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Bugs on Nintendo Switch


(NSW)Hermy

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We have lots of problems on Switch that are getting ignored for months now !

Please fix them. 😞

-When switching back from operator to warframe the game thinks R1 is constantly pressed and instead of doing actions it launches all abilities.

-When the Switch recovers from sleep mode and warframe was running the whole system freezes.

-There is no working preview for the operator voice in the character editor, 

-Sometimes you can see Lua from within the ship, even when you never went there yet. (it's a big spoiler !), 

-God rays, ambient occlusion and lens effects are gone... Please add them as options that are toggled off by default - give us the choice.

-There is a lightning bug in some dojo garden rooms where shadows disappear when looking up.

-Enable USB headset voice-chat. (It works in Paladins, Fortnite etc.)

-Add an unstuck button in game options, (Many people don't know of this feature and don't get what to do, so they either try to get out for 10 minutes or leave when getting stuck)

-Fix crashes in Fortuna, (I still couldn't finish the thermia fractures because the game crashes about every 20 minutes)

-Fix motion controls with pro controller, (With joycons or in Handheldmode it works great, but with the pro controller it's almost non-existant)

-Fix motion control drifting, (the gyro anti-drifting correction is too aggressive and let's it drift back to it's last position when moving the joycons slowly - it's impossible to slowly aim like for catching animals)

-You could increase the framerate by using lower polygons enemy and/or object models instead of reducing their animation fps in the distance so drastically. (They did this in the switch port of yooka laylee too and it runs amazingly)

Thanks in advance,

Hermy.

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On 2019-05-28 at 9:19 AM, (NSW)Hermy said:

Also Eidolons often don't spawn

 

On 2019-05-28 at 9:26 AM, (NSW)Hermy said:

And the Switch freezes completely when the Game was running and it enters standby mode.

Glad I'm not the only one experiencing those (specially the freezing one)

 

2 hours ago, (NSW)Hermy said:

When you are not the host and you try catching a bird (like a condroc) it gets stuck in mid air and you can't extract it.

I know it's a bug, but you are able to extract it in Archwing if they just sleep mid-air.
This should help on not loosing time

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  • 2 weeks later...

Soo... Apparently with the last update just the crashing in standby mode is fixed...

Fortuna still crashes, returning from Operator mode still launches all supers, Lua is still visible to new players, Eidolons still don't spawn correctly, Joycon Motion Control still drifts, Pro Controller Motion Control still doesn't work, usb headsets don't work, no preview for the operator voice, the framerate seems reduced a lot and the loading times increased.... Effects like Ambient occlusion, god rays, lens effects etc. are still missing... that's not really nice 😅

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39 minutes ago, (NSW)Hermy said:

Soo... Apparently with the last update just the crashing in standby mode is fixed...

Fortuna still crashes, returning from Operator mode still launches all supers, Lua is still visible to new players, Eidolons still don't spawn correctly, Joycon Motion Control still drifts, Pro Controller Motion Control still doesn't work, usb headsets don't work, no preview for the operator voice, the framerate seems reduced a lot and the loading times increased.... Effects like Ambient occlusion, god rays, lens effects etc. are still missing... that's not really nice 😅

Yeah the framerate just... wow does it go low now... honestly shocked me when I updated and it started hitting 10 frames...

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  • 2 weeks later...

Eidolons spawning fixed, freezing in standby mode is gone.

Every other bug is still there and the performance is getting worse by every update.

They should play the new Jupiter or Cetus or Fortuna to see how terrible it has gotten.

Evensolo it runs @ around 20fps constantly.

 

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  • 2 weeks later...

- The loading times are around 10 to 20 seconds longer since the Jovian Concord, mostly because there is a blackscreen before the loading screen. Sometimes it stays there so long that you think the game crashed...

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