... it takes 4-5 finishers to fully heal.
  • i was thinking more of... adjusting Damage Type weights to give you the Status Effects you're looking for, Multi-Shot to dramatically increase Crit reliability, situational Mods that offer more of these Stats on top of the basic Mods..... the list goes on.
  • you can move quickly and pan your Camera at the same time, ¯\_(ツ)_/¯
    • see my previous post where i talk about Accuracy Parabolas and Sniper Enemies are Accurate at long Ranges.
    • Seekers don't carry Sobeks, but yes you could get shot by a Trooper sometimes. an Enemy will probably shoot you sometimes. you can compesate with Parkour to make them not hit you or get into a more favorable position or... the same things dozens of us have been repeating that we use fine but you suggest doesn't work.
    • soo... it sounds like you weren't dodging the Enemies, and so they Shot you. ¯\_(ツ)_/¯

 

  • Ballistas have a freaking laser beam. Nullifiers are a walking bubble. Et Cetera. they're pretty visible Enemies.
  • you're supposed to actually Kill some of these Enemies too. not just avoid the Damage from one type of them while dying to the rest.
  • you keep saying that, but i'm not dying, and you are dying. but apparently my Shields aren't able to take any Damage. i must just be hallucinating.
    • perhaps you'll also tell us all about how the native Armor Stat of Warframes is the most important thing in the game too and completely determines the durability of a Warframe? since that's about the same level of anti-knowledge we're talking about here.
  • if you think the only Damage Type that you can use against Ambulas is Radiation, this just shows how ill prepared you are by not knowing anything about your Enemy.
  • those Physical Mods are offered via Eidolons now, but between the original Events and their addition to Eidolons, they were available via Void Trader many, many times. maybe they even have been offered via Void Trader after that, i don't pay attention to if they have been or not since i already have many of each from basically every time the Mods were available (many times, by now).
  • you only need to Scan important Enemies like a Boss 3 times to have full information on them. this is exactly how the real world works. you would research your subject matter in order to learn more about it. learning Body Part Multipliers is fairly complicated stuff, while i've taken to upkeeping the chart of them on the relevant Wiki Article, text only does so much to explain them. visuals helps a lot, and Simulation is great for that. you could actually practice how the Enemy works, so you know how to deal with it.
  • while i do have the intention of making screenshot charts for the Body Part Multipliers sometime so people can see everything from there.... well it's not there now.
  • and either way, you could learn things yourself so that you can know what you're doing rather than just copying from elsewhere. you've made it abundantly clear that you may not be though, so i digress.
  • yes, i definitely have trouble grasping problems that someone complains about while also insisting that they are very knowledgeable. you can't be both. either you aren't really sure what you're doing and have trouble completing content, or you know what you're doing and don't. not both.
  • it's 20%. which is no shortage of Health there. can just do a Finisher here and there and you'll never die.

Share this post


Link to post
Share on other sites
11 minutes ago, Dycie said:

What is it that I need to work towards in order to get that far?

Well, if you try them you might get your answer. With no information about anything I don't think people can give you a proper response.

 

If you are MR11, you should have no issue with Sorties. They are available to MR5 people (assuming quest completion). You should be able to do them just fine assuming you have sensible gear/builds.

Share this post


Link to post
Share on other sites
2 minutes ago, krc473 said:

Well, if you try them you might get your answer. With no information about anything I don't think people can give you a proper response.

Come to think of it, I have held my own in lvl85 Rathuum, so maybe I'm worrying about this too much.  The only thing I'm actually concerned about is the lvl 80-100 part.  Is that too much of a jump?

Either way I should probably avoid arbitrations when I unlock them, for those are only for those who've minmaxed

Share this post


Link to post
Share on other sites

Personally, I feel that having a good variety of gear is the most important, with a wider variety of mods as a secondary. 

With the exception of Spy, all the other modes are made fairly easy while you're in a squad, even randoms.  The special effects Radiation Hazard and radiation Elemental Enhancement change that to an extent, just understanding what you can safely use and having a team that does the same is enough to even that out too.

You'll learn quickly enough what works and what doesn't in these setups - Phys/Elemental Enhancements require you to balance your weapon damage to counter the enemies Aug. Armor forces you to find a way to strip or kill through them, Aug. Shields can be defeated with toxin damage, Eximus sorties often spawn tons of energy leeches especially for the Infested, the "mechanical disruptor" effects effectively require you to have one functional of each "class" of weapon (melee and secondary are their own thing, primaries are devided into assault rifles, shotguns, snipers, and bows which include crossbows) but these missions also allow you to use your frame's exalted weapon. 

Share this post


Link to post
Share on other sites

upgrading your Mods and ensuring your Equipment can Equip those Mods will go a long way towards making you able to survive against and Kill higher Level Enemies. no Primed Mods are necessary to be effective vs those Level Enemies, they're optional.
the Sortie Modifiers also further emphasize the importance of using the right Damage Types on Enemies to deal the most damage to them, Et Cetera.

 

also, treat Vay Hek like most everything else in Video Games - if it's flashing, glowing, making sounds, Et Cetera - it's probably important. an old rule of Video Games.

Share this post


Link to post
Share on other sites

Two things: having a variety of frames and having a variety of mods.

1. A variety of frames.

Having lots of different warframes will give you "the right tool for the job" in a lot of cases. Yes, you can do spy missions with excalibur, but it'll be a LOT easier with loki or octavia. Yes, you can do mobile defense or excavation with mag, but it'll be a LOT easier with limbo.

To get a variety of frames, I'd suggest you: do void fissures > collect valuable loot > sell to other player for platinum > get warframes slots > complete missions and/or farm every boss for their warframe drops.

2. A variety of mods.

You don't necessarily need "the best mods" to have extremely overpowered warframes.

Making sure you have at least 1 health, armor, strength, duration, efficiency, range and aura mod will make you OP in most cases.

Depending on your prefered weapon, get at least a damage, multishot, critical chance, critical damage, rate of fire, 90%cold, 90%lightning and 90%toxin. 

Focus on making warframe and weapon mods top rank.

For that, you should: Do your weekly ayatan treasure hunt and/or do the platinum thing above to buy sculptures off of other players>do some index runs>max out your mods>buy/build orokin catalysts and reactors to maximize your mod capacity.

 

With the right warframe and the right mods, any sortie becomes easy.

Share this post


Link to post
Share on other sites
5 minutes ago, Dycie said:

Is that too much of a jump?

Compared to what? I do not think any of the Sorties are particularly difficult. You should just try them and see what the issues are. If you die too much, go for more durability. If you cannot kill at a satisfactory rate, increase your damage. We do not have this information, so it is hard to comment on. Who knows, your stuff could already be perfect.

5 minutes ago, Dycie said:

Either way I should probably avoid arbitrations when I unlock them, for those are only for those who've minmaxed

They are not just for people that min-max. I have not used a single min-max build on Arbitrations yet. With the addition of reviving it is even less important now.

Share this post


Link to post
Share on other sites
9 hours ago, Datam4ss said:

Steps:

  1. Max Solaris U
  2. Get Catchmoon + Haymaker + Killstream
  3. Max the Kitgun
  4. Get Pax Charge/Seeker x10
  5. Put Arcane on Gun
  6. Max out all the secondary mods
  7. Forma Kitgun 4 times aft gilding
  8. Congrats you can do every mission in game now.

Splat > Killstream

Share this post


Link to post
Share on other sites
13 hours ago, Dycie said:
So, I've just about finished the star chart (only need to do the DS missions), and I think that sorties are the next step to work towards. I'm just not feeling confident enough to do so. What is it that I need to work towards in order to get that far? Farming endo for prime mods? Getting other rare mods I don't have yet? (ex. Rage and Continuity still elude me)
MR11 and can solo every boss in the star chart, except maybe Vay Hek because I can't seem to find his weak point for the life of me.

 

Do public mission and get carried like 90% of the players do. You will be fine at MR 5.

Share this post


Link to post
Share on other sites
7 minutes ago, krc473 said:

I do not think any of the Sorties are particularly difficult.

Well, I think this whole thread boils down to my confidence being shot.  About two days ago I was being berated for being under the impression that the wolf could not have his armour stripped, immune to corrosive, whatever.  "It is so easy, I didn't even need my kavat" and stuff along those lines.  So I'm sorry if I don't think I can even do something easy, like mod a weapon properly.  My highest damaging weapon is still the Hek, for crying out loud!

Share this post


Link to post
Share on other sites
11 hours ago, Lutesque said:

its not more difficult its just really annoying having to empty so many clips to kill one enemy.

I know for a fact that sorties are a real pain in the ass without Primed Mods

it needs to be practical.... consistent and more importantly... fun

please READ properly !!!

if you're magdumping into Enemies and they aren't dying, that sounds like an issue with preparation. optimize your Damage to the Enemies you're shooting at, maybe consider the Mods that you often complain are bad when they are actually optimal, Et Cetera.

what about the part where i said that most or more of the Primed Mods didn't exist when Sorties were new? and Players were Killing Enemies just fine then too. bullet hoses Killing in a few burts and Spike Damage Weapons in a shot or two.

seems plenty practical to me. but what is your definition of fun? idling for Timers or something? having double or triple the Stats makes the Enemies die on their own easier, but ultimately this is a Shooter and you could Kill them with little issue by moving to and from them and... just clicking on them. 

i'm reading what you write, but i guess the words you write aren't what you mean? or something? i don't know.
'barely by the skin of your teeth' literally translates into 'borderline unplayable'. soooo.

2 hours ago, Lutesque said:

Knowing how to play isn't going to increase you weapons damage or force a crit/status proc when you need it.... thats just pure RNG

The list if things that are irrelevant if the enemies can one shot you with a single stray projectile...

going to be a nightmare with The Ambulas Assassination with Elemental Enhancement with the same setup...

Its not the levels thats the problem... its the conditions

  • we have many ways for us to push Randomization on our Weapons in our favor, in the game.
  • if you're getting constantly Killed by a Ballista or something, i don't know what to tell you. the Sniper type Enemies have Accuracy Parabolas to work with, just like almost every other Enemy. (except things like Bombards that don't have any Accuracy to deal with, they just shoot straight but that's also a weakness too)
    • you won't get deleted by some Sniper Enemy if you.... move closer to it. if you get close to Sniper Enemies, they will literally start shooting backwards behind them with how far the Parabola skews their Accuracy.
      some Enemies are accurate at close Range, some long Range. you can find the extremes for each type of Enemy and take advantage of it. (like how the optimal Range for Shotgun Enemies isn't actually 0 Meters, it's like 2-3 so if you get within licking Range they'll have a hard time hitting you - in addition to just getting far away)
  • Elemental Bonus on Ambulas is super fun. i enjoy taking a Shield Tank and standing in front of the orbital Weapons and watching them plink off of me. Lv100 Damage Scaling + 3-4x Damage is funny when i regen for >2400/sec :)
    • for the Enemies themselves, well, being resistant to some Damage Types means they aren't to some others. so use those. not to mention that highly resisting a Damage Type doesn't mean they're resisting the Status Effect, so the Utility of a certain Status Effect isn't diminished.
    • and obviously when Enemies are 50% more resistant to Elemental Types, then you switch to Physical Types and use those Physical Mods that basically never get used since they're bad for Damage in almost all cases and only used to change the Status weighting.
    • not to mention perhaps you should investigate the complex Body Part Multipliers that Ambulas has. it's a pretty detailed Enemy, and if you Spawn some in Simulation and experiment a bit, you might even find some secrets to dealing massively more Damage...
  • like what? i can't really think of a Sortie Modifier that is really painful. maybe Magnetic Bonus, since Enemies will apply Magnetic Status repeatedly? that would be somewhat painful, though there are ways to mitigate that (like uh, Abilities or Arcanes that can prevent receiving the Status Effect)

 

2 hours ago, -Temp0- said:

first one just needs vitality and life strike

(i mean, 3/4 of Inaros' Abilities Heal, too? and doing a single Finisher will basically fully Heal? Life Strike works too though sure, shrug)

Share this post


Link to post
Share on other sites
Цитата

(i mean, 3/4 of Inaros' Abilities Heal, too? and doing a single Finisher will basically fully Heal? Life Strike works too though sure, shrug)

Both methods of regaining health has its downsides, life strike is imo by far the easiest method of it and whats even more important, once you get it it works for every single warframe and not just inaros

Share this post


Link to post
Share on other sites
2 minutes ago, Dycie said:

My highest damaging weapon is still the Hek, for crying out loud!

There is no issue with that. The Hek is not a bad weapon. 

3 minutes ago, Dycie said:

About two days ago I was being berated for being under the impression that the wolf could not have his armour stripped, immune to corrosive, whatever

Well, he was immune to them. I believe DE changed it when they nerfed him again for the alert thing. You could only remove armour with a Kavat.

 

If you are concerned about how other will react, you can try and solo them. It will give you some idea of what you might need to improve. And you can take it at your own pace.

Share this post


Link to post
Share on other sites
3 minutes ago, krc473 said:

And you can take it at your own pace.

So, what I'm getting from this is 'go for it, then you will know what you may need to improve'

This is the kind of answer I didn't know I was looking for, but helps.  Thanks.

Share this post


Link to post
Share on other sites

well if you have finished the star chart with little issue , sorties should be manageable ,

but you do need to check the modifiers present.

Its usually the modifiers that cause problems like bonus armor on sortie 3 grineer enemies , puncture bonus on corpus , any elemental damage for objective missions etc. you will need to pick your load out carefully for the first few tries but shuld get easier as you get to know the mechanics.

 

 

Share this post


Link to post
Share on other sites

×
×
  • Create New...