[DE]Megan Posted May 24, 2019 Share Posted May 24, 2019 The Jovian Concord: Hotfix 25.0.3 Disruption Gamemode Changes & Fixes:Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming! Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad. Disruption Marker UI visibility changes: Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI) Increased the in-world display range of key pickup markers Lowered the minimum radius of Conduit markers and increased their attachment height Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit. Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit. Made a micro-optimization to the Disruption game mode. Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption. Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion. Fixed numerous Host migration fixes for Disruption Conduits: Fixed references to Demolysts being lost (fixes Health bar UI issue) Fixed Demolysts not attacking the Conduits Fixed Demolysts not exploding next to Conduits Fixed Demolysts not appearing in the Codex. Ropalolyst Fixes: Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight. Fixed cases of the Ropalolyst being unable to fly. Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by. Fixed random foot popping animations on the Ropalolyst. Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight. Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight. Fixed some FX lingering for Clients, and others not being visible. Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’. Fixed a script error when falling off a platform in the Ropalolyst fight. Changes: The following items have been added to Simaris’ Offerings: Imperator Blueprint Veritux Blueprint Revenant Blueprint Garuda Blueprint Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion. Made a micro-optimization to the Gas City fire hazards. Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations. Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it. Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors. Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks! Improved Octavia’s emissive detail visibility. Fixes: Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible. Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad. Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese. Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval. Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord. Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot. Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/ Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market. Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes. Fixed Refined Relics not displaying their Drop sources. Fixed the Tecton Sparring Skin not appearing in its diorama. Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter. Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped. Fixed filter opacity not working in Captura. Fixed clicking Chat linked Mods not showing how many you own. Fixed Ducat prices not being displayed for some items that can be sold for Ducats. Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again! Fixed not seeing Energy color FX when customizing Weapons/Attachments. Fixed Rhino’s Rubedo Skin missing its emissives. Fixed Chroma’s Graxx Helmet Energy color persisting as default. Fixed Valkyr’s Gersemi Skin Energy color persisting as default. Fixed Falcor’s Energy color persisting as default. Fixed the Styx Syandana Energy color persisting as default. Fixed the Vaykor Syandana Energy color persisting as default. Fixed the Naviga Prime Sugatra Energy color persisting as default. Fixed the Mithra Greatsword Skin Energy color persisting as default. Fixed Broken War Energy color persisting as default. Fixed Nikana Gemini Sheath Energy color persisting as default. Fixed the Mesa Graxx Helmet Energy color persisting as default. Fixed the Spitfire Graxx Syandana Energy color persisting as default. Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors. Fixes towards Kavat eye color not being applied. Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset. Fixed some dark lit rooms/hallways in the Gas City tileset. Fixed some cargo trams pushing players out of the Gas City tieset. Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset. Fixed a script error when closing the a Lore Fragment entry before it is loaded. Fixed a script error when Sacrificing items to Rank up a Syndicate. Fixed a softlock after buying an item from Simaris’ Offerings. Link to comment Share on other sites More sharing options...
Nogaren Posted May 24, 2019 Share Posted May 24, 2019 Thanks for update! Link to comment Share on other sites More sharing options...
Dark_Lugia Posted May 24, 2019 Share Posted May 24, 2019 Thank you. Especially for the script error fix during the Ropalolyst fight and the mastery icon in the shop. And Showing the requirements for the Ropalolyst node should reduce the questions, too (if not you can maybe hide it like the Iron wake node?) But can you please remove the automatically played ghoul bounty messages? Link to comment Share on other sites More sharing options...
Senguash Posted May 24, 2019 Share Posted May 24, 2019 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
Hello Posted May 24, 2019 Share Posted May 24, 2019 Thank you! 😄 Link to comment Share on other sites More sharing options...
THeMooN85 Posted May 24, 2019 Share Posted May 24, 2019 ALL HAIL DEUS INAROS!!! Hail! Hail! Hail! Link to comment Share on other sites More sharing options...
Xojira Posted May 24, 2019 Share Posted May 24, 2019 2 minutes ago, [DE]Megan said: Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad. Thank you, I think I am going to cry beautiful tears of joy. Link to comment Share on other sites More sharing options...
CallousSole Posted May 24, 2019 Share Posted May 24, 2019 Thanks a million! Link to comment Share on other sites More sharing options...
Bhyd Posted May 24, 2019 Share Posted May 24, 2019 Thanks for the #mods, mastered weps UI fix! Link to comment Share on other sites More sharing options...
Howl4Me Posted May 24, 2019 Share Posted May 24, 2019 Please fix the Astilla's FX! Link to comment Share on other sites More sharing options...
Nidaria Posted May 24, 2019 Share Posted May 24, 2019 5 minutes ago, [DE]Megan said: Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord. RIP Fulmin lol Thank you guys for being so quick on the fixes! Link to comment Share on other sites More sharing options...
ezzzzzzzzy Posted May 24, 2019 Share Posted May 24, 2019 4 minutes ago, [DE]Megan said: Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit. really like this change, as it will provide a bit more challenge as opposed to running to the same spawn location and route to kill the demolyst. so a bit more like hide-and-seek. Link to comment Share on other sites More sharing options...
DuskX24 Posted May 24, 2019 Share Posted May 24, 2019 Thank you! Link to comment Share on other sites More sharing options...
danielxmeu Posted May 24, 2019 Share Posted May 24, 2019 Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again! Thx Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted May 24, 2019 Share Posted May 24, 2019 thanks,hotfixes always needed ♥ Link to comment Share on other sites More sharing options...
Giantconch Posted May 24, 2019 Share Posted May 24, 2019 So you mean Fulmin wasnt meant to dissolve entire armies in a single shot? Gonna take two now? Tragedy strikes..lol Link to comment Share on other sites More sharing options...
Ikusi_Prime Posted May 24, 2019 Share Posted May 24, 2019 Nice! Any chance we can get confirmation on Baruuk's Serene Storm waves being unaffected by Healing Return/Life Strike (Excalibur's 4 waves do proc these mods). Is it a bug, an oversight, or a balance decision? Link to comment Share on other sites More sharing options...
OvisCaedo Posted May 24, 2019 Share Posted May 24, 2019 Do any of those fixes include the bug where the Ropalyst just starts stomping around in a circle on the platform and never stops? Was that the "unable to fly" thing happening?? Link to comment Share on other sites More sharing options...
Lythael Posted May 24, 2019 Share Posted May 24, 2019 Wisp's Sol Gate not being able to damage any Eximus units ... when will you fix that? Link to comment Share on other sites More sharing options...
Leon_Von_Comarre Posted May 24, 2019 Share Posted May 24, 2019 Repair Kit still isn't showing in codex or linkable in chat, even though it was supposed to be fixed in a previous hotfix. Link to comment Share on other sites More sharing options...
Ein0r Posted May 24, 2019 Share Posted May 24, 2019 So the resource drop nerf is here to stay. Oh well, gonna leech energy pizzas from others then. Link to comment Share on other sites More sharing options...
po10rt Posted May 24, 2019 Share Posted May 24, 2019 thank you for the fix! Link to comment Share on other sites More sharing options...
SPAAAACE Posted May 24, 2019 Share Posted May 24, 2019 Can we get a "Hide Mastered" option for the store/labs? It's super duper annoying having to click an item then hover/click its blueprint in order to tell what we've mastered or haven't. Also, could we get an option to hide buyable weapons/frames in the arsenal? I'd rather not end up scrolling through them while looking through my owned weapons/frames. Link to comment Share on other sites More sharing options...
carbon-eight Posted May 24, 2019 Share Posted May 24, 2019 Thanks for the fixes! I didn't notice it in the notes, maybe I'm blind, but I believe the Vetala armor pieces use their default energy instead of selected Link to comment Share on other sites More sharing options...
safaiaryu Posted May 24, 2019 Share Posted May 24, 2019 Excellent stuff, guys! Keep up the good work! Link to comment Share on other sites More sharing options...
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