Cefalon_Tyranq Posted May 24, 2019 Share Posted May 24, 2019 Wisp has his own walking animation, thats cool. But then you will use or just pull out melee weapon she starts walk "default". Also Tyl Regor on Uranus is acting strange in the last stage of the battle: He's just attacking and teleporting like that, don't know how to describe it: Link to comment Share on other sites More sharing options...
Anddroiden Posted May 24, 2019 Share Posted May 24, 2019 On the orbiter i went into operator mode and i went into the floating version (i think pre-war within) at the point of my warframe. When i went to the operator room, he was still sitting in his chair, while i was floating around with my own operator. I was unable to interact with anything. Had just finished a mission with wisp. https://steamcommunity.com/sharedfiles/filedetails/?id=1750176738 https://steamcommunity.com/sharedfiles/filedetails/?id=1750176674 Link to comment Share on other sites More sharing options...
Ivalyth Posted May 24, 2019 Share Posted May 24, 2019 I was playing the Endurance Disruption after recruiting some players, and the timers stopped at round 4. No enemies seemed to spawn from there, and after waiting for 5 minutes, decided to extract (A bit more than 50% required for the event weapons). Additional details: we failed to defend a conduit that gave us shield drain afterwards, and successfully defended another, gaining lifesteal weapons. We had an extra white key laying around, for some reason. Link to comment Share on other sites More sharing options...
-ToT-CrackCook Posted May 24, 2019 Share Posted May 24, 2019 Wisps 4, will not shoot through Garas big shield, from the inside out... gara is become more and more useless because of this bug making her not work well with sooo many frames Link to comment Share on other sites More sharing options...
Robbery525 Posted May 24, 2019 Share Posted May 24, 2019 (edited) Attempted to ride boss in stage 2 of fight. Boss then fell down the map while I was riding him. My screen turned black. I was able to use my shotgun and reload it, but no HUD. Using a melee slam brought me back onto the map. Boss never came back on map though. Edit: I was using the Ignis-Amp. I destroyed his shields, instantly swapped back to warframe, bullet jumped and grabbed him while he was still writhing after shield-destruction. Maybe I timed it just wrong where I wasn't supposed to be able to grab him yet? By interupting the animation we both fell? https://imgur.com/a/gwKeSFU Edited May 24, 2019 by Robbery525 More Detail Link to comment Share on other sites More sharing options...
Gunner6011 Posted May 24, 2019 Share Posted May 24, 2019 1) Market UI don't show info about "Mastered" status of item, same for Arsenal procure weapon window. Status (Mastered/Owned) is shown correctly only on Forge UI. 2) Being thrown in an Nullifier Conduit sphere disabled all Abilites (including Transference) and this was removed only by Dabolist detonating an Conduit near my WarFrame an quarter of hour later. 3) During an mission on Amalthea I discovered that "Frozen Body" objects markers don't are removed from map after they are interacted. Same thing is an persisting bug of "Air Drop modules" in Orb Vallis, that maintain not only markers on map, but characteristic sound tune as well. 4) on same mission on Amalthea in one of Spy Vaults at bottom of tile with some cooling liquid/ice was some graphics glitch - https://ibb.co/jJPJCQy showing not floor, but some other chamber 5) on same Vault near bottom is some lifting plates than move up - they can't lift WarFrame, but if you jump then plate moves up under feet, resulting finally in trapping WarFrame - https://ibb.co/fDXMxp9 , only way to escape being /unstuck command. Link to comment Share on other sites More sharing options...
Etzu Posted May 24, 2019 Share Posted May 24, 2019 More Wisp animation info: Crouch animation use regular model. (foot on the ground) Firing while joging without aiming seems to use wisp animations while other movements use regular motion (foot on the ground) Link to comment Share on other sites More sharing options...
Donkey_Centaur Posted May 24, 2019 Share Posted May 24, 2019 I was one shot through my warding halo on multiple occasions when doing a kuvaflood mission, and it would be destroyed in an instant fairly consistently, so the halo may not be providing the damage mitigation it is meant to. This was the best deathlog I was able to gather; 13:57:31 - <Mcshami> took 3,566 damage at 3,429 health from a KUVA SHIELD LANCER using a FortressGLAPistol Link to comment Share on other sites More sharing options...
JarikLag Posted May 24, 2019 Share Posted May 24, 2019 Spare Parts mod is broken at the moment: me and my sentinel have died a lot after update and I haven't gotten any loot after death. Maybe I'm really unlucky, but 45% is pretty high chance and I think something went wrong after latest fixes. Link to comment Share on other sites More sharing options...
Luc1usF0x Posted May 24, 2019 Share Posted May 24, 2019 Just completed the 4k points on endless disruption, was downed at extraction and revived just to lose all my progress (8 rounds) pretty sure that's not supposed to happen Link to comment Share on other sites More sharing options...
Shiro Posted May 24, 2019 Share Posted May 24, 2019 Someone in my squad started a vote for the 3rd mission of the Hostile Mergers operation and the map name was bugged out. https://imgur.com/a/iNE3pmH Link to comment Share on other sites More sharing options...
Titanzu Posted May 24, 2019 Share Posted May 24, 2019 The Pox's gas cloud does no damage or anything unless it hits an enemy when you throw it, then it seems to do damage normally. I saw two other people at pox's wiki comment section who had the same problem. Link to comment Share on other sites More sharing options...
SaboteurX Posted May 24, 2019 Share Posted May 24, 2019 I was Playing Disruption Endurance and the UI was frozen when i loaded in. when we extracted when one of the members of my squad said we had 4k+ points, i didn't get any event points so i didn't get the event rewards Link to comment Share on other sites More sharing options...
GungenGuy Posted May 24, 2019 Share Posted May 24, 2019 Didn't check through all the pages whether they're here already: Bossfight can be started despite not all players being on the lift if the missing ones are currently on the fadescreen from falling off the stage. Ability locking seems to come in at completely random times during the fight. Disruption nullifier bubbles will disable the activating player's abilities permanently sometimes (until they die and revive manually). During one host migration in a Disruption mission, I got put into an entirely different lobby, WHICH WAS IN THE NEW ASSASSINATION MISSION. All loot from the Disruption run was lost, but I still got the stuff from the boss. Also, on a different note, why is 100 ping limit matchmaking STILL not working? Link to comment Share on other sites More sharing options...
Artiamus Posted May 24, 2019 Share Posted May 24, 2019 Took a look at Cetus synd standing through the new orbiter controls, primarily the Quills one, hit the back button and got stuck on this screen. Only control I had was to open the text box. Link to comment Share on other sites More sharing options...
JudgeXion Posted May 24, 2019 Share Posted May 24, 2019 Killing Captain Vor using reflected dmg hard crashes the game. I had the +6000% Reflected Damage Amalgam Mod equipped. Link to comment Share on other sites More sharing options...
Arn_Magnusson1 Posted May 24, 2019 Share Posted May 24, 2019 (edited) There is a bug in the new distruption mode when the nulifier bubble comes from the conduits some times when you are out of the area of it or if its completed than you still cant use ability`s the way to fix that in game is just die and use a revive, dont know how to do this bug again. In this picture you guys can see there is no nulifier bubble in range of me Edited May 24, 2019 by Arn_Magnusson1 Link to comment Share on other sites More sharing options...
spliffy69 Posted May 24, 2019 Share Posted May 24, 2019 I had it happen already several times in the new endurance run that the part of the HUD which shows which conduit is unlocked is getting stuck and not updating anymore ... making it impossible to keep track of which ones are getting unlocked by team mates. Probably a network issue between host and client players. Seems that part just crashed and did not send requests to the host anymore for updated info. Link to comment Share on other sites More sharing options...
LostMilip Posted May 24, 2019 Share Posted May 24, 2019 Thank you guys, and thank you to DE as well, the scaling bug was squashed the next day! Link to comment Share on other sites More sharing options...
spliffy69 Posted May 24, 2019 Share Posted May 24, 2019 Showing all the relics I do NOT have at the bottom in the choice menu for relic selection before a mission is imo really unnecessary Link to comment Share on other sites More sharing options...
Dentol3590 Posted May 24, 2019 Share Posted May 24, 2019 Everything happens like this, after 10-15 minutes of the game in mode "disruption", the game freezes on my screen, but for other players I still can move and use abilities. Who can tell how to solve this? It helps only to re-enter the game, but I lose all the picked things. Link to comment Share on other sites More sharing options...
Gentleman_Bird Posted May 24, 2019 Share Posted May 24, 2019 In Disruption, all my warframe abilities get locked, with the only way to unlock them is to die and revive. I think it has something to do with the conduit nullifier effect. Link to comment Share on other sites More sharing options...
Jehutyy Posted May 24, 2019 Share Posted May 24, 2019 You can walk through the wall in that corner Link to comment Share on other sites More sharing options...
UnknwnPrson Posted May 24, 2019 Share Posted May 24, 2019 This worked for me to fix the resolution scale problem: ESC>Options>Display, then look for 'Window Scaling Mode' and set it to 'Native'. Link to comment Share on other sites More sharing options...
Seercull Posted May 24, 2019 Share Posted May 24, 2019 Having slight issues with the new boss: 1. Final stage - when it's all vulnerable I usually have to melee it as I have no ammo left, when you get it down to 0 health it doesn't stagger like the other stages and just regenerates back to full health. I've been defeating it by spamming the laser during the fight, mainly catching it mid animation on a stomp 2. Specters - I'm not sure if it's intentional or not but specters don't recognise it as an enemy, so they either just stand there or follow you round Thanks Link to comment Share on other sites More sharing options...
Recommended Posts