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Frost & Valkyr


(PSN)toxic_panda786
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I have a few questions to ask.

1. What mods would make frost's energy become more efficient and make frost have more energy?

2. Where can you get those mods?

3. What are some Valkyr mods that help her become really good and where can you get them.

4. Other than the energy-related mods for frost, which mods can I get to make frost an op cc warframe.

5. Can someone help me grind?

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streamline an fleeting expertise for effeincy
flow, prime flow, endurance drift give more energy
equilbrium gives you energy when you pick up health orb an same when you pick up energy orb you get health
rage, once you take health damage you get energy

use https://warframe.fandom.com/wiki/WARFRAME_Wiki to find out where you get certain mods

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28 minutes ago, (PS4)toxic_panda786 said:

What mods would make frost's energy become more efficient

streamline. fleeting expertise (with another negative stat)

29 minutes ago, (PS4)toxic_panda786 said:

make frost have more energy

Flow, primed flow

 

29 minutes ago, (PS4)toxic_panda786 said:

which mods can I get to make frost an op cc warframe

well, frost's kit are not complete CC, but you can make such build. His 1st creates a patch of ice, which slows enemy down. You can also use augment mod for the 2nd ability, that way your 2nd ability not creates a wave of ice and damage enemy, but also creates patch of ice.

Now I think you should build for range if you are interested in CC, that way you can make patch of ice for a long distance, slowing enemies down. that isa good CC option. put some strength mod too, in that way, with CC your 2nd abilty will deal good damage as well.

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2 hours ago, (PS4)toxic_panda786 said:

What are some Valkyr mods that help her become really good and where can you get them.

Hey! I'm not much of a Frost expert, but I can help you with Valkyr. But first define "really good", what do you want to do with her?

Edited by (PS4)Viveeeh
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Streamline increases ability efficiency, and flow increases energy capacity. There are others that do it too, but they’re much more minor and harder to get. As for those 2, I can give them to you if you want since I have extras. My PSN is Unbound_Ninja-_-. For Valkyr you mostly want ability strength and ability duration mods. Frost should use duration and range. I can help you grind if ya want, just message me on PS4.

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7 hours ago, (PS4)toxic_panda786 said:

I have a few questions to ask.

1. What mods would make frost's energy become more efficient and make frost have more energy?

I run Frost often. I have no mods that affect efficiency. I do have a Primed Flow at around 175%. Works well for my usage.

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2. Where can you get those mods?

Regular Flow drops from several Grineer units and from Orokin containers. Primed Flow is available from Baro. The Tennocon digital pack includes access to everything Baro has ever sold.

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4. Other than the energy-related mods for frost, which mods can I get to make frost an op cc Warframe.

My go-to Syndicate mod is Chilling Globe, which has a 50% chance of freezing anything entering the Snow Globe for 8 seconds. It's great for Interception missions when you want to protect the terminals but can't be at the Interception point all the time.

To me, Frost is really more of an area control frame, not a CC frame. It's good for missions when protecting a stationary objective - many Orb Vallis bounty stages, Excavation, Interception, and Defense. It is less useful for objectives that move around, like the mobile drone in Orb Vallis bounty stages and the defense objective in Sorties. For things that move which you can also target, Limbo, or Nezha are going to be better choices.

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8 hours ago, (PS4)Unbound_Ninja-_- said:

Streamline increases ability efficiency, and flow increases energy capacity. There are others that do it too, but they’re much more minor and harder to get. As for those 2, I can give them to you if you want since I have extras. My PSN is Unbound_Ninja-_-. For Valkyr you mostly want ability strength and ability duration mods. Frost should use duration and range. I can help you grind if ya want, just message me on PS4.

k im friending u on psn

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6 hours ago, (PS4)toxic_panda786 said:

what ever im open to ideas

Okay then 🙂

I'm using Valkyr to survive in tough situation relying mainly on Hysteria. Basically: press 4 to become invulnerable and murder everyone dead! So I mod for survivability and power strength. You can build her like this:

 - Power Drift 

 - Steel Charge

 - Steel Fibre

 - Vitality

 - (Primed) Continuity

 - Intensity

 - Streamline

 - Narrow Minded

 - Constitution

 - Hunter Adrenaline / Rage

Because of Narrow Minded, you'll have additional duration in exchange for a decreased range, so if you like using Ripline, swap it for something else. If you don't, you'll be able to remain in Hysteria for quite a while. When it runs out and you're taking damage, Hunter Adrenaline or Rage will help you to refill your energy in a secure way, since Valkyr is hard to one shot, then you can jump back in into Hysteria. A perk of decreased range is, you won't take that much damage when Hysteria ends. I'm having Constitution installed because it's good for every situation, but feel free to swap it for something else. Nice choices are the Eternal War augment Energy Conversion.

Since melee 3.0 Valkyr now can use a primary / secondary weapon while in Hysteria, and this is awesome! Just be careful, you're taking damage while you do.

Alternatively she can be used to cheese Maroo's ayatan treasure hunts, just mod for duration and range (you don't need power strength for this). When the door opens, toggle Hysteria (and forget laser traps exist), use your Ripline to get to hard to reach places quickly. Because of her passive, you won't land heavily.

As for where to find these mods, you can use the Wiki (I don't want to write a novel here). It's full of useful information, if you haven't used it yet, check it out! The answer for almost every Warframe related question is there.

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As concerns Frost:

One of the builds I'd suggest - some range (160-190) and close to max efficiency paired with his 4th augment. This should carry you up to lvl 150 or so just through the spam of his 4th. After that you have to be very careful and work inside a bubble. Using a weapon that deals a lot of straight up damage is good for this setup because while the enemies are frozen they catch no status effects. 

As concerns Valkyr:

Well, there are many variations of builds but they go down to three main themes, of which two are centered around her augments. 

1. Paralysis. You want to have some range (at least 190) and use her Paralysis augment. Pretty good for solo play, may be problematic when playing with other frames in your squad that cause the enemies to be stunned for some time in animation, like Equinox for example, his aura will cause the enemies to be stunned for a moment during which your CC won't work, same for many other frames. But solo or with certain frames it's a very good build.

2. Warcry. Use augment for her 2nd and play melee. A melee centered build, can be very good for your teammates if they happen to rely on melee as well.

3. Hysteria. Centered around her 4th ability, I for one don't like it because it's much less challenging than the other two, especially with 2xEnergize. For this build your Exalted Weapon build takes priority, you want to have some range to be able to deal with nulllifier bubbles.

Anyway, if you wanna survive something like level 300 or so without much trouble, Hysteria is the way to go, she's pretty fragile otherwise. I'd rate those builds in terms of survival so: 1. Hysteria 2. Paralysis 3. Warcry. But in terms of fun Paralysis and Warcry are much more fun if you don't go above level 200 or so, because after that depending on the weapons it gets rather hard if you melee with something other than meta weapons. However, there are things like Life Strike etc. which can bring you further until the time when single damage occurrence takes all of your effective HP pool before you can replenish it through Life Steal or some such.

Edited by DarthKadra
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