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Texture Issues on Void Tileset


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Noticed a couple errors since 25.0 dropped. One of the larger hallway tiles in the void (3 door, multi-tiered, with frost patches, death lasers, and one laser death orb) has a strange sort of red haze in the distance as well as along the 'windows' of the upper tier. Also noticed a texture glitch on the orokin turrets seen in loot/locker rooms where their shading appears to be bugged while dormant but normal when activated. The turret bug only seems to be present on "standing" turrets rather than the "hanging" turrets on the ceilings.


Screenshot evidence in this imgur album: https://imgur.com/a/w6UbGxq

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