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Not enjoying disruption mission type


AltheusV
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I'm really not enjoying the disruption mission type. The level is out of scale with the rest of Jupiter, the persistent sticking around of bad effects after a node is failed, the busyness of the map and the speed and relative toughness of the demolyst makes it a right pain to actually do.

Also, when all four points are failed, all you have to do is not spawn any more points and tell people to extract, that way people can extract with what they have achieved.

As it stands at the moment, I won't play this mission type again.

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25 minutes ago, AltheusV said:

The level is out of scale with the rest of Jupiter

Decent high level scaling is something people asked for for years now, and DE obliged. Even DE said this is an ā€˜endgame’ mode so ofc the scaling is gonna be upped a notch. If you can’t handle it then that’s not the game’s faultĀ 

Ā 

27 minutes ago, AltheusV said:

the persistent sticking around of bad effects after a node is failed

Then don’t fail? Consequences are a thing, and it’s not like they’re that big of a dealĀ 

Ā 

27 minutes ago, AltheusV said:

the busyness of the map and the speed and relative toughness of the demolyst makes it a right pain to actually do.

It just takes getting used to, there’s only 1-2 maps that I think feel a bit too compact but the rest is pretty good. Each has at least 3 entrances for the demo to come. For the demo, you can hear it’s sound cue when you activate a node, just search all possible entrances and you’ll find it before it gets close so you can take it down. The only tanky variants are the moa/sentient amalgams, especially with the buffed demolyst conduction which makes it almost impossible, they need to tone these down imoĀ 

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