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[DE]Rebecca

Coming Soon: Devstream #128!

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Posted (edited)

New frame looks like their upper back is screaming.

uAv0y2k.png

Edited by Disrevoid
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4 minutes ago, SenatraAthena said:

When is Primed Chamber going to be obtainable in the game? It will be 6 years in a little over a month.

you can but it for about 200k plat+

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With Saturn Six captura scene and its new skybox, will there be a new Saturn tileset in the future ?

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So are we also going to talk about Night Wave this stream? Also, are we getting any new warframes?

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1what happen with the primary kitguns ?

2 when its the railjack room for dojo going to come out ?also how about we remove child components restriction to have more freedom building your dojo.

3 please just add this: 

Excavators are headache right now so having a control of what excavator should be deployed or not could make wonders and dispatch that feeling when you are doing fissures and you lost your reactants,your reward and your time because someone or you accidentally active a excavator.

4 what happen with the old weapons skins like m9 for the lato or the m16 for the karak?

5 any news about melee 2.9 or 3.0?

6 what about a dual grakata prisma or wraith edition? those years Clem has been very forgotten except for memes how about give him more consideration in new quest or events? 

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Will exalted weapons ever be split into individual weapons for duplicate frames?

Example: If you own two Hildryns, they will use the same Baelfire. The same polarities will carry over between thier Baelfires.

Valkyr's talons and Valkyr Prime's talons do NOT share polarities though.

Can we have it so that we can choose which duplicate exalted weapon to use for more in-depth customization?

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As always here is my list of questions:

Nora Night questions:

  1. Nora playing some music as a DJ when? This is the perfect occasion to put Tenno Tunes vol. 1, 2 and 3 (Soon™ vol. 4) into the game! 😄
  2. Clem talk show when?
  3. Warframe podcasts in radio when?
  4. Konzu Coast to Coast talk show when?

New frames questions:

  1. New frames having meaningful quests when?
  2. Frame components as rewards for said meaningful quests when?

Fortuna questions:

  1. Tony Hawk's Skateboarding soundtrack when?
  2. Jet Set Radio spraying mechanics when?
  3. Mini-quests when? Please add mini-quests or meaningful bounties for Fortuna. We want to do more than bounties.
  4. Pets 2.0?
  5. Third orb mother activation when? Exploiter and Water orb heists when?
  6. No more cooldown for arch-guns when?
  7. Arch-guns not sucking when?
  8. More raknoids when?
  9. Raknoid mount when?

PoE questions:

  1. More archwings when?
  2. Archwing fashionframe when?
  3. Sentient arm gun when?
  4. Sentient transporter when?
  5. Archwing secondaries when?
  6. Archwing melee stances when?
  7. Prime fishing rod when?
  8. Extractors working on PoE like any other planet when? (I have a very sad distilling extractor prime)
  9. Vendor selling rugs when?
  10. PoE mini-quests when? (For example: catch alive that big fish in the coast for 10k-20k mastery, or find a mine rich with ore, or a kid lost his pet Condroc and you need to find it)
  11. When will you add bonuses to bounties in PoE just like in Fortuna?

Questions from previous devstream topic:

  1. When will you make Tonkor great again? Or at least when will you release Prisma Wraith AkTonkor Vandal Prime?
  2. Friendly fire when? Radiation from sorties isn't enough.
  3. When will you nerf other "cheesy" frames, focuses and guns (looking at you Inaros, Nidus, Mesa Naramon and Tigris series)?
  4. Tonkor's grenades bounciness revert when?
  5. Tonkor revert back to previous crit chance when?

Some serious questions:

  1. Sentient invasions when?
  2. Baro when?
  3. Pablo appearance during devstream when? (that one with Rebb doesn't count)
  4. Better loot from higher lvl enemies when?
  5. Not ridiculous armour and HP scaling of our enemies when?
  6. Tenno grenade launcher when?
  7. Kuva boss when?
  8. Orokin derelict matchmaking when?
  9. Excavation extractor HP and shield lvl scaling when?
  10. Stances for primary weapons when? You know you want it 😄
  11. Silva & Aegis buff when?
  12. Mutagen Sample drop from infested mission nodes when?
  13. Mutagen Sample drop chance equal to that of Fieldron Sample or Detonite Ampule when?
  14. Lore events (like mutation of Salad V) incorporated into quest system when?
  15. Shield-gating when? Hildryn isn't enough.
  16. TennoGen items for plat when?
  17. Different defence missions when? For example use the "defending the colony" type of mission for some of the Corpus dark sector nodes.
  18. Boss taunting us throughout planet's nodes when? I really loved when sometimes Zombie Salad V appeared in exterminate on Eris (and yet you fixed it).
  19. Lotus talking about boss during missions when?
  20. Ordis quest when?
  21. John Prodman quest when?
  22. Zephyr Deluxe Skin when?
  23. Second Clem quest when? Also waiting for "The Clem Within" quest.
  24. Phorid rework when?
  25. Phorid boss arena rework when?
  26. Tenno space program unfix when?
  27. Different enemies based on planets and bosses when?
  28. Misery when?
  29. IPS changes when?
  30. What killed me message when?
  31. Khora getting her whip instead of Strangledome when?
  32. Tricking game into thinking we play with more players in solo mode for increased spawns when? Partially answered. I will leave this one here.
  33. Fixing endless modes for solo players when? Same as above.
  34. Hydroid and Zephyr Prime trailers WHEN?
  35. Private servers for mods other then conclave WHEN?
  36. Rework of session creating and network connection WHEN?
  37. Limbo and Chroma Prime trailers WHEN?
  38. Itzal Prime WHEN??
  39. Melee 3.0 WHEN?
  40. Mesa Prime trailer WHEN?
  41. Operator void-powered blade arm WHEN?
  42. Equinox Prime trailer WHEN?

Questions answered:

  1. Invasion outcome actually changing node's faction when?
  2. Umbra when?
  3. Earth remaster when?
  4. Clan nemesis system when?
  5. Operator interacting with pets when?
  6. Focus changes when?
  7. Tenno shotgun when?
  8. More mandachord sound packs when?
  9. Operative not being stupid when (e.g. going into toxin in sortie kuva defense)? Hey you fixed that before Devstream, not fair!
  10. Wraith weapons/appearance colouring when?
  11. Orbiter's door opposite to infested door opening when?
  12. Other planet remasters when?
  13. A working map of plains when? (Current one is not very functional)
  14. Different Teralyst models when?
  15. Khora when?
  16. Warframe & Operator using two waypoints pls unfix.
  17. Tenno hover bikes when? (Dargyns will are be cool but not "hover bike" cool)
  18. Flying through space with our orbiter when? RAILJACK ❤️ ❤️
  19. Alphonse Elric skin when?
  20. Tricks and leaps of faith for our hoverboard when? ❤️ ❤️
  21. Spider pets when? (Please make cute ones just like jumping spiders with hats made of water droplets) ❤️ ❤️ (more likely then the pet below)
  22. Bird companion when (we need one for Pirate-Tentacle Prime)?
  23. Orb killing when?
  24. Tonkor's grenades exploding on impact with enemies when?
  25. No more holding fire to aim with Tonkor when?
  26. Very BIG indicator where the grenades are when? At least now it's almost idiot-proof.
  27. Tonkor 6 meter indicator when? Same as above.
  28. Radio chatter being significant when? It needs so much love. OMG!! Thank you for changing radio to Nora Night's auditions! 😄
  29. How long will a series last?
  30. Grineer raknoids when?
  31. Higher toroid drop rate when?
  32. When will you change Cetus arcanes from Bps to fully built ones just like in Fortuna?

Keep up the good work! 🙂
But please reconsider at least some changes to Tonkor (you did revert changes made to Sonicor). 🙂

@[DE]Rebecca, pls answer some questions from my list. 🙂

Also a big shoutout to Space Mom for reading and answering my questions! ❤️ ❤️

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There are four mods that seemed to have been ignored since they were changed when damage 2.0 was released. Rifle Aptitude, Shotgun Savy, Sure Shot, and Melee Prowess, as well as the Nightmare mod, Stunning Speed. These mods each cost 9 capacity and only give 2.5% status chance per rank (except for shotgun savy which gives 5% per rank), where as the dual stat mods (the elemental and status mods like Voltac Strike and Pistol Pestilence) give 15% status per rank (In addition to the 15% elemental damage!). I understand that these numbers originally were a flat chance to stagger the enemy when shot, and were powerful then (five and a half years ago), but in the current system, they are excruciatingly lacking. Is there any hope that these will be adjusted in the near future to bring them in line with the cost/effect ratios other mods enjoy? There is an additional perk that fixing these, as with the current shift of the meta towards status weapons would give another use to the much maligned Vazarin polarity on ranged weapons, where as it stands the only mods availible for it are these and cold damage (as well as a 3 corrupted or nightmare mods for ranged weapons)

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1.) Will there ever a super rare thing that your able to get where you can max out a warframe or weapon without a cost? (but it would have to be a .01 drop rate)

2.) In the future for the Christmas decorations and others like, will the be shown throughout the ship, not just the front?

3.) How often will the Wolf Hunt come back?

4.) Will there ever be a "Clear all" button for the gear wheel?

5.) Will all the stuff on the vendors tables tables in Fortuna and Cetus be sell-able. For example the cups in the Ventkids clubhouse?

6.) Will there be away to see how many times someone has forma-ed something?  

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Would you mind adding a "repeat" option in short missions (like capture,  movile defense,  etc.)? It will help us save much time in loading screens (instead of two loading screen, one going to the ship and other one chosing the mission again,  i'd like one loading screen going to another mission in the same place just chosing repeat the mission obviously every thing in the map randomize it again). Thank you. 

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Posted (edited)

Field of View

Is there any reason the limit cannot be increased beyond current 78 degrees vertically? Abilities do that, weapon mods can do that, Steve mentioned it about a year ago on twitter, what's going on?

Camera distance/character position on screen

The character is way too close to the camera and regularly obstructs the aimpoint, it only gets worse when heavy customization and/or bulkier frames are used.

Animation mirroring on shoulder swap?

Resolution scale beyond 100%?

For that sweet, sweet SSAA, and getting some more value out of high-end setups.

Centralised HUD?

Currently, all of the stuff is tucked in the corners and even the boundary scaling cannot help that (it caps at 85% or so?), it makes it hard to keep track of vital information, especially when playing on larger screens. Are there any plans to make the HUD closer to what one could see in e.g. The Division or Planetside 2?

Wisp animations

Wisp has shipped with plenty of custom animationwork that makes sense for her design, but she also reuses many of the same animations other characters use (movement while aiming or sliding come to mind), are there any plans to give her any more custom animations to address that?

Edited by hotfixbot3000
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Imma keep it simple,we need grenade indicators and proper linking graphics for the leech eximus units.

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Posted (edited)

DE, Here are some things I feel the players want after reading a few of the replies to this topic:

Kubrow/Kavat weapons (eg Kubrow jaws, kavat claws, tusks) since, let's face it, why run a dog with limited potential when you can run a moa with a whole lot more capabilities 

We want more news about the melee updates, dont leave us in the dark.

More companion variations. This could be with more moa parts (eg Amalgam or Mutalist), the new kavat types we were promised, fortuna pets! There is literally so many pets we could get from fortuna alone. For example, a Bolarola,  its abilities could be to roll into a ball and knock enemies down, much like a roller, and it could also curl into a ball and its plates could reflect bullets back at the enemies. The incubator seemed like an important part of the orbiter back in the day, now its lost its touch.

More spy rotation!

Going back to the idea of companions, they are just as important as non-prime warframes to most of us, they even have their own friggin slot in the arsenal, we would be perfectly fine if you slowed down the "new warframe" train and tried to boost other parts of the game *cough* companions *cough*

Thanks for reading if anyone actually did

Edited by (XB1)Quilifix
Spelt Kavat wrong

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Hello again! I have a question regarding Dojo room limits compared to the insane amount of capacity that is available to Dojo architects through the construction of clan halls. As of right now, we have a hard limit of 100 rooms for a Dojo, which doesn't seem like a too bad of a limit however, with the addition of the inspiration halls back in the Chimera: Update 23.10 which was released back in 2018 on October 12th, we have gotten more capacity offered by the inspiration halls (which we can build three of), but we haven't had any increase in actual room number limit that we can have. I am also bringing this up because with the upcoming Railjack update adding a drydock that will be available to clans, some clans have already reached the 100 room limit with their expansive designs and layouts. I could only see the Dojo room limit needing to be increased if clans are to have their massive decorative layouts but also keep up with the current gameplay aspects that are already present but those that will also be coming in future updates; Also if there will be more future updates in the further future past Railjack that additional rooms to clans, the room limit is eventually going to get stressed to where it will need to get increased. The last time clans had ever had their Dojo room limits increased was way back in 2013 on December 19th with Update 11.5: The Cicero Crisis.

Q: So what I am asking is that could the Dojo room limit please be increased to 150 or even 200 rooms to allow Dojo architects to create more/maintain existing expansive and creative Dojos but also to allow clans (existing clans too with maxed out Dojos) to keep up with gameplay features that will require additional rooms to be constructed in their Dojos?

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Is Xbox ever going to be able to turn off automatic clip recording whenever I level stuff up, beat Stalker, or other common occurrences?

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Inspired by Steve's twitter post:

From a purely animation/visual standpoint, what is the style that future melee finishers are aiming for?

Very fast and smooth facestabs and cleaves (like some finisher moves of some older AC titles) or extremely exaggerated finishes (e.g. stabbing, lifting, then holding an enemy up for several seconds before killing them/using overkill animations/etc.)?

Or maybe both kinds of finishers be developed?

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