Open698 Posted May 25, 2019 Share Posted May 25, 2019 6 hours ago, GODneutrality said: Does this mean we can desecrate a body 2+ times if we have 2+ nekros in the party? Before they change Desecrate to toggle ability, we were able to loot same body(or gore) multiple times if all Nekros cast the abiility at the same time. The toggle change is to prevent from looting repeatedly, and now DE "fixed" it. I don't think we can desecrate 2+ times unless you have high latency or something that will cause this to happen. Link to comment Share on other sites More sharing options...
NeoAtlasZA Posted May 25, 2019 Share Posted May 25, 2019 3 hours ago, Vulthraxis said: Can we get the quantity of owned parts back on top face level were there rarity is Speaking Just of the Extraction Reward screen as some times its picking what you dont have that makes the choice and now you have to mouse over every one to find out how many you own in a timed window. This is just mad worse for newer players that dont know the names of all of the items and are not keeping track of what items they still need along the same lines knowing if its for an item you have built would not hurt but that might be asking to much. All i wantif like ht old extraction window had showing rarity bye color and quantity owned in the top left. Please DE This. Liked the new interface when extracting and great update overall. Noticed when extracting from a void fissure mission, after unlocking a relic, there is no indicator of owned items. It would be easier to choose a part I'm farming for if there was some indications of parts already owned. P.S. Please hurry with Nightwave season 2. Need Nitain extract to build my wisp. Link to comment Share on other sites More sharing options...
Dangerbone Posted May 25, 2019 Share Posted May 25, 2019 On 2019-05-22 at 5:31 PM, [DE]Megan said: Fixed Chesa Retrieve double dipping with Nekros’ Desecrate. Fixed Chesa/Desecrate double dipping with Hydroid/Khora. **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior. Let me get this straight, instead of disabling looting abilities on Silver Grove Specters you took a sledgehammer to looting ability synergies. Bravo. You even have the gall to call this a "fix" when it's really just a nerf. Now the criminally absurd mutagen requirements for Hema research will be even more tedious. This complaint isn't a screed against change, change can be a good thing. That said this is a bad change. If mindlessly stacking looting abilities caused the problem, maybe a more constructive change is in order. Maybe something like this: Ivara (Prowl): Loots a living enemy, no modifiers can apply. Atlas (Ore Gaze): Alters the drop table and increases the blueprint drop rate while retaining a minor resource drop rate increase. Applies on death. Khora (Pilfering Stangledome): Alters the drop table to favor uncommon and rare resource drops - like upgrading a relic. Also applies to the module drop table. Applies on death. Hydroid (Pilfering Swarm): Increases the amount of resources and credits dropped. Does not alter the module drop table. Applies on death. Nekros (Desecrate)/Chesa (Retrieve): Rerolls the entire drop table, all modifiers preserved. Desecrate retains the ability to loot dismembered corpses as if they were multiple corpses. This way people can focus on what they want while retaining choice in team composition dependent on what the party may want. It gives a more nuanced approach to farming while preserving both the potential to stack looting warframes and the newly desired 2 loots on death (initial+ forced) limit that Steve and company want to impose on us. Link to comment Share on other sites More sharing options...
--.Zylux.nVbs.-- Posted May 25, 2019 Share Posted May 25, 2019 On 2019-05-22 at 3:31 PM, [DE]Megan said: Fixes: Fixed Chesa Retrieve double dipping with Nekros’ Desecrate. Fixed Chesa/Desecrate double dipping with Hydroid/Khora. **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior. Please REVERT, REVERT we need that, is a real pain to get resources........ Link to comment Share on other sites More sharing options...
1000_Up Posted May 25, 2019 Share Posted May 25, 2019 On 2019-05-22 at 2:31 PM, [DE]Megan said: Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop. Lol Link to comment Share on other sites More sharing options...
BirdBrain Posted May 25, 2019 Share Posted May 25, 2019 Tysis is still usless thanks to the "buff" they tried to give her , just give us the old tysis back where you could go full damage thanks to rivens and the weapon was good. Link to comment Share on other sites More sharing options...
xMarvin732 Posted May 25, 2019 Share Posted May 25, 2019 Am 22.5.2019 um 23:31 schrieb [DE]Megan: Fixed Chesa Retrieve double dipping with Nekros’ Desecrate. Fixed Chesa/Desecrate double dipping with Hydroid/Khora. Atleast increase the pathetic drop rates for things then, this is the worst "FIX" ever and also Am 22.5.2019 um 23:31 schrieb [DE]Megan: **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior. "Thank you" Exploiters for ruining everything like always, people like YOU, the exploiters, deserve to get banned forever farming with all the frames atleast was a way not succumbing to the pain of farming but no, this happens! Atleast the ones who used the Khora EXP exploit got banned which they deserved. Warframe is a looter shooter, and you just killed the mechanic of your own game DE, Link to comment Share on other sites More sharing options...
Meatsikle Posted May 25, 2019 Share Posted May 25, 2019 Love the new look of Jupiter! 😀 Love having new places to play in and explore. Only issue that I encountered was doing a survival and my game crashed twice in the same round. Game for me is usually super stable and never cashes. I've had 3 since the update. There have been a couple of updates so if these issues have been fixed awesome. Look forward to playing a lot on Jupiter. Keep up the good work DE. Give me back Melee 2.0 and I'll be one happy Sikle. 😜 Link to comment Share on other sites More sharing options...
chuckdm Posted May 25, 2019 Share Posted May 25, 2019 So...I guess I'm not trading ever again? I have a more-than-20 character password that includes multiple symbols and several case shifts. The only time 2FA would be more secure than just using my password is if 1) someone got a keylogger on my box, which is doubtful, or 2) someone grabs DE's account database, which would still take longer to crack than it'll take for Warframe to become a reality. The former is clearly 100% my fault if it happens, the later is clearly 100% DE's fault if it happens. I'd expect support to tell me "too bad" in the former case, and that's fine. I'd expect support to revert everything in the later case, which I'd expect even with 2FA. In no scenario related to trading does 2FA actually, practically solve anything, unless you have a super weak password. And if someone uses password123 as their password, they deserve to get hacked. But sure, let's restrict trading to 2FA and call it a "security measure." No way it has anything to do with driving more people to buy stuff directly from the market instead of other players (who will sell it far cheaper than the market). I'm sure that adding those mod packs in the exact same update is just a total coincidence, too. Link to comment Share on other sites More sharing options...
ScoutInTheNight Posted May 25, 2019 Share Posted May 25, 2019 The new Syndicate interface adds an extra click to buy things. The cost of the reward is shown when you hover over the item, so the extra Puchase click after you select a reward is new and redundant. The interface change to selecting relic rewards is also sort of annoying. The old interface showed me how many of each reward I already had, now it's hidden until I scroll over a reward. That also makes it impossible to see all of the numbers at once. Please add a filter to relic selection for if the relic is vaulted or not. In the beginning that was the default sort order, and I really miss it. Link to comment Share on other sites More sharing options...
ThePredicament Posted May 25, 2019 Share Posted May 25, 2019 Wait, wait, wait. So based off of people wanting to maximize farming to get a very rare mod (Growing Power) that requires scan farming plants on certain times of the day. A whole team composition was nerfed for everything else? Poor heavy handed decision. Link to comment Share on other sites More sharing options...
PhaZone Posted May 25, 2019 Share Posted May 25, 2019 Woah! That's amazing about the Flower Decanter 🙂 I'm so happy! Link to comment Share on other sites More sharing options...
KroneVanguard Posted May 25, 2019 Share Posted May 25, 2019 I have played the boss fight twice with a team (can't do it alone) and I have absolutely no idea of what's going on and what to do. Why is this game so confusing? 😐 The best part of this update is the domestic drone imho. It is so funny! 🙂 It would be nice to ride it in the Orbiter and for more longer parts in the tileset. 😉 Link to comment Share on other sites More sharing options...
TaigenRaine Posted May 26, 2019 Share Posted May 26, 2019 So, with this nerf (I refuse to call it a 'fix') to looting frames, you ruin synergy in what is supposed to be a game about teamwork. I recently did a lot of grind for syndicates for Pilfer mod, and now I am going to get whined at by every nekros player, because they are the only one that can multi-loot when a body ends up in pieces. Pilfer will prevent that with this nerf, so thanks for that. Also, it's quite stupid since Hydroid pilfer happens at the moment of death, and Nekros is used on an already dead body. These are seperate events. I really do think an extra loot chance should happen Alive for Ivara, on kill for Hydroid/Khora, and consume the body for Nekros/Chesa. Each of these events should not be able to be doubled up on (so each enemy could only possibly give 3 extra loot chances, Nekros would conflict with Chesa, Hydroid would conflict with Khora, and Ivara would conflict with any future ability that stole from the living). However, I can't see any reason why Nekros or Chesa shouldn't be able to consume a body for loot that has been killed by either pilfer mod. Targeted farming (as is usually the case when you are seeking a farming squad) is already way too much of a chore. Let us get it over with so we can enjoy the rest of the game. Link to comment Share on other sites More sharing options...
3mptylord Posted May 26, 2019 Share Posted May 26, 2019 Wisp makes my Chroma jealous. If her laser can fill up the entire screen, why does his firebreath have to contend with being a vague shimmer in the air? Link to comment Share on other sites More sharing options...
Bathynomus Posted May 26, 2019 Share Posted May 26, 2019 Do we really NEED 4 different colors for basically the same thing? And if we do, at least give them all their own slot instead of those tiny split slots, and maybe explain better what any of them actually do. Link to comment Share on other sites More sharing options...
NeoDAV Posted May 26, 2019 Share Posted May 26, 2019 В 23.05.2019 в 12:31 AM, [DE]Megan сказал: Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods. Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest. 1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known How about I am deaf, do they go on sound? You can not think how they tell where they go? I'm sick of running like fools Link to comment Share on other sites More sharing options...
marelooke Posted May 26, 2019 Share Posted May 26, 2019 Please at least block non-maxed Warframes (and preferably weapons too) from the Endurance node. People being idiots and ranking up stuff in there and then obviously lacking the firepower (or toughness) to deal with the mission is getting annoying. Link to comment Share on other sites More sharing options...
ShadowKamui Posted May 26, 2019 Share Posted May 26, 2019 So DE keep nerfing Ember she really was on need of that Javlok self damage to be able to proc her pasive now it will be a pain to proc that pasive when I read the amalgama mod I was exited for a new tool for her but now Javlok is use less for her plese if you want to help her give a minimun self damage to the Javlok or let the Javlok proc fire on a target with no damage Link to comment Share on other sites More sharing options...
frostymm Posted May 27, 2019 Share Posted May 27, 2019 For the new boss, Is there any particular reason lotus needs to take up 2/3 of the entire screen THE ENTIRE WAY TO THE BOSS. I'm already blinded by all the various effects that are happening at all times, why do I need this annoyingly long and annoyingly big intro to play every time I fight this boss? Hitting escape or something to opt out of the dialogue would be nice. Also muting all messages from lotus in general would be cool.... and ordis... him especially. Link to comment Share on other sites More sharing options...
Urlan Posted May 28, 2019 Share Posted May 28, 2019 2 hours ago, frostymm said: For the new boss, Is there any particular reason lotus needs to take up 2/3 of the entire screen THE ENTIRE WAY TO THE BOSS. I'm already blinded by all the various effects that are happening at all times, why do I need this annoyingly long and annoyingly big intro to play every time I fight this boss? Hitting escape or something to opt out of the dialogue would be nice. Also muting all messages from lotus in general would be cool.... and ordis... him especially. I think its an attempt of a middle ground between making story based scenarios like Quests, having some of this story development being put inside the boss fight. Personally, I would call her Natah rather than Lotus at this point. I would be all for Teshin, Ordis, or even friendly Syndicates becoming more involved that "Lordis", the holo Lotus going forward though. Link to comment Share on other sites More sharing options...
frostymm Posted May 28, 2019 Share Posted May 28, 2019 17 minutes ago, Urlan said: I think its an attempt of a middle ground between making story based scenarios like Quests, having some of this story development being put inside the boss fight. Personally, I would call her Natah rather than Lotus at this point. I would be all for Teshin, Ordis, or even friendly Syndicates becoming more involved that "Lordis", the holo Lotus going forward though. I am totally fine with all of that. My issue is that it takes up the whole screen and there's no way for you to move it aside or push it to the background if you've already seen it. Lotus == Natah Link to comment Share on other sites More sharing options...
Urlan Posted May 28, 2019 Share Posted May 28, 2019 3 hours ago, frostymm said: I am totally fine with all of that. My issue is that it takes up the whole screen and there's no way for you to move it aside or push it to the background if you've already seen it. Lotus == Natah To be fair, Lotus was what Natah became after discarding her old self - according to her- it is embodied by the Lotus Mask still on our ship. Natah is the name that the Sentient Formerly Known as Lotus is going by again. To take it the way Natah says during the Ropalolyst fight, I half figured her to say that Lotus was her 'slave name'. Link to comment Share on other sites More sharing options...
xventriloquist Posted May 29, 2019 Share Posted May 29, 2019 Thank you! Link to comment Share on other sites More sharing options...
insight81 Posted May 29, 2019 Share Posted May 29, 2019 So update is great loving the game even more so everybody seams to want to complain it’s to easy no end game not enough so Dear DE you have made every dream come true and still they cry. STOP make your game. You make it to easy by letting us self revive, you die your ass needs to respawn at the start point when you entered the mission, also as you repeatedly die you will get a count down, this one man show stuff pfffff.... Make them work for it nothing free nothing easy you die start again keep you on your toes boss fight lock it. You die stay dead till boss defeated or all players die then restart if boss fails yep. Kill this no end game to easy cry stuff. Work for it give me give me give me. I don’t want to group in a group game, wtf.... are you serious this is a mmo.... wowwwww. I don’t know how the world still exist with everyone crying give me give me give me. Damn vent my dude. Look your doin a great job DE keep up the good work forget the crying, great game. Link to comment Share on other sites More sharing options...
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