VanFanel1980mx Posted May 23, 2019 Share Posted May 23, 2019 Bravo DE, your creativity never ceases to amaze me. Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted May 23, 2019 Share Posted May 23, 2019 Context ? 1 Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 23, 2019 Author Share Posted May 23, 2019 7 minutes ago, Dragonofdarkness13 said: Context ? Flydolon kills you in one hit with certain attacks, it also pierces through the rift. Link to comment Share on other sites More sharing options...
Firetempest Posted May 23, 2019 Share Posted May 23, 2019 Ropalolyst rarely swings around for better shots and there are multiple highly convenient blocks to hide behind. Plus that whole operator mechanic thing being needed and having cloak abilities too. And each shot is choreographed with sniper red lines. Yeah, a errant shot ruins a squishy frame but its still perfectly doable, 5 Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 23, 2019 Author Share Posted May 23, 2019 1 minute ago, Firetempest said: Yeah, a errant shot ruins a squishy frame but its still perfectly doable, He pierced through Oberon Prime with max umbral vitality stepping on hallowed ground. 3 Link to comment Share on other sites More sharing options...
Acos Posted May 23, 2019 Share Posted May 23, 2019 18 minutes ago, VanFanel1980mx said: He pierced through Oberon Prime with max umbral vitality stepping on hallowed ground. You gotta DODGE 4 Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 23, 2019 Author Share Posted May 23, 2019 Just now, Acos said: You gotta DODGE That's not the point, the boss is OK for the most part but instant kills like those keep limiting player's choice as usual, at least is not the Chroma meta. 1 Link to comment Share on other sites More sharing options...
Acos Posted May 23, 2019 Share Posted May 23, 2019 Just now, VanFanel1980mx said: That's not the point, the boss is OK for the most part but instant kills like those keep limiting player's choice as usual, at least is not the Chroma meta. Limiting how? If everyone dies in one hit, it doesn't matter what you're using. 4 Link to comment Share on other sites More sharing options...
Autongnosis Posted May 23, 2019 Share Posted May 23, 2019 (edited) That attack only needs a better cue. The initkal rays are good, but they should either pulse or change colour when the attack is about to land. Also no, isn't a one hit KO thing. It's just high damage. My valkyr could take 1-2 shots just fine (out of hysteria obviously). Edited May 23, 2019 by Autongnosis Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 23, 2019 Author Share Posted May 23, 2019 12 minutes ago, Autongnosis said: That attack only needs a better cue. The initkal rays are good, but they should either pulse or change colour when the attack is about to land. Also no, isn't a one hit KO thing. It's just high damage. My valkyr could take 1-2 shots just fine (out of hysteria obviously). That makes more sense, hope they give it a better wind-up visual. Link to comment Share on other sites More sharing options...
Firetempest Posted May 23, 2019 Share Posted May 23, 2019 I mean i never use him, but goes to show any frame can do it. Link to comment Share on other sites More sharing options...
Xzorn Posted May 23, 2019 Share Posted May 23, 2019 (edited) Haven't bothered to log in yet. Does it do more than 100k damage? Otherwise just sounds like how Warframe is designed to be played now. If it actually has true damage one-shot kill attacks then I'd be intrigued. Edited May 23, 2019 by Xzorn 3 Link to comment Share on other sites More sharing options...
(XBOX)Zweimander Posted May 23, 2019 Share Posted May 23, 2019 Have not seen the fight yet but have you considered dodging the attack with squishier frames? most bosses in this game with one shot mechanics are telegraphed as all get out and easily avoidable is you have any semblance of parkour skill. I'm not saying your bad or anything but the attack could also be well telegraphed enough to the point you could dodge it as well so I'm staying rather neutral on this one. Link to comment Share on other sites More sharing options...
(PSN)Final_Dragon01 Posted May 23, 2019 Share Posted May 23, 2019 17 minutes ago, (XB1)Zweimander said: Have not seen the fight yet but have you considered dodging the attack with squishier frames? most bosses in this game with one shot mechanics are telegraphed as all get out and easily avoidable is you have any semblance of parkour skill. I'm not saying your bad or anything but the attack could also be well telegraphed enough to the point you could dodge it as well so I'm staying rather neutral on this one. The fight is not hard. Once you know what you are doing it's really easy. However, it feels more like an obstacle course than a boss fight. Part of the reason it feels that way is because you learn the mechanic or instant die. It breaks the illusion of the fight. It gets to the point where there are mini cut scenes mid fight and after you have to immediately go void mode or die because the boss was charging it's attack during the cut scene. It would be a lot more fun if there was some actual back and forth. Instead it's two powers each with insta-gib blowing chunks out of each other. 1 Link to comment Share on other sites More sharing options...
tychondus Posted May 23, 2019 Share Posted May 23, 2019 (edited) If you want a challenge, play Limbo. Everything ignores the rift. Even the mobs that spawns. There is no safety, just death. Other than that, the fight is pretty trivial. Most frames can do this with relative ease. Edited May 23, 2019 by tychondus Link to comment Share on other sites More sharing options...
Aldain Posted May 23, 2019 Share Posted May 23, 2019 Having to actually dodge rather than face-tank raises complaints now. Sigh... 3 Link to comment Share on other sites More sharing options...
Autongnosis Posted May 23, 2019 Share Posted May 23, 2019 Il y a 3 heures, Xzorn a dit : Haven't bothered to log in yet. Does it do more than 100k damage? Otherwise just sounds like how Warframe is designed to be played now. If it actually has true damage one-shot kill attacks then I'd be intrigued. No, it does around 25kish I'd reckon. Considering my Valkyr eHP and tau resist from adaptation i mean. Tho i must say the boss is entertaining. It's hard enough to retain buffs cause there is a lot of flying and parkour involved. It's more a more interesting variant of the Exploiter fight where it's not all about gear, but this time it's not "you can't fail on this hidden timer", it's a staged task sequence. And the extraction segment is amazing. Imo you should give it a shot. It's not hard by any measure, but it's fun. Considering we share the same stance on many issues I think you might enjoy it. Link to comment Share on other sites More sharing options...
Anduvriel Posted May 23, 2019 Share Posted May 23, 2019 It is almost death or death with 6-7k rhinoP (323 power) skin (300shield/300hp, no armour mods). The armour was out with 15 shield and 17hp left after one shot from full. Maybe it will help someone to count the damage. I think it is supposed to be this way. He charges a freaking death star laser that can overcharge a capacitor the size of a skycraper. You should just not tank certain things in warframe like orbs explosions or this.. You gotta dodge it or hide behind stone/pillar or use your operator. For a star chart boss (cause i believe it is excatly this) he feels really great and is actually fun to kill. He is not hard thou, but i think there was no intention for him to be. 1 Link to comment Share on other sites More sharing options...
Warhydra Posted May 23, 2019 Share Posted May 23, 2019 Warding Halo is quite hilarious with the laser. Link to comment Share on other sites More sharing options...
RunningChaos Posted May 23, 2019 Share Posted May 23, 2019 4 hours ago, Acos said: You gotta DODGE Most people forgot how to dodge and is just lazy. Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted May 24, 2019 Share Posted May 24, 2019 The 1-shots don't bother me. However...what DOES bother me is that the lasers don't even have the faintest hint of AOE markers, so I don't know I'm in the clear until I die for being an inch too close. DE has improved a LOT when it comes to boss design, but their boss attack readability still needs some work. Link to comment Share on other sites More sharing options...
(PSN)Schobii564 Posted May 24, 2019 Share Posted May 24, 2019 On 2019-05-23 at 12:35 PM, Warhydra said: Warding Halo is quite hilarious with the laser. How hilarious are we speaking here? Link to comment Share on other sites More sharing options...
Reifnir Posted May 24, 2019 Share Posted May 24, 2019 22 minutes ago, (PS4)Schobii564 said: How hilarious are we speaking here? I'm not sure ANYTHING can beat charging the Halo on the Exploiter explosion, though... Spoiler Link to comment Share on other sites More sharing options...
(PSN)Schobii564 Posted May 24, 2019 Share Posted May 24, 2019 44 minutes ago, Reifnir said: I'm not sure ANYTHING can beat charging the Halo on the Exploiter explosion, though... Hide contents How much str and armor? Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted May 24, 2019 Share Posted May 24, 2019 On 2019-05-23 at 1:40 AM, VanFanel1980mx said: it also pierces through the rift. Link to comment Share on other sites More sharing options...
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