BloodKitten Posted May 27, 2019 Share Posted May 27, 2019 its the same issue as grineer flamethrower used to have (and goul as of this build) thier flamethrowers are hitscan, and in high levels, can kill a player a bit too fast, those flamethrower units should act like the grineer flamers, or have thier own visual but still have some travle time like the flamethrowers on grineers. also, would love a skin of that flamethrower, or maybe have it as a new weapon? :3 Link to comment Share on other sites More sharing options...
BloodKitten Posted May 27, 2019 Author Share Posted May 27, 2019 okay, i also had one as shadow using nekros, aperrently they spawn mine ospray? it spawn as friendly and not like a shadow (simular to early hyakka master shadows) it could be possible its also the cause of the "friendly ospray" that spawn in defense and stop it from advancing? Link to comment Share on other sites More sharing options...
Makemap Posted May 27, 2019 Share Posted May 27, 2019 (edited) The problem with flamethrower the most is that it destroys your sentinel in an instant and you can't share your armor and health with sentinels unlike Kavats. At least MOA has self defence skills and totally away from your frame when enemy is attacking you. Sentinels don't scale well with enemy levels even when maxed out with mods. My helios dies instantly to anything AOE like flamethrowers. Edited May 27, 2019 by Makemap Link to comment Share on other sites More sharing options...
(PSN)CodyXSavageX Posted May 27, 2019 Share Posted May 27, 2019 (edited) dot Edited May 27, 2019 by (PS4)CodyXSavageX Link to comment Share on other sites More sharing options...
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