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[DE]Danielle

(The Jovian Concord: Update 25) Wisp Feedback

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There's a random bug going on, where reservoirs aren't updated by your stats. 

here's a few screenshots of my hase mote buffing me for a different value than it should be, and it also had a different duration than my health mote whenever I left the buff

a9f0b9f57d.jpg  c500ce3edc.jpg

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I would like to first state I really hate how moderators literally force any wisp feedback into this one thread to make legitimate concerns easier to ignore. Someone out there has probably found some kind of bug that ruins the game and nobody knows about ti because it's buried eyebrow deep under THIRTY SIX PAGES.... But I digress.

First off. I would like to request that either 1... either You make things like syandanas have their own solid physics so that things like Wisp's scrarf ends won't protrude through them, or have wisp's back scarves removable like Khora's spikes are removable.... I wouldn't mind the ability to remove her *gestures vaguely*... Not sure what to call that... Her dress?... Anyway would be nice for customization reasons if you could choose if you want those details to show or not.....

Appearances aside.... I'm going to say what many other people have said.... The four really needs work.... Maybe do something like the ignis where it does area of effect damage where it impacts? Among other issues it's just really frigging hard to aim because you can't see what it's hitting so you need that area of effect...

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On 2019-06-23 at 1:02 AM, Maka.Bones said:

But wisp doesn't only rely on her ult. Wisp and Garuda, are the only warframes in which I feel a need to actively use all of their abilities. 

Besides there's a good reason why people keep requesting for a vauban rework, and why DE said that "CC alone isn't effective in warframe"

Edit: I'm not complaining that people want more healing/support, or improving her existing abilities, or letting her teleport team members... but her ult is fun AF and it doesn't abuse the game like most ults. If anything, some players complained because it doesn't nuke everything like they wanted it to. She has a good damage/support/cc balance, so how's that a bad thing? She's basically a caster/mage. 

I honestly just don't understand why some people want to *only* be support, or *only* dps, or only [insert thing here]... there are already warframes like that, so why not play those instead of taking away something fun from this one? But adding an augment to also make Sol Gate heal, sure that sounds cool because it's an option we can choose from. Like these are all cool ideas, but she was just released lol.... so why do some players already want to change her into something more basic? 

I don't see why some players don't/can't enjoy the diversity wisp has to offer... But hey if DE wants to make her even more fun, then that sounds great! 😁

You got it right on the nose there for me. Part of wisp’s appeal to me is her VERSATILITY!!!

She has really good team buffs (people can say whatever they want about her shock mote, but it’s an immensely superior version of Vauban’s 1. Hoping his next rework is a good one). Her 2 is 3/4rth’s of loki’s entire kit. Her 3 is an instantaneous cc with some pretty good damage spreading capabilities. And since it got buffed (although it may be a little costly to rely on too often) her ult actually can melt level 160 corrupted heavy gunners and bombards when used alongside the rest of her kit.

Not a lot of people seem to be aware that the ability continuously deals more damage the longer it lasts, has a 100% surge spark chance on surged enemies as opposed to 10%, and that the mote buffs boost its damage output further and helps you deal with armored enemies.

Oh, and her fluidity and ease of movement and casting is a BIG PLUS for me. Her abilities don’t fight one another and she can cast through all of her abilities in quick succession. I wish more warframes were as fluid as wisp. And her passive is just a great tool. Hopping out of enemy agro or staying virtually invisible forever has its uses. She’s definitely one of my favorite frames of all time! And I can’t understand the hate.

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If I could change one thing about her it would still be giving her a less clunky way to drop all 3 motes. It's fine in defense missions where you're not moving around a lot, but having to cycle and hold to drop each one is obnoxious.

If they don't want to combine them all into a single drop maybe change it so that if you continue to hold her 1 after she drops a mote it drops the other 2 in quick succession without having to cycle manually? 

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Sol gate still has a painfully slow tick rate, it's a good thing wisp has a high energy pool cause the amount wasted for only doing a couple ticks of damage is really lopsided. I think it might also negatively impact the damage ramp up.

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21 hours ago, -Bv-Concarne said:

Sol gate still has a painfully slow tick rate, it's a good thing wisp has a high energy pool cause the amount wasted for only doing a couple ticks of damage is really lopsided. I think it might also negatively impact the damage ramp up.

I suggested a "nozzle" function/mechanic for this. 

Basically to let us use the mouse scroll, to control the rate of flow (tick rate) inversely to AoE radius & damage per hit. Zoom in for a tighter Lazer with more hits per second, but slightly less damage per hit. Zoom out for a slower & wider beam, with more DPH. Then we would have more control over the damage ramp up, without having to constantly shake our screen camera across enemies to artificially produce more tics.

Or they could just add casting speed to the haste mote, which would help her all around (and her teammates) 

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2 hours ago, Maka.Bones said:

I suggested a "nozzle" function/mechanic for this. 

Basically to let us use the mouse scroll, to control the rate of flow (tick rate) inversely to AoE radius & damage per hit. Zoom in for a tighter Lazer with more hits per second, but slightly less damage per hit. Zoom out for a slower & wider beam, with more DPH. Then we would have more control over the damage ramp up, without having to constantly shake our screen camera across enemies to artificially produce more tics.

Or they could just add casting speed to the haste mote, which would help her all around (and her teammates) 

I like that concept but I'd just go with a higher tick rate overall since you don't really want to ever have lower ticks, especially since the wide spread could just have a slower damage ramp up instead. 

And that haste mote actually made me realize something, why doesn't the vitality mote give a 100% damage increase while the haste mote increases the fire rate of the beam instead? Ofc the beams base tick rate would have to still be improved since it'll feel like a forced synergy.

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Would it be possible that if Wisp hits a death floor while the Will-O-Wisp copy is out for the player to instead teleport to the copy, rather than resetting?

 Currently say I'm trying to cross a large gap on the new gas city tileset. If I jump, throw out my copy and aim glide I'll hit the death floor and reset because I didn't teleport into my copy soon enough. Or if I'm falling into the abyss and I fire Will-O-Wisp upwards to try and save myself it doesn't work because I just hit the death floor anyway.

I feel like if we could instead trigger the teleport to the copy, while we may not have quite reached our intended destination it will prevent the ability effectively just failing. 

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Wisp is stronk.

At least one really good new frame. Thanks DE.

However her 4th is too week, and 3th is... well. It does not really worth your energy. There are things to consider.

One thing is sure: don't touch her 1st. It is perfect.

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On 2019-07-03 at 10:10 AM, -Bv-Concarne said:

I like that concept but I'd just go with a higher tick rate overall since you don't really want to ever have lower ticks, especially since the wide spread could just have a slower damage ramp up instead. 

And that haste mote actually made me realize something, why doesn't the vitality mote give a 100% damage increase while the haste mote increases the fire rate of the beam instead? Ofc the beams base tick rate would have to still be improved since it'll feel like a forced synergy.

It's not about what you want. Ideally you'd "want" to kill everything as soon as it spawns... Or just get free loot... Get my point? 

If you make something too strong, it stops being fun (it also gets put under the nerf hammer at some point)

Though you would want more aoe with more enemies. More AoE for the same rate of flow, would mean less mass contact per square inch. So less tick rate, per area. 

Btw, the tick rate also increases with cast speed. And if the haste mote gave cast speed, it shouldn't only be for her 4... An overall damage buff should be coming from the lightning mote, more than the HP mote 

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On 2019-07-05 at 1:10 AM, Maka.Bones said:

It's not about what you want. Ideally you'd "want" to kill everything as soon as it spawns... Or just get free loot... Get my point? 

If you make something too strong, it stops being fun (it also gets put under the nerf hammer at some point)

That's an exaggeration though, making sol gates tick rate high would increase dps but it's mostly about making it feel less sluggish and more energy-per-damage efficient. Besides I would rather have an ability that does absurd damage than one that does like 10 or something.

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3 hours ago, -Bv-Concarne said:

That's an exaggeration though, making sol gates tick rate high would increase dps but it's mostly about making it feel less sluggish and more energy-per-damage efficient. Besides I would rather have an ability that does absurd damage than one that does like 10 or something.

It was a dramatic exaggeration, since It already does absurd damage lol

But yeah, wisp can use an overall cast speed buff. 

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13 hours ago, Maka.Bones said:

since It already does absurd damage lol

Not as much as people think, 1k damage and up is when abilities only start to deal decent damage outside starting levels. My wisp is strength build and even boosted with all 3 motes it was killing a normal phorid extremely slow. Again mostly cause of the ticks not being fast enough.

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On 2019-07-07 at 10:27 AM, -Bv-Concarne said:

Not as much as people think, 1k damage and up is when abilities only start to deal decent damage outside starting levels. My wisp is strength build and even boosted with all 3 motes it was killing a normal phorid extremely slow. Again mostly cause of the ticks not being fast enough.

Yeah I guess if we're aiming at one place consistently, then it does scale really slowly. If you move it side to side it causes tics each time it scans a hitbox. So it's like you can increase the RoF just by sweeping across over and over (also affects the damage ramp up) While this is a cool thing we can do, I do wish we had more control over it. This way we wouldn't need to cause our camera to spazz and give our warframe seizures lol. 

So maybe both a nozzle, but also cast speed with haste reservoir? 

 

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Pretty please let our companions/pets/sentinels/npcs benefit from our buffs. Or give breach surge a pulse AoE heal, whenever we teleport into the HP reservoir.

We don't have a way to buff/heal our pets/companions/npcs. 

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On 2019-07-07 at 1:51 PM, Maka.Bones said:

Yeah I guess if you're just aiming it at one place consistently, then it does scale really slowly. If you move it side to side it causes tics each time it scans a hitbox. So it's like you can increase the RoF just by sweeping across over and over (also affects the damage ramp up) While this is a cool thing we can do, I do wish we had more control over it. This way we wouldn't need to cause our camera to spazz and give our warframe seizures lol.

 

Ain't that a duct tape way of doing it, but honestly I'm not against the nozzle or the haste mote idea but because of that sweeping tip, the least they could do is just increase the base tick rate.

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@Maka.Bones Thank you 🙂 From what I have seen, getting new motes with the buff on does work indeed. However, I did get weird results in some cases where the buff applied twice (to me or other players in the squad)... I have not been able to identify what makes it happen though.

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5 hours ago, Maka.Bones said:

We don't have a way to buff/heal our pets

Rest of this Post is true except for this. Vitality Mote does works on Pets 

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3 minutes ago, GPrime96 said:

Rest of this Post is true except for this. Vitality Mote does works on Pets 

WHAT?!?!?! Seriously, nani-the-fu@#?!? 

SInce when?!!!! 

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22 minutes ago, Maka.Bones said:

WHAT?!?!?! Seriously, nani-the-fu@#?!? 

SInce when?!!!! 

It being like that for a long time. It’s weird how she can’t heal Specters or Operatives but can heal a Kavat. The Health boost increases Pet’s Health and when you + Pet take Damage, the Regen affects you both.

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Just wanted to drop in and say awesome job on Wisp DE. She's gotta be the best frame on release I've witnessed. Great kit, fun and fluid to play. Glad to see the game going in this direction frame wise. Now let's get some content (as in challenge in the game play, not boring puzzles) that requires us to be good in our teams and punished for being selfish. Optional ofc........ 

For those trying to get her buffed......please stop, you'll get her nerfed. She's either not a playstyle for you or you need to learn how she plays.

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I was curious as to what variables are considered with motes when there are multiple wisps in play.
what factors determine which wisps mote you get?

As for breach Surge giving a bonus on specific motes, I think that would be a good avenue for an Augment Mod

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On 2019-07-08 at 8:14 PM, GPrime96 said:

It being like that for a long time. It’s weird how she can’t heal Specters or Operatives but can heal a Kavat. The Health boost increases Pet’s Health and when you + Pet take Damage, the Regen affects you both.

Her buffs don't actually work on her companions btw. (At least not in her sentinel)

They do benefit from the health, via lifelink. But they don't get the health Regen or any of the other buffs. 

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1 hour ago, Hekkatos said:

As for breach Surge giving a bonus on specific motes, I think that would be a good avenue for an Augment Mod

It used to be her default (though it was just different damage AoE effects)

I'd rather have the effects inherently than the increased range, since my build with her can't really fit anything else atm. Or at least for her reservoirs to also affect NPCs and pets

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Just a minor thing but felt it worth feeding back because for me aesthetics are everything.

I don't get the choice on Wisp (and Baruuk for that matter) for the "Mario kart" style floaty orbiting things, especially when they look so... mundane.

Sure if it was 3 wisp looking particle effects floating around it may look more thematic and cool. Right now it just reminds me of 3 vases, themselves picked up from things that look like plants.

What I don't like is the way they move with the character when bullet jumping etc - they hold their orientation and are visually annoying. Baruuk's daggers equally bother me, though at least they have a good model so somewhat thematic even if unsightly.

 

 

 

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