SenselessVirus Posted May 24, 2019 Share Posted May 24, 2019 Look. I know what DE did with that animation set, you know it, DE knows it. People buying that animation set are the same thirsty degenerates who bought the Octavia animation and danced in that room on Iron Wake. They want their framefu of choice to shake their butts in their face while idling and to have them hips sway while floating around the map. It delivers on one of those things and I get it, it's the first frame with a completely different walk cycle compared to the others but would it really have been that hard to add it to the animation set? otherwise we're just buying idle animations which is still perfectly fine but I'd rather they outright say it's only idles now so next time I don't have to hope against hope DE deigns to give me the ability to change my other frame's gait. Link to comment Share on other sites More sharing options...
Renegade343 Posted May 24, 2019 Share Posted May 24, 2019 (edited) You know, I have an in-universe explanation for why we like all those (don't open if you don't want to be spoiled): Spoiler Take a Zariman kid, teach them pretty much how to kill with likely minimal focus on other stuff, let them control frames that look alluring because Orokin values, stick the kids in The Reservoir, have them think they're the frames themselves, then have those frames enter cryosleep for thousands of years. You can probably guess the result of all that. Edited May 24, 2019 by Renegade343 1 Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted May 24, 2019 Share Posted May 24, 2019 yes it would have been that hard to add it ass a walk animation for every frame they talked about it before. and the sets have always just been idle animations nothing more. 2 Link to comment Share on other sites More sharing options...
SenselessVirus Posted May 24, 2019 Author Share Posted May 24, 2019 1 minute ago, (PS4)Yes-Man-Kablaam said: yes it would have been that hard to add it ass a walk animation for every frame they talked about it before. and the sets have always just been idle animations nothing more. I don't think it would be that hard to add to the bundles. They already don't seem to mind/care/is low priority that the idles cause clipping issues(some on their default frames COUGHNezha agileCOUGH) like Mirage's noble and every single frames run/walk is exactly the same barring Wisp who floats. Like I said I'd rather they outright said "Idle animation set" instead of giving me hope. Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted May 24, 2019 Share Posted May 24, 2019 they never gave you hope they specifically said on devstreams before this that it wouldn't include that and nothing changed in the shop where you buy all the idles you gave yourself hope based on nothing. afaik it's not just clipping issues from the walking animation iirc it's because wisp doesn't actually have legs she has different rigging set up or something of that nature which would end up causing more issues than just some clipping. Link to comment Share on other sites More sharing options...
DarkSunB0t Posted May 24, 2019 Share Posted May 24, 2019 1 hour ago, (PS4)Yes-Man-Kablaam said: yes it would have been that hard to add it ass a walk animation for every frame they talked about it before. and the sets have always just been idle animations nothing more. This makes me sad. 56 minutes ago, SenselessVirus said: idles cause clipping issues Agree. See today some animation bug with holding in hands teammate primary weapon. Link to comment Share on other sites More sharing options...
SenselessVirus Posted May 24, 2019 Author Share Posted May 24, 2019 8 minutes ago, (PS4)Yes-Man-Kablaam said: they never gave you hope they specifically said on devstreams before this that it wouldn't include that and nothing changed in the shop where you buy all the idles you gave yourself hope based on nothing. I don't have time to watch devstreams and grind stuff out in warframe, Quote afaik it's not just clipping issues from the walking animation iirc it's because wisp doesn't actually have legs she has different rigging set up or something of that nature which would end up causing more issues than just some clipping. See the no legs/feet thing is a valid reason though like I said I don't think anyone would care if slapping it on some other frame just made the feet go bolt straight and go into the floor. I hope your not taking this thread as serious or me being angry/salty about it. I just felt like making a post about being denied my booty walk. Link to comment Share on other sites More sharing options...
Wolfglaive Posted May 24, 2019 Share Posted May 24, 2019 I bought it to slap on my Rhino for all of one time, and will never use it again. Completely worth the 50 plat, same thing I did with Limbo's agile. Link to comment Share on other sites More sharing options...
Renegade343 Posted May 24, 2019 Share Posted May 24, 2019 Just now, Wolfglaive said: I bought it to slap on my Rhino for all of one time, and will never use it again. Completely worth the 50 plat, same thing I did with Limbo's agile. Why not just preview it? Link to comment Share on other sites More sharing options...
Wolfglaive Posted May 24, 2019 Share Posted May 24, 2019 Just now, Renegade343 said: Why not just preview it? Can't casually bother my friends for one mission by idling if I just preview it. Link to comment Share on other sites More sharing options...
Cubewano Posted May 24, 2019 Share Posted May 24, 2019 1 hour ago, (PS4)Yes-Man-Kablaam said: afaik it's not just clipping issues from the walking animation iirc it's because wisp doesn't actually have legs she has different rigging set up or something of that nature which would end up causing more issues than just some clipping. there's something different probably, but i wouldn't imagine its the rigging since she still works with the same melee animations as all other frames, which was only setup to work for the standard rigging ever frame has. 2 Link to comment Share on other sites More sharing options...
0_The_F00l Posted May 24, 2019 Share Posted May 24, 2019 since they have already made it I don't see why they shouldn't add it to the market for other frames too. The effort has already gone in, might as well put some more and monetize it. Could take a little longer to code in though. 1 Link to comment Share on other sites More sharing options...
Campaigner Posted May 24, 2019 Share Posted May 24, 2019 (edited) ??? What? I don't have the idle unlocked so I have no idea what this thread is about. Edited May 24, 2019 by Campaigner Link to comment Share on other sites More sharing options...
Corvid Posted May 24, 2019 Share Posted May 24, 2019 33 minutes ago, Campaigner said: ??? What? I don't have the idle unlocked so I have no idea what this thread is about. OP is disappointed that equipping Wisp's idle anims on another frame doesn't make it use Wisp's movement anims. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted May 24, 2019 Share Posted May 24, 2019 Is this seriously that important to you? Link to comment Share on other sites More sharing options...
zuraith Posted May 24, 2019 Share Posted May 24, 2019 You know there's butts like... ALL OVER the internet right 1 Link to comment Share on other sites More sharing options...
DLOArceus Posted May 25, 2019 Share Posted May 25, 2019 (edited) On 2019-05-24 at 5:13 AM, SenselessVirus said: I don't have time to watch devstreams and grind stuff out in warframe, So why would you expect something that you couldn't possibly know? If you didn't watch them you couldn't know about her specific walk cycles. Something doesn't add up. Edited May 25, 2019 by DLOArceus 2 Link to comment Share on other sites More sharing options...
Ced23Ric Posted May 25, 2019 Share Posted May 25, 2019 Look into the future.LOOK BROTHERS. BUTTS. Now that we have one variant walking animation, the gates are open for more, and soon, you'll be able to purchase variant walking animations for 50p. Link to comment Share on other sites More sharing options...
Loza03 Posted May 25, 2019 Share Posted May 25, 2019 On 2019-05-24 at 3:54 AM, SenselessVirus said: I don't think it would be that hard to add to the bundles. They already don't seem to mind/care/is low priority that the idles cause clipping issues(some on their default frames COUGHNezha agileCOUGH) like Mirage's noble and every single frames run/walk is exactly the same barring Wisp who floats. Like I said I'd rather they outright said "Idle animation set" instead of giving me hope. You don't think so? So you know their code better than they do? 1 Link to comment Share on other sites More sharing options...
SilentMobius Posted May 25, 2019 Share Posted May 25, 2019 On 2019-05-24 at 3:29 AM, SenselessVirus said: would it really have been that hard to add it to the animation set? Yes, this was literally stated in the devstream where the question was asked. Link to comment Share on other sites More sharing options...
-Krism- Posted May 25, 2019 Share Posted May 25, 2019 How can you know that Wisp has a custom walking animation if you don't watch devstreams? Link to comment Share on other sites More sharing options...
VentiGlondi Posted May 25, 2019 Share Posted May 25, 2019 They most likely coded themselves into a situation where changing this would be more trouble than it's worth Link to comment Share on other sites More sharing options...
SenselessVirus Posted May 26, 2019 Author Share Posted May 26, 2019 (edited) On 2019-05-25 at 10:33 AM, Xenox_Ilz-ot said: How can you know that Wisp has a custom walking animation if you don't watch devstreams? I may not watch devstreams but that doesn't mean gifs don't show up in my discord channels that more... deviant individuals frequent. Edited May 26, 2019 by SenselessVirus Link to comment Share on other sites More sharing options...
-Krism- Posted May 27, 2019 Share Posted May 27, 2019 30 minutes ago, SenselessVirus said: I may not watch devstreams but that doesn't mean gifs don't show up in my discord channels that more... deviant individuals frequent. & so you just assumed that it was gonna be available for every frame without doing any research, hmm Link to comment Share on other sites More sharing options...
_junguler Posted May 27, 2019 Share Posted May 27, 2019 i've made a post about this exact same thing before the update hit but sadly they didn't include the walking/sprinting animations. fine i'm willing to pay extra for it, but without the walking animations the idles look weird and out of place and i'm not gonna bother with them. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now