hs0003 Posted May 28, 2019 Share Posted May 28, 2019 Since the upcoming running frame is all about running, it's passive should reflect it's ability to run. So I suggest a two fold passive: Part 1: Removes hard landings, it always lands soft from a fall. Part 2: Increases gravity by like 5000% while not actively jumping. So your feet are always on the ground no matter how fast you're going over bumps and down hills, unless you try and jump/bullet jump in which case the gravity would be normal till you landed again. Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted May 28, 2019 Share Posted May 28, 2019 1. That's Valkyrs passive already. 2. That sounds like a terrain nightmare. Link to comment Share on other sites More sharing options...
Lazarow Posted May 28, 2019 Share Posted May 28, 2019 1.Yes 2. I get what you aiming for, its like that one game where you do that and its like weeeeeeeee and have no air time just runnin always on ground, but frame levels are not gonna work well unless its open worlds to use this Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted May 28, 2019 Share Posted May 28, 2019 I predict Running Man frame might function similarly to Code of the Juggernaut tree Titan from D2, if anyone knows what I'm talking about Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted May 28, 2019 Share Posted May 28, 2019 Pretty sure his passive will involve that RPM meter that wasn’t quite working in the devstream. Link to comment Share on other sites More sharing options...
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