BalaDeSilver Posted May 28, 2019 Share Posted May 28, 2019 So, after playing Wisp for a little longer than most reviewers and actually spending time on the Simulacrum and normal missions, I can finally say something: Wisp is amazing. But... We all know what her abilities do at this point, she can instantly travel 2km in one button press, she can heal as much as an Oberon while adding health, speed and CC, she can be a Goku and deal damage as such, but there is one tiny detail that most of us glossed over, which is how her 1 (Reservoir) works with other Wisp's Reservoirs. To get everyone on the same page here, I'll run down exactly what her 1 and 3 does and why I think their relationship with themselves should change: Wisp's 1st ability, Reservoir, puts down one of three possible beacons. A health one, a speed one and a shock one. Ally Warframes can pick them up by passing near them inside the marked range to get the assigned buff. The problem here starts when two or more Wisps are on the same squad. What do you think will happen when each Wisp spawns their own Health Reservoir, for example? If your answer was "Whichever Mote (Reservoir's buff) is applied last sticks" you guessed wrong, but only partially. The buff is applied in this specific way: When you enter a Reservoir range, you get a Mote which applies the assigned buff to your Warframe (it does not apply to any companions, moas, objectives or specters, only Warframes) based on the current stats on the Wisp that placed said Reservoir with infinite duration. When you exit the range, however, it applies the duration based on the stats of the Wisp that placed the Reservoir. If you didn't noticed the problem, It's because it starts when other Wisps (or a Corruption buff) enters the equation. Let's say I have a Wisp with all 100% stats (strength, duration and range) and there's an allied Wisp with all 50% stats, just for the sake of this example. If an ally with no Motes enters my Reservoir range first and gets my Motes, then passes through the other Wisp's Reservoir range (whether or not they're on top of eachother) and leaves her area first, he stays with my Motes, but with her duration applied, because he left her range last, not mine. So, this means that the only way to improve on the buff while on the match because, let's say. you got Corruption buff on Wisp, for example, is to get rid of the old Motes and pass through the Reservoirs range again to get the improved buff before the Corruption buff ends. Oh, yeah, you can place a Reservoir with improved range, but it doesn't count as a "corrupted" Reservoir, it will only apply the buffed Mote if you grab it while Wisp is corrupted, so if you are on a Lith fissure without a pit to throw yourself, screw you with your tiny buffs. And yes, I know that, should you pull it off correctly, you get a +1000 HP, +100 heal/s, +80% speed and etc for the rest of the match, which is pretty OP, but my ramble isn't about bein OP, it's about inconsistency. The way this should work is whenever you pass a Vitality or Haste Reservoir with more Ability Strength or a Shock Reservoir with more Range than the one you currently have, it replaces it with the stronger one (including its fashion, which is a downside) and it should only reset the duration (the infinity symbol on the UI) if the current duration is less or equal to the Reservoir you're passing through. It really hurts to get a +200 HP increase and have to wait for 30s for it to end, so I can get my +500 HP instead, specially when there is no pit to throw myself in and some unexperienced Wisp players might spam Reservoirs around the map, because they don't know how they work. And about the Breach Surge, any Wisp should be able to use it on any other Wisp's Reservoirs to add on flexibility. That would be so cool to have, but I'm more interested on having the fix for the inconsistency on her Reservoirs first. Thanks for reading all this text, it should be up on the Forums, r/Warframe and the International Tenno Hub group on Facebook to get maximum attention to this topic. Stay safe and happy farms! 1 Link to comment Share on other sites More sharing options...
Maka.Bones Posted May 28, 2019 Share Posted May 28, 2019 (edited) You should put this on the wisp feedback thread. Edit: Good points btw... definitely should get added to the wisp feedback thread. Edited May 28, 2019 by Maka.Bones Link to comment Share on other sites More sharing options...
BalaDeSilver Posted May 28, 2019 Author Share Posted May 28, 2019 1 minute ago, Maka.Bones said: You should put this on the wisp feedback thread. I couldn't find it on the home page, link pls Link to comment Share on other sites More sharing options...
Maka.Bones Posted May 28, 2019 Share Posted May 28, 2019 (edited) Edit: wait, wrong link Here: Edited May 28, 2019 by Maka.Bones Link to comment Share on other sites More sharing options...
Xhobract Posted May 28, 2019 Share Posted May 28, 2019 Stronger buffs not overwriting weaker ones is actually the #1 most common complaint I've seen. And those people also managed to say it in about 10% of your post length (just food for thought, if I felt a bit annoyed reading this lengthy post for so little of substance, imagine how the devs feel). 1 Link to comment Share on other sites More sharing options...
BalaDeSilver Posted May 28, 2019 Author Share Posted May 28, 2019 Just now, Maka.Bones said: Thanks! Link to comment Share on other sites More sharing options...
BalaDeSilver Posted May 28, 2019 Author Share Posted May 28, 2019 Just now, Xhobract said: Stronger buffs not overwriting weaker ones is actually the #1 most common complaint I've seen. And those people also managed to say it in about 10% of your post length (just food for thought, if I felt a bit annoyed reading this lengthy post for so little of substance, imagine how the devs feel). Short posts don't get as much attention, so I had to lenghten it out Link to comment Share on other sites More sharing options...
Maka.Bones Posted May 28, 2019 Share Posted May 28, 2019 (edited) 3 minutes ago, BalaDeSilver said: Short posts don't get as much attention, so I had to lenghten it out The devs might actually might just skim it, since they already have a lot to cover. You have good points, but it probably does make their lives easier to have less to read. I'm just as guilty of the same thing... (writing too much) Edited May 28, 2019 by Maka.Bones Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted May 29, 2019 Share Posted May 29, 2019 14 hours ago, [DE]Megan said: Wisp Changes & Fixes: Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration). Interesting that... Link to comment Share on other sites More sharing options...
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