BlachWolf Posted May 26, 2019 Share Posted May 26, 2019 The ocucor in it of itself is a good concept, in addition the model looks extremely nice. Though its gimmick hurts it a lot. Resetting the tendrils on reload is a big loss in dps. Instead I want to suggest to change it into a time based buff, which you can refresh by killing further enemies. Basically a tendril will spawn normally after a kill, though instead of remaining till reload, the tendrils will have a 10s lifespan which can be refreshed by killing another enemy. 3 Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted May 26, 2019 Share Posted May 26, 2019 (edited) Consider the following: Last time I checked it wouldn't lose its buff when reloaded this way, so give it a shot? Edited May 26, 2019 by hotfixbot3000 Link to comment Share on other sites More sharing options...
Pro3Display Posted May 26, 2019 Share Posted May 26, 2019 (edited) 6 minutes ago, hotfixbot3000 said: Consider the following: out of curiosity: have you ever used ocucor? Edited May 26, 2019 by Pro3Display Link to comment Share on other sites More sharing options...
BlachWolf Posted May 26, 2019 Author Share Posted May 26, 2019 Just now, hotfixbot3000 said: Consider the following: If this were a support weapon like the zakti or pox, which you would use to spread status then I wouldn't have a problem with using those mods, especially since damage wouldnt be that big of a factor. But as it stands now its a weapon you would use to kill enemies, which means if you have to put it away in order to make full use of its capabilities then you're better of just using something better like the atomos, which basically does the same thing just better because it can arch multiple times from the main beam if you hit multiple enemies like the amprex. 2 Link to comment Share on other sites More sharing options...
OvisCaedo Posted May 27, 2019 Share Posted May 27, 2019 Did they ever fix the bug where the ocucor only got half of the damage bonus from multishot mods? Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted May 27, 2019 Share Posted May 27, 2019 3 minutes ago, OvisCaedo said: Did they ever fix the bug where the ocucor only got half of the damage bonus from multishot mods? No and none of the threads mentioning it have ever been acknowledged by DE someone post it on Reddit? Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted May 27, 2019 Share Posted May 27, 2019 8 hours ago, BlachWolf said: If this were a support weapon like the zakti or pox, which you would use to spread status then I wouldn't have a problem with using those mods, especially since damage wouldnt be that big of a factor. But as it stands now its a weapon you would use to kill enemies, which means if you have to put it away in order to make full use of its capabilities then you're better of just using something better like the atomos, which basically does the same thing just better because it can arch multiple times from the main beam if you hit multiple enemies like the amprex. ...I use the Occucor as a status proc weapon... typically use it to proc Gas onto groups, so they can all explode when i throw my Condition Overload Orvius at them (pistol glaive duel wielding) the auto-targeting and arcing on the occucor makes it easy to proc them, no having aim it... I'm using the Hoster Reload method with Eject Magazine; the downtime to recharge really is not as bad as you're assuming it is. try it out first any rate, a much bigger problem with Occucor is that its damage is currently gimped by a glitch that DE keeps ignoring Multishot calculations are wrong on it; they only apply 50% of the expected damage value to the main beam, and the Tendrils gain no benefit at all considering that MS is a big factor in damage nowadays; it pretty much makes the Tendrils gimmick useless as a Killing weapon; hence my current usage as a Stat Procer... Link to comment Share on other sites More sharing options...
BlachWolf Posted May 29, 2019 Author Share Posted May 29, 2019 On 2019-05-27 at 7:44 AM, (PS4)haphazardlynamed said: ...I use the Occucor as a status proc weapon... typically use it to proc Gas onto groups, so they can all explode when i throw my Condition Overload Orvius at them (pistol glaive duel wielding) the auto-targeting and arcing on the occucor makes it easy to proc them, no having aim it... I'm using the Hoster Reload method with Eject Magazine; the downtime to recharge really is not as bad as you're assuming it is. try it out first The fact that you dont need to aim, is indeed a good aegument for a status procced, but even then, I would say that the zakti and especially the newly released secondary do a better job, without having to use a mod like that. On 2019-05-27 at 7:44 AM, (PS4)haphazardlynamed said: any rate, a much bigger problem with Occucor is that its damage is currently gimped by a glitch that DE keeps ignoring Multishot calculations are wrong on it; they only apply 50% of the expected damage value to the main beam, and the Tendrils gain no benefit at all considering that MS is a big factor in damage nowadays; it pretty much makes the Tendrils gimmick useless as a Killing weapon; hence my current usage as a Stat Procer... I sidnt know about this problem, but yes if this is the case then DE schould fix that first. Its a shame thra such a good looking weapon is mostly useless. Link to comment Share on other sites More sharing options...
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